Dance Central 3 represents the most profound understanding of what the Kinect is capable of to date. Period
While other titles are designed around the hardware’s unique control limitations, Dance Central 3 doesn’t sacrifice a modicum of quality at the altar of motion. Instead, Harmonix has used that motion in ways that no developer – not even itself, until now – has thought to in the lifespan of Kinect.
So much of the attention that’s been paid to Dance Central 3 has been placed on its campaign, which exchanges the Breakin’ 2: Electric Boogaloo-esque crew battles of past games for a whimsical tale of time travel. You, an agent of Dance Central Intelligence, are tasked with leaping through the past in search of dance crazes with which the nefarious Dr. Tan is committing “dance crimes” in the present. (Or something.)
There are elements to Dance Central 3 which don’t only represent some of the best game design I’ve ever seen in a motion game, but some of the best design I’ve seen in any video game, moving or otherwise. It’s a dizzying improvement over Dance Central 2; a game which already may be the best application of Kinect’s functions.
It’s also the best sequel Harmonix has ever put together.
This option comes in the form of two mini-games, the first of which is aptly titled “Make Your Move.” In it, two players take turns choreographing one move at a time, creating one of the series’ iconic flash cards. After creating a move, your opponent has to attempt to perform it, and then they make their own. After four moves have been created, they’re arranged into a routine for whichever song you picked before starting the match.
Rather than taking turns making moves, two players simply dance – with no flash cards or prompting of any kind – to the beat of a chosen song. Dance Central 3detects if you’re moving rhythmically, and if you can stay in sync with the music for long enough, you’ll go “In the Zone,” multiplying your points.
It’s a simple mechanic that achieves brilliance with its only other rule: If you can copy whatever freestyle moves your opponent is throwing down, you’ll steal their combo, and knock them out of the zone.
You are, effectively, trying to mirror your opponent’s moves as they’re making them up. You’re also making sure that they’re not mirroring your own – a difficult multitask, as you’re still trying to dance to the rhythm as you monitor your foe. If they start to cop your style, you’ll throw in impromptu, erratic (but still rhythmic) flourishes to throw them off. It’s a hilarious, ecstatic piece of folk gaming, engineered perfectly into the very fabric of the Dance Central experience.
These gametypes, among others, are available in two different multiplayer modes, each wisely catering to two different audiences. Looking for a quick match? Party Time allows you to choose a song (either from the full list or a pre-determined playlist) and gametype with a few swipes, and a few seconds. Want a more in-depth tournament? Crew Challenge lets you form two teams of up to four players, who take turns participating in one-on-one battles, accruing points for their team.
For both modes, every song from the entire Dance Central franchise is forwards compatible; which is fortunate, because Dance Central 3’s soundtrack isn’t quite as strong as those of its predecessors. For every jam – Nicki Minaj’s “Starships” and Usher’s “Scream,” for example, are verified mega-jams – there is a clunker. That’s largely due to Dance Central 3’s inclusion of across-the-board crummy “Dance Crazes” for its time-traveling story mode: Macarena, Electric Slide, Cupid Shuffle, The Hustle all rear their ugly heads.