When Project Rap Rabbit came to Kickstarter earlier yesterday, theh project had a set of stretch goals, much like a good amount of Kickstarters nowadays. Both teams planned a PlayStation 4 and PC release first. An Xbox One port would be completed at the $3,100,000 goal, while the Nintendo Switch port would only be considered if $4,950,000 was raised. Demand from fans and backers have led to the stretch goals being removed and reconsidered.
Project Rap Rabbit staff says that they had received a ton of requests to “significantly lower” the amount of money needed to bring the game to the Nintendo Switch. So they went back to prioritizing that specific stretch goal.
The Nintendo Switch port is now the first stretch goal at $1.5 million. Fans rejoice!
They also added the new “Bootleg Digital Edition” tier that will let users back the project for £20 (~$25 ) and receive an “early-bird” digital copy of the game.
In case you missed it yesterday, listed below were the original Project Rap Rabbit stretch goals.
- $1,100,000 – Game funded: six levels
- $1,800,000 – Premium Explorer Kit. Includes backer-only level and backer-only Toto-Maru costume
- $2,300,000 – French, Italian, German, and Spanish localization for menus and cutscenes
- $3,100,000 – Xbox One version
- $3,500,000 – One extra level: eight in total
- $3,900,000 – Multiplayer VS mode
- $4,400,000 – Extra difficulty level: four in total
- $4,950,000 – Nintendo Switch version and three backer-only VS mode costumes
Project Rap Rabbit is rapping it’s way to $1,104,107 in funding on Kickstarter for a PS4 and PC version of the game. At the time of this post, they are 9% there with 106,651.