| //bemanistyle::[Member]
pokecapn is offline
Join Date: Jun 2006 Posts: 87
Marketplace Rating: 0 | okay, i'm not ranking the keyboard files because i can't do them and they're going to advance anyway. i will share my thoughts on them, though.
I though Domino was technically well done, but to me, the only interesting parts were the 16th runs. While the long 8th UDUD runs are accurate to what's going on, it isn't very fun for the player. Paranoia Sky was the opposite. The steps were very varied and enjoyable, but a lot of the time 16th runs and where they were placed didn't always correspond to what was happening with the song. Both files had patterns that are a royal pain if not impossible to someone who's playing with 789462.
here's how i'll grade since we have more discrete criteria:
if you made changes, changes count for 4 of your score, otherwise they're thrown into the enjoyability category since that's pretty much what changes are anyway.
4 points for technical accuracy
4 points for making the difficulty/patterns appropriate to the song
4 points for how well you worked in the solo arrows
8 points for overall enjoyability, including changes made
if i play and doublestep a lot in the file, and there's nothing in the readme saying you put them in on purpose, i'll assume that they were unintentional and that you did not have a good grasp of how to work in the solo arrows. There's really no other way to judge how familiar you are with foot placement.
[itg files]
inner universe
technical accuracy: i have to say putting arrows during the big speedup is really mean, especially because they're surrounded by mines. I know robotix does it, but then again they just have LRLR and it's not so bad. 2/4
patterns: they seem fine given the song 4/4
solo: big issues with doublestepping. the multipanel holds didn't seem to violate any rules of being impossible but at the same time were not fun at all to do. 1/4
enjoyability: the changes were all for the better, 4/4, however, i just think this song is not meant for a dance game in any way, shape, or form. 0/4
overall: 11/20
jump
technical accuracy: everything was synced. however, putting the mines directly before and after those 16th offset jumps made me trigger them on keys, i can only imagine what would happen on a pad. 3/4
patterns: sorry, but putting the mines on the 4th and the actual jumps on the 8ths just doesn't work. 1/4
solo: a little bit of doublestepping but for the most part the big runs were handled well. clarification: what i'm doublestepping is the end of the first run, which happens an 8th note away from a jump, so it's doubly tricky 3/4
enjoyability: the song is very enjoyable, the offset hurts it a lot 3/4 the background change was for the worse, lots of empty space 2/4
overall: 12/20
little little princess
technical accuracy: much better handling of the bpm changes. i thought the huge minefield section made it really really hard to read the arrows, in fact, i missed a couple. 2/4
patterns: i think these worked out okay but might have been a little fast paced 3.5/4
solo: mixed opinions, a lot of time you had runs that didn't integrate the arrows, but the quad jumps were really fitting 3/4
enjoyability: fixing the bpm was good yes 4/4, but i don't find the song enjoyable to dance to, and making several parts difficult to read made it not fun to play 1/4
overall: 13.5/20
together
technical accuracy: was a bit surprised that you went down to 32nds in that one part. i don't think that it contributed to the file very well as it only happens once. 3/4
patterns: i thought the minefield 16th runs were really disjoint compared to the difficulty of the rest of the song, kinda broke the file in my opinion 2/4
solo: i thought the integration was well done 4/4
enjoyability: taking this out of 8 since you didn't make any changes, once again the minefield 16th runs didn't work given the rest of the song :/ 6/8
overall: 15/20
tori no uta
technical accuracy: fine 4/4
patterns: i can tell this is going to be one of my favorites of the bracket, the only thing i didn't care for was that one large minefield with no steps 3/4
solo: i thought it was well done 4/4
enjoyability: great job on re-doing everything, well worth the effort 8/8
overall 19/20
kagekiha
technical accuracy: to me, i think the steps should have remained not so complex in the second breakdown like they were in the first. 3/4
patterns: switching up the locations of the 16ths was a good idea in theory to make the file more interesting but i didn't really like it 2/4
solo: solo was well added 4/4
enjoyability: this was pretty fun, but i didn't like the second slow down section. i was also caught off guard both times the song started back up for some reason. 6/8
overall: 15/20
video out c
technical accuracy: okay, the freeze thing at the end was dumb and you know it. i also felt that the 32nds during the beginning were unecessary and too difficult to read 1/4
patterns: i was liking the whole "almost spin" freeze sections until you switched it up to partially using solo arrows. it caught me off guard and made the song more difficult than it should have been. 3/4
solo: this was okay, but see above 3/4
enjoyability: i liked it aside from the above gripes which hurt the enjoyability of playing it. 6/8
overall: 13/20
dream of you
technical accuracy: i though this was fine 4/4
patterns: one thing. i absolutely love the freeze mine "dream of you" section. that said. there is a huuuge disjoint between the synth runs and the rest of your file. it hurts the enjoyability, especially having to do crossovers in the second half of the first synth run. going from ddr-easy to 16th run is not fun. 1/4
solo: this was fine 4/4
enjoyability: despite the difficulty issues, this is my third favorite from the itg set 8/8
overall: 17/20
inspiration
technical accuracy: fine 4/4
patterns: one thing i really liked about this is how i almost felt like i was playing doubles at times, you do some really neat stuff with twisting around. 4/4
solo: however, i was unsure on two of the runs whether or not it was just too tricky for me or if i was doublestepping 3.5/4
enjoyability: the new cut was really appropriate, this is my favorite entry of the itg bracket despite the high difficulty 8/8
overall: 19.5/20
[DDR BRIZZLE UNO]
24
technical accuracy: this was good 4/4
patterns: i didn't care too much for the short freezes in the second bridge, but that's more personal preference and they match the mood of the song 3.5/4
solo: this was pretty good 4/4
enjoyability: slow but fine, it makes sense for this to be easy 4/4, oddly enough i liked the banner change but not the background change even though they're pretty much the same thing 3/4
overall: 18.5/20
have you ever been mellow
technical accuracy: i agree with !JAMMITCH that the way you lined up runs in the beginning didn't work out 3/4
patterns: didn't care for the runs into jumps 3/4
solo: you did some fun stuff with turns 4/4
enjoyability: like i said, i don't like runs into jumps 6/8
overall: 16/20
identity
technical accuracy: i don't agree with making the buildup as literal as you had it the first time, if you kept it how it was done subsequent times it would have been a more consistent file 3/4
patterns: in some spots there was a bit too much downtime, which didn't mesh with the rest of the song 3/4
solo: i can't figure out how not to doublestep the part right before the speedup unless i start with the wrong foot, and you don't do that anywhere else in the file 3/4
enjoyability: the twistiness aside from the part before the speedup was pretty fun 7/8
overall: 16/20
emoticons
technical: i like what you did with the synth part, i think it was a better idea than just doing the synth line straightforward 4/4
patterns: i didn't care for the freeze jumps, they weren't really necessary where you put them and just made it seem like you were trying to fill space. also, i thought the inconsistency in putting a freeze for the first line of the verse but not for the second line was really strange. 2/4
solo: it's about as twisty as identity but more predictable 4/4
enjoyability: kinda felt like it was going on for too long and some patterns were repeated too much 6/8
overall: 16/20
disco dog
technical: messed up one of the steps on the barks 3/4
patterns: i felt that some of the breaks could have been padded with 4th notes 3/4
solo: this worked out 4/4
enjoyability: aside from the messup with the barks i liked this 7/8
overall: 17/20
gasolina
technical: okay, there was a really really good reason why i spent an hour or so bouncing numbers off of haights so we could make a gradual slowdown. it's to keep the player as comfortable as possible during the whole song. when you drop the bpm low like that, it's not as easily predictable when the song's going to start back up again (see max 300, maxx u, sakura). this, along with the higher difficulty in your file, means to me that you've made a boss song out of something that was never supposed to be a boss song. 1/4
patterns: the two jump freeze things during the speedup don't work out. 3/4
solo: some pretty bad doublestepping and to me a bit too much emphasis on the solo arrows 2/4
enjoyability: it's a boss song that shouldn't be, but i guess it's okay given that context 3/4. that said, your bpm change makes perfect sense given what you stepped, but i think the hue changes on the graphics made them too dark. 3/4
overall: 12/20
fuku wa uchi
technical: this fits 4/4
patterns: i think you used freezes during the verse as a crutch in this file, they didn't really match any change in the song's tone. Also for claiming to use your "trademark twistiness", I didn't think there was much to that aside from the end of one run and a bunch of standard crossovers. 2.5/4
solo: there wasn't much use of the solo arrows in a lot of runs, almost as if you didn't want to use them. 2.5/4
enjoyability: the freeze part at the beginning, lots of [r/l][u/d][l/r][u/d][r/l], and the freezes during the verse made this not so fun for me 5/8
overall: 14/20
[DDR BRIZZLE DOS]
ƒƒƒƒƒ
technical: i think the way some of the 16th runs were set up were a bit confusing, and the ending jump after a freeze might require too much travel 3.5/4
patterns: a lot of repetition, but it's a very repetitive song, i think it works out okay 3/4
solo: there were some interesting turns in there 4/4
enjoyability: this is kinda like the last 100 sec back from the grave, i like it 4/4, also thought the graphics were a good improvement 4/4
overall: 18.5/20
high school love
technical: way way too many jumps 2/4
patterns: the 16ths weren't really appropriate given that this was a fast song already 3/4
solo: because you have so many jumps, it's really easy to get twisted up for the wrong reasons because you don't know what foot to start with. not exactly specific to integration with the solo arrows, but it's there 2/4
enjoyability: your graphics manage to be just as ghetto fresh as the original graphics, so there's no real improvement, but it was a good effort 2/4. the jumps and 16ths really hurt the enjoyability of the steps 1/4
overall: 10/20
over there
technical: woah woah woah, are you sure you entered this in the right bracket? the beginning gets really aggravating to read, and you don't put up, and there's maybe one chance to cool down during the entire song, and it's right near the start of the fast part. 1/4
patterns/solo: there is a massive amount of doublestepping, enough that i was more confused playing this song than the harder itg entries. 3/8
enjoyability: i'm sorry, but it just isn't there. everything's either way too tricky to turn at this speed, or the steps are just poorly laid down. i don't enjoy hvam or end of the century, and i certainly don't enjoy them at 250bpm. 3/8
it really doesn't feel right giving you this score, but honestly i wouldn't give these steps good marks even if it was in the itg bracket
overall: 7/20
radio star
my only regret was that i am not genius enough to make the amazing graphics that are the graphics for don't clock me
bad boy
technical: syncing so close with the synths in the second part was a bad idea 2/4
patterns: other than the above, i thought the patterns were okay 3.5/4
solo: i think there were too many advanced turns in this, i ended up facing the complete wrong way once, and had to doublestep a lot of parts. 1/4
enjoyability: i still like the song but i think it's too tricky for its own good 5/8
overall: 11.5/20
love is eternity
technical: either the syncopation was wonky or the file was out of sync, things didn't feel right 3/4
patterns: i think these were okay 4/4
solo: steps were really really solo-phobic, so i can't really say you integrated the solo arrows well 2/4
enjoyability: pretty decent but i would have liked to have seen more solo, props on not putting any freezes in the file 7/8
overall: 16/20
samba brazil
technical: this was okay 4/4
patterns: having to crossover on that 8th note part while holding the freeze is bad 3/4
solo: probably too tricky, i couldn't figure out how to step the first part of the first verse 2.5/4
enjoyability: i did like this file a lot though 8/8
overall: 17.5/20
thus here are my picks for moving on
itg: xythar, ike pie, sanchy
ddrb1: alphabet55, sanchy
ddrb2: azure haights and pokecapn, #infinity, [zeh]
Last edited by pokecapn : 09-03-2006 at 02:16 AM.
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