First off, I decided on a tentative name for the next competition.
DDR Original Stepfile Contest 5.9 ~Beta of the new generation~
Why the long fancy subtitle? Basically, this contest, besides having a gimmack of some sort (see below), will feature the first use of the new ruleset.
The competition will be merged DDR and ITG brackets (i.e. open pad style), and separated Keyboard bracket. This will apply
even if the final rules for the actual new contest series end up with separate DDR and ITG brackets. Part of this is that I expect entries to be much fewer.
Current possible gimmacks:
* Recreation - A list of OSC1-5 songs will be provided -
it will not contain all of them. Basically, the Recreation theme would merge the Remakes Collection concept into a competition, encouraging everyone to remake classics and files that didn't go over so well the first time. This could serve as a jumpstart to actually doing the Remakes Collection, or stand on it's own.
* Other's Selections - When you enter, you write down three songs you'd like to see made. They need to be songs you would reasonably consider simming yourself, and just in case, I'll provide some myself. Then, you claim one song on someone else's list and sim it.
* Mash-Up Duel - You may only enter with self-made mashups of existing songs. At least one of these songs must be from a Bemani game or In The Groove, Pump It Up, or Guitar Hero (1 and 2).
* Neon FM style - the last contest featured Solo, why not make this one center around the 'beatmania key on the floor' layout of Neon FM? (Also, best of luck to the Neon FM team.)
* OUENDAAAAAAAAAAAN~ - AKA "You're gonna hate me for even suggesting this." All simfiles must have animations that tell a story about a squad of (typically male) cheerleaders helping some dude or dudes with the power of DANCE! (If you have ever played
Osu! Takate! Ouendan!, you know the format) This does include having a fair break before the steps start to tell the story somewhat, and then having the story go on during the song, possibly with added sound effects to match.
For a video of this concept (as applied in the DS game, this is the hardest song in that game on the hardest difficulty):
http://youtube.com/watch?v=qzizUcUGc1Q - note that the assumed animations would mix the top and bottom screens. (If some way to control when the Dancing Characters were on screen were available, that'd be perfect).