| //didderfreak::[Zero0920]
TNT Xplosiv is offline
Join Date: Jun 2006 Location: Hell Posts: 188
Marketplace Rating: 0 | StepMania.ini A-M I will now proceed to explain the StepMania.ini! 0=False/Off, 1=True/On, 2=True(2)/2nd Choice. Code: AdditionalFolders=
AdditionalSongFolders= Allows you to take songs/goodies from other directories (DWI/SM CVS/SM) Gives player a chance at the Extra Stage/OMES. Code: AllowMultipleHighScoreWithSameName=1 Allows a player to enter multiple highscores with a single name. Code: AllowOldKeyboardInput=1 Allow 4 at a time? (Help?)
[code]AllowUnacceleratedRenderer=0[code]
Causes SM to load graphics, even during a skip. May cause arrows to become off, or tearing. Code: AnisotropicFiltering=0 Has to do with graphics (Help?) Code: ArcadeOptionsNavigation=0 0 is Home style (Up/Down move between lines, Start jumps to bottom), 1 is AC style (Start drops line, L+R+Start moves up) Code: AttractSoundFrequency=1 How often it makes noise on idle at the main screen. 0 for off, 1 for always, 2 for sometimes (every other), 3 for rarely (every third) Code: AutoMapOnJoyChange=1 Auto-Map's a DDR Pad when plugged in. Doesn't work for me, just map them in SM. AutoPlay, self-explanatory. F8 in gameplay. Code: AutogenGroupCourses=1
AutogenSteps=1 Allows StepMania to Generate Courses/Steps from already existing ones ([Pack] Random, Auto-Gen Pump steps from DDR Steps). Code: BGBrightness=0.800000 Brightness of background during gameplay. DDR default is .800, and ITG default is .600, iirc. Tells SM whether to use a background (0) or black screen (1) during gameplay. Akuma327 uses the black screen. Stores banners in cache, so SM doesn't need to reload them every time. REQUIRES MEMORY. Code: BlinkGameplayButtonLightsOnNote=0 Mostly used for AC cabinet lights. Can also be set to other keyboard lights (How?) How much it steals RAM usage from programs to run. May run some programs unresponsive. Code: BreakComboToGetItem=0 Unsure. (Help?) Allows for Beginner dancers. (Other use?) Code: CenterImageAddHeight=0
CenterImageAddWidth=0
CenterImageTranslateX=0
CenterImageTranslateY=0 Center the image. Better to just do it in StepMania itself. Code: CoinMode=0
CoinsPerCredit=3 1=Pay, 2=Freeplay, 3=Home (default). CPC is just how many F1's are needed to play "Pay Mode".
[code]ComboContinuesBetweenSongs=1[code]
Combo carries ITG-esque. (End a song with 573 combo, start the next song with a 573 combo) Code: ConstantUpdateDeltaSeconds=0.000000 How fast StepMania reloads its graphics. Determines how courses are set (Total feet, total time, total songs, etc.) Code: CoursesToShowRanking=Courses/DDRMAX/NaokiStandard.crs,Courses/DDRMAX/ParanoiaBrothers.crs,Courses/Samples/PlayersBest1-4.crs Fairly obvious. Shows which courses give you initial rankings on songs. Can be changed. Code: DancePointsForOni=0 Determines whether or not to use Dance Points/DP (1) or Percentages (0) Has to do with DDR Cabinet Lights Code: DefaultLocalProfileIDP1=00000002
DefaultLocalProfileIDP2= If you look in ...\Data\Profiles, your "profile number" will be there. (There's a file that tells the profile it's name in there, named [YOURNAMEHERE].??? Code: DefaultModifiers=METAL, FailOff Your default modifiers. Can be changed to avoid going through options as soon as you go in (add Mini to the list to always have Mini selected automatically when you boot up SM) Determines if you hold Esc for going back or not during songs. Code: DelayedCreditsReconcile=0 Does the credit noise wait for the previous noise to get done? Code: DelayedModelDelete=0 Unsure (Help?) Code: DelayedScreenLoad=0 Forces you to wait until all graphics are loaded. Code: DelayedTextureDelete=1 Delete textures after a freeze if something was wrong with them (Graphic Missing) Code: DisableScreenSaver=1 Turning off may cause an unresponsive SM if Screen Saver goes into effect. Code: DisplayAspectRatio=1.333333 Your screen is this big (1:x, x being above) Code: DisplayColorDepth=16 Color style. 16 is 16-bit, 32 is 32-bit, etc. Code: DisplayHeight=480
DisplayWidth=640 How big the screen is in Full Screen mods (work with this to get a full screen without black rims) Those mods that DQ you in ITG. "Toasty" and special credits sequence. Code: EditorShowBGChangesPlay=1 Allows you to see the background while testing a song in edit mode. Otherwise, it shows the Theme Default background. Code: EndlessBreakEnabled=1
EndlessBreakLength=5
EndlessNumStagesUntilBreak=5 Forces you to press start every x songs (x being #3), #2 is that times 10 (auto advance after 50 mins. idle) You keep playing no matter what. Disables ES/OMES Code: FailOffForFirstStageEasy=1
FailOffInBeginner=1 Top prevents you from failing your first song on Beginner, giving you a minimum of 2 stages on beginner. Bottom means you auto-D if you "fail" StepMania stores the songs in its cache. Won't load changes to songs unless you use the Reload Songs/Courses in SM. Code: ForceLogFlush=0
ForceMipMaps=0 I believe these both have to do with graphics. (Help?) Asks you fro initials after every round if 1. 0 makes it your last input. Code: GlobalOffsetSeconds=0.000000 Will change all songs by that offset, good for monitors with lag/delay. Code: GradeWeightBoo=-4
GradeWeightGood=0
GradeWeightGreat=1
GradeWeightHitMine=-8
GradeWeightMarvelous=2
GradeWeightMiss=-8
GradeWeightNG=0
GradeWeightOK=6
GradeWeightPerfect=2 How much each steps affects your grade. Obviously, a Miss will harm it quite a bit. Uses the Unlock Feature and ES/OMES "can't pick until then". Code: HideDefaultNoteSkin=0 Hides your noteskin option if you're using your gameprefs default. Code: IgnoredMessageWindows=SPRITE_INVALID_FRAME Gives you the pink squares instead of booting you for having missing noteskin graphics. Unsure (Help?) Has to do with graphics (Help?) Code: JudgeWindowAdd=0.000000
JudgeWindowScale=1.000000
JudgeWindowSecondsAttack=0.135000
JudgeWindowSecondsBoo=0.180000
JudgeWindowSecondsGood=0.135000
JudgeWindowSecondsGreat=0.090000
JudgeWindowSecondsMarvelous=0.022500
JudgeWindowSecondsMine=0.090000
JudgeWindowSecondsOK=0.250000
JudgeWindowSecondsPerfect=0.045000
JudgeWindowSecondsRoll=0.350000 How large the windows are (how much reaction time above/below the stationaries you get). Which language.ini to use for all theme. Uses the only one if there's only one and this is set to something else. Code: LastConnectedServer= Only used in SM CVS/SMLAN. Auto-connects you to the last server you connected to. Code: LastSeenInputDevices=Keyboard,MonkeyKeyboard Tells SM what you had plugged in last time you booted it. DO NOT MESS. Last seen available RAM for usage. DO NOT MESS. Code: LastSeenVideoDriver=ATI RADEON XPRESS 200 Series Last seen video driver. DO NOT MESS. Code: LifeDeltaPercentChangeBoo=-0.040000
LifeDeltaPercentChangeGood=0.000000
LifeDeltaPercentChangeGreat=0.004000
LifeDeltaPercentChangeHitMine=-0.160000
LifeDeltaPercentChangeMarvelous=0.008000
LifeDeltaPercentChangeMiss=-0.080000
LifeDeltaPercentChangeNG=-0.080000
LifeDeltaPercentChangeOK=0.008000
LifeDeltaPercentChangePerfect=0.008000 How much your life changes after getting these. Code: LifeDifficultyScale=1.000000 Auto-changes how much your life changes after this. (2.0 means you lose .16 of your health from a Miss, but gain .016 of your health with a Marvellous) Code: LightsAheadSeconds=0.050000 Global Offset for them lights. Path for the Driver of your lightset Code: LightsFalloffSeconds=0.100000 How long the lights stay active (1.0=1 second) Code: LightsStepsDifficulty=medium Name for the Light difficulty. Basic, Light, Easy, etc. Code: LockCourseDifficulties=1 Prevents you from changing a courses song difficulties. (Songs stay H/H/O/H, and you can't make them L/B/O/H) Unsure. (Help?) SM records all your Frames Per Second that you have gotten. SM records all the skips that have been made. Unsure. (Help?) Code: LongVerSongSeconds=150.000000 Length of a "Long" song in seconds. Default at 150 seconds/2½ minutes. Give your machine a name. Everytime I try, it overwrites to nothing. Broken? Code: MarathonVerSongSeconds=300.000000 Length of a "Marathon" song in seconds. Default at 300 seconds/5 minutes. Does SM use Marv timing? 0=No, 1=Courses, 2=Always. Code: MaxHighScoresPerListForMachine=10 Machine Ranking #1-x, x being above. Code: MaxHighScoresPerListForPlayer=3 Prevents you from having more Machine Records than this. Code: MaxRecentScoresForMachine=100
MaxRecentScoresForPlayer=20 No screens for this in SM, consider it broken unless a them comes out to show these. Code: MaxRegenComboAfterFail=10
MaxRegenComboAfterMiss=10 Unsure. (Help?) Broken? Code: MaxTextureResolution=2048 Texture Resolution. The higher, the prettier, the longer the load. Code: MemoryCardOsMountPointP1=
MemoryCardOsMountPointP2=
MemoryCardProfileImportSubdirs=
MemoryCardProfileSubdir=StepMania
MemoryCardUsbBusP1=-1
MemoryCardUsbBusP2=-1
MemoryCardUsbLevelP1=-1
MemoryCardUsbLevelP2=-1
MemoryCardUsbPortP1=-1
MemoryCardUsbPortP2=-1
MemoryCards=0 Allows use of USB Memory Cards like ITG1/2. Turn MemoryCards to 1 and mount your JumpDrive Letter to your default player. (I use K:/ for P1, that's where my JumpDrive is mapped when I plug it in and look at it in My Computer) Self explanatory. Gives you 99 seconds (59?), 1 "Infinite/00" for off, Counter-acts the FailOffInBeginner. (Help?) Forces fail after 0% meter without FailOff on. (Help?) Code: MercifulSuperMeter=1.000000 How much you lose on OMES/Sudden Death. 1.0=Instant death Code: MinPercentageForMachineCourseHighScore=0.000100
MinPercentageForMachineSongHighScore=0.500000 Forces you to get so high of a % on an Oni course for a rank.
[code]Minimum1FullSongInCourses=0[code]
Allows you to play at least a whole song in a course before you fail out (ITG-esque). Unsure (Help?) Courses with Random as a song anywhere are forced to the end. The more Random, the further down. Same rules apply. 32 is 32-bit, etc. Need a certain driver/codec to paly a movie? Goes here.
[code]MusicWheelSwitchSpeed=15[code]
How many songs you can scroll through in a second. Code: MusicWheelUsesSections=1 All 1 group (ABC without Letter Folders) or group/pack support?
This took forever. I hope to get N-Z done soon. Hope this is helpful to those of you wanting to mess with the StepMania.ini but didn't want to screw up your game somehow.
google666's fixes added.
Spoiler'd to fix scrolling.
Last edited by TNT Xplosiv : 12-05-2006 at 11:19 PM.
Reason: Mistakes found
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