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StepMania.ini N-Z
Old 12-05-2006, 11:18 PM   #28
TNT Xplosiv
//didderfreak::[Zero0920]
 
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Default StepMania.ini N-Z

Alright guys, here's part two of the StepMania.ini - N-Z! (Spoilered for easy scroll-past)

Code:
NumArcadeStages=3
Determins the number of stages you play without event mode on.
Code:
NumBackgrounds=20
How many backgrounds in the BGAnimations folder will be used per song, visuals need to be set to BGAnimations
Code:
NumGradeTiersUsed=7
Determines the number of Grades to use. Unless your making it ITG, this should be 7, or 8 if you're using Ridiculous Timing
Code:
PAL=0
Are you on a European computer?
Code:
PadStickSeconds=0.000000
How much delay there is between your pad on the computer.
Code:
PalettedBannerCache=0
Store the banners in cache (Help?)
Code:
PercentScoreWeightBoo=0
PercentScoreWeightGood=0
PercentScoreWeightGreat=0
PercentScoreWeightHitMine=0
PercentScoreWeightMarvelous=2
PercentScoreWeightMiss=0
PercentScoreWeightNG=0
PercentScoreWeightOK=2
PercentScoreWeightPerfect=1
PercentageScoring=1
If using Percent scoring (ITG), how much each step is worth is determined here. Almost the same as DP scoring.
Code:
PickExtraStage=0
Can you pick your own Extra Stage (Extreme-esque) or not (Max/2-esque)
Code:
Premium=2
Joint Doubles/Joint Premium. Joint doubles is 1 credit for doubles play, Joint Premium is 2 people for 1 token
Code:
ProductID=1
Useless (Help?)
Code:
ProgressiveLifebar=0
ProgressiveNonstopLifebar=0
ProgressiveStageLifebar=0
Will your lifebar be stricter on later songs?
Code:
RefreshRate=0
How fast StepMania refreshes. 0 = default, the higher the speed, the fast of a computer you need. May cause lag.
Code:
RegenComboAfterFail=10
RegenComboAfterMiss=5
No clue (Help?)
Code:
ScoringType=0
Max2 (0) scoring or 5th Mix (1) scoring.
Code:
ScreenTestMode=0
Test mode. All/Most games have it. Tests Stability.
Code:
ShowBanners=1
Self explanatory. Does the banner show up on the song wheel? Takes memory to have on.
Code:
ShowBeginnerHelper=0
Enables a Beginner helper. Requires modding, characters, and Cel-Shading on.
Code:
ShowDancingCharacters=0
1 is default to random, 2 is select.
Code:
ShowDanger=1
Show danger screen when you're almost dead.
Code:
ShowLyrics=1
3rd mix-esque style lyrics.
Code:
ShowNative=0
Natice or Romanized language. Used for songs with Kanji/Korean
Code:
ShowSelectGroup=0
Group/folder select before you boot up your game. A lot like Konamix without All Music on.
Code:
ShowSongOptions=-1
0=don't show, 1=always show,-1=ask
Code:
ShowStats=0
Show FPS/TPS
Code:
SignProfileData=0
No clue (Help?)
Code:
SmoothLines=1
Takes up more RAM, but makes SM look smoother
Code:
SoloSingle=1
Arrows in the center of the screen when you play 1 Player, rather than on your side.
Code:
SoundDevice=
If you have a special sound device, it go here.
Code:
SoundResampleQuality=1
Quality of the music/sounds. Requires a faster computer to have a better resample.
Code:
SoundVolume=0.600000
% of Sound Volume in SM. Doesn't afftect computer.
Code:
SoundWriteAhead=0
No clue (Help?)
Code:
SubSortByNumSteps=0
If a song has the same name, sort them in order by number of steps.
Code:
SuperMeterPercentChangeBoo=0.000000
SuperMeterPercentChangeGood=0.000000
SuperMeterPercentChangeGreat=0.020000
SuperMeterPercentChangeHitMine=-0.400000
SuperMeterPercentChangeMarvelous=0.050000
SuperMeterPercentChangeMiss=-0.200000
SuperMeterPercentChangeNG=-0.200000
SuperMeterPercentChangeOK=0.040000
SuperMeterPercentChangePerfect=0.040000
How much your life bar changes with Judgement bar (Help?)
Code:
TextureColorDepth=32
How good the graphics look, in bits. 32-bit for me.
Code:
TexturePreload=0
No clue (Help?)
Code:
ThreadedInput=1
No clue (Help?)
Code:
ThreadedMovieDecode=1
No clue (Help?)
Code:
TrilinearFiltering=0
No clue (Help?)
Code:
TugMeterPercentChangeBoo=-0.010000
TugMeterPercentChangeGood=0.000000
TugMeterPercentChangeGreat=0.004000
TugMeterPercentChangeHitMine=-0.040000
TugMeterPercentChangeMarvelous=0.010000
TugMeterPercentChangeMiss=-0.020000
TugMeterPercentChangeNG=-0.020000
TugMeterPercentChangeOK=0.008000
TugMeterPercentChangePerfect=0.008000
How much the Battle/Magic Dance meter changes with a step
Code:
TwoPlayerRecovery=1
Can Player 2/Player 1 come back after he/she died and continue on and save the other player (P2 dies, P2 comes back, P1 Dies, Song Cleared with E's).
Code:
UseDedicatedMenuButtons=0
Use the "Dedicated buttons" for selecting. For P1, these are Delete, Home, End, PgDwn.
Code:
UseUnlockSystem=0
Will you unlock stuff with playing? Requires a change in the .sm files to be locked.
Code:
VideoRenderers=opengl,d3d
Your main video processors.
Code:
Vsync=1
According to StepMania, "May cause tearing" if turned off.
Code:
Windowed=0
Windowed mode or full screen? Full screen all the way for me
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Last edited by TNT Xplosiv : 12-21-2006 at 05:07 PM.
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