Quote:
Originally Posted by DizzyBum SLAKE, thanks for all the info.
If I ever get this project off the ground, I would most likely leave my wireless GH guitar intact and create a completely new controller. Gutting the wireless controller would just be a waste of a perfectly good controller, and I can always sell it or give it to a friend for their birthday if I actually finish the new controller and don't have a use for the old one anymore.
I just need to get the basic circuits mapped out on paper. I'm shaky on the actual button mappings for both controllers. If I had a diagram similar to the infamous Pop'n/Dualshock controller mapping picture, that'd be perfect. And I didn't have a clue about the permabuttons for the GF controller, so thanks for that.
The Dualshock I have is an A-series Sony Dualshock. I've found a no-solder wiring solution for this controller which I'd like to try since I'm not that great at soldering yet. I just need to figure out how to complete and test the connections.
The unimodal/bimodal nature of both games makes this a bit tricky. I'm sure GH can function as a unimodal game like GF without a problem, but navigating menus would be a little bit difficult if I couldn't go in a certain direction. I could just install a single Down button or something.
I think the toughest parts will be:
- Getting the circuits worked out, drawn on paper, and testing all the connections on the DualShock before actually assembling the controller.
- Building the body of the controller.
- Creating a pick mechanism with an authentic arcade feel.
I'm confident that this can be done, it'll just take a lot of work. The satisfaction would be well-worth it, however. |
as an awesome friend once said to me, I will say the same to you
"Good luck getting it all together". If you pull this off, go for it

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