The 3D animations in IIDX are not worth crap. They're usually just geometric shapes hovering around in space or that... that abominable TRANny. >_>"
The 2D animations actually need artistic input and drawing, you can't just put a biomechanica titled wallpaper and make it move and call it a background animation.
IMHO, IIDX is doing fine in the USA arcades because of something very simple. KONAMI has monopoly over the distribution of games. Remember how distributors would cease contracts with other companies just because Konami threatened to stop theirs? If Konami wasn't so fucking over their heads like Sony about music games then we'd actually see more quality in beatgames that are actually playable.
Not that IIDX is not playable, it's playable if you're into Eurobeat and Modern (aka crap) Trance and perhaps unintelligible english. But that's it, it's playable, the real gems of all the songs are rare to come by. The last ones I heard that made me actually want to play an IIDX game was Gigadelic and mayhaps Scorpian Fire, that's it. Konami is starting to lose sight of what videogames are about. They're reducing beatgames (All three of their franchises) into games where you're supposed to compete to be the best player and forgot that beatgames actually have to have good music. They already lose sight of it when they're pushing the artists to release formulaic tracks for a new game to be released yearly. Ez2dj or Djmax doesn't do that, they make promises of certain amount of new songs (that are playable and good) and let their artists do their work. They won't release the game if it's not done. They won't put in filler songs just to make the content seem bigger. Amount of songs in a beatgame don't matter, the quality of the songs does. |