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Old 02-19-2008, 11:29 AM   #1449
AJ 187
superman brothers
 
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keeping the exploit, thanks
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Wait for the next build, things have changed a hell of a lot between 1-3-2008 and what's in SVN now (yes, we switched version control systems from CVS to SVN).

One of these changes is the removal of a number of items used in [MusicWheel]: ItemCurveX, NoCurving, ItemSpacingY, Wheel3DRadius, CirclePercent, Use3D.

Wheel Transforms are now done in Lua. Chris has been VERY VERY nice and given us a comment on how to do linear wheels and 3D wheels with this new system.

Linear Wheel=function(self,positionIndex,itemIndex,numIte ms) self:y(positionIndex*38); end

Curved Wheel seen in new SM4 default theme=function(self,positionIndex,itemIndex,numIte ms) self:x( (1-math.cos(positionIndex/math.pi))*44 ); self:y( positionIndex*38 ); end

There's likely to be a lot more changes coming soon as well.

Quote:
Originally Posted by TakuyaMAXX
no one likes to re writte an entire theme from one version to other
I kind of enjoy it but I am also a masochist when it comes to computer/coding stuff so yeah. I'm actually kind of looking forward to making new, unique music wheels for whatever themes I'm making.

So in summary, some changes are big (MusicWheel transforms), others are small (shadowlengthx, shadowlengthy, and shadowcolor; scrollbar having separate tick thumb and stretch thumb elements) but helpful.

If you're set on coding it once, you may have to wait a while for a suitable version. I highly suggest making a testbed theme to mess around with ideas, concepts, and stuff like that. Once you get familiar with things, it'll only be the changes that affect you. If the default theme was closer to completion, I'd be glad to send you a copy of the latest build and the theme (for use in figuring out what fallbacks are good), but it's not.
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