I did not mean Doubles Chart. Although, as I go more into having more experience I felt that expanding into the Doubles Mode would be beneficial. I have not seen any Anime Doubles charts as of yet being submitted into Otaku's Dream. But I'll save that for later....
Check out this video on DoubleStepping (DS).
Let's take a look at Couses; this one taken from "Bounce".
Code:
#COURSE:Bounce
#METER:REGULAR:6;
#METER:DIFFICULT:8;
#MODS:
TIME=15.17:END=29.64:MODS=50% Wave:
TIME=29.64:END=44.11:MODS=50% Dizzy:
TIME=44.11:END=58.58:MODS=50% Wave:
TIME=58.58:END=73.05:MODS=50% Sudden:
TIME=87.53:END=101.99:MODS=50% Drunk:
TIME=101.99:END=116.46:MODS=50% Wave:
#SONG:Da Roots:Easy:;
#MODS:
TIME=12.54:END=29.00:MODS=70% Tipsy:
TIME=29.00:END=50.94:MODS=50% Wave:
etc.
As you can see, first you put in the course name, dificulties for Regular and Difficult, then start adding mods based on time in the song (not beat) and percent you want applied for each mod. Separate modifiers within the same time frame with commas. The song should be last with the difficulty, and if needed you can type in the folder like so; "#Song:In the Groove/Song Name:Difficulty:;". If your SM does not read "END" use "LEN" instead with the amount of time for each modifier to take affect.
EDIT: I forgot to mention what songs I played. They are: "Ash Like Snow", "Chance!", "Chasse", "Colors of the Heart", "Danzai no Hana ~Guilty Sky~", "Futatsu no Kodou to Akai Tsumi", "Gekidou", "Get My Way!", "O2", "resonance", "Shamrock", "Special Days", "What's Up People?!". So yeah, more than 6, sorry.