Quote:
Originally Posted by Ultra Violette LOL you made me finally install Java on my computer
And I have to say, your BME player is nicely done! It's surprising to see something like that done from the command prompt. I like it
I tried it out with a few different songs, got different results for each. All sounds played at the correct times, but I noticed a clicking sound at the beginning or end of a sound playing.
Those clicks are especially noticeable when I tried "Dark & Stormy" (since it has numerous short sounds playing).
Also, I wanted to try "Spy In Black", but it crashed during load
Here's the links to those BMS, just in case: ttp://x-raise.cjb.net/bms_dl/bms_dark_and_stormy.rar ttp://x-raise.cjb.net/bms_dl/iidx_te/bms_iidxte_spy_in_black.rar
Despite those issues, I enjoy using your player... I look forward to its future development  |
Thanks, for the moment I preferred doing the player in command line instead of graphical one because I've less work to do and for example to reuse it for making BME plugins to music players (even if I've not the intention to do it now).
I've tried these song and the results are the same you said. The song clicks too much, maybe an error during wav decoding. I think it comes from the audio motor of jME which is not perfect. I'm currently switching the audio motor to fmodex which, I hope, will solve this issue.
Quote:
Originally Posted by Empathy This is interesting, I never thought Java was particularly good for any graphical sort of application, like a simulator. Will be interested to see how this project turns out, |
One of the reason I make it in Java is to prove that it isn't necessary to use low-level language to make a game. Currently Java almost as fast as C++ and by using a native API (OpenGL), the result is mostly the same. In a low level language you can make (I think) better optimizations, but nowadays with the power of the computers the difference is tiny.