Thankfully DS EuroMix2's cube is laid out into sprite sheets.
That code is very similar to a piece of the coding I threw together last night (before my previous post to Bemanistyle), the difference being your use of GetSongBPS (as opposed to GetSongBeat). Quite obviously there HAS to be a way to store a song's BPM in a separate variable in ScreenSelectMusic, on the very basis that the song's BPM is already being retrieved for display when the song is highlighted on the wheel. Using it to control the cube will, of course, be the main issue, as you mentioned before.
PLUS the highlighting surrounding the songwheel section brightens/dims at the selected song's BPM
Last edited by travelsonic : 12-05-2010 at 12:30 PM.
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