Wow! Interest! Awesome!
So the original theme we made was based off "Strawberry Steps". We wanted (and still want) something high contrast, to really pop when projected huge. We added in diamond plate and caution stripes, since we've got sort of a caution-tape on metal aesthetic with the actual project (even our generators are painted black and yellow).
We pulled out the whole lifebar entirely, and replaced it with this crazy rotating pressure gauge. The idea with the pressure gauge is that it fills up when you screw up, and once it's full you get hit with a blast of fire as it resets. I'm not sure if we're going to stick with this metaphor, as I'd like to start making it more of a versus game rather than player-versus computer. There's also been talk about keeping it the way it is, but having some indicator of who's doing generally 'better' (probably whether you've been shot with fire more or less over the course of the song) and then giving that player the opportunity to press a button at the scoring screen to immolate their opponent. The pressure gauge fills up based on how long it's been since you last missed a step, rather than the same increment each time, so that whether you are playing well or poorly on any of the difficulty levels, you won't get hit more than 7-8 times per song.
The custom code is all written for 3.9, so it might be easier to stick with that? We've also got a subversion repository for our code, so if people are super-enthused about moving to 4.0, and feel like porting our changes, that would be awesome too.
I've stripped the ddi directory from most of the extraneous bullshit (source, release, movies, songs, etc) so that you can hopefully just download it and fuck around.
http://interpretivearson.com/theme/DDIGAME.zip
I'm so excited about you guys working on this, I've seen the themes that come out of this forum, and they look completely awesome. If anyone needs illustrator files for our logos and such, please ask. Also the Interpretive Arson logo has changed completely. The old one is sort of embarrassing.
A couple more things:
We've removed most of the options, so that the title screen has 1p, 2p, option, exit. For DDI, we have no use for courses, step editor, etc. Most of the time, the people playing have never played ddr, or played it only once or twice. We don't have the options for solo/double/etc, because our pads are separated from one another by like 15 feet.
Also, this build seems kind of slow. Not sure if it's a debug build or something, I'll have to ask around. Once again, if anyone wants access to the source, private message me, and we'll get you set up.
I'm excited about where this could go. We're getting a lot of interest in running fairly internationally this year, so your work could end up quite largely displayed all over the place.
Thank you all so much!
~nicoles