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Originally Posted by Dream Traveler Klonoa Next time you see me post, don't respond to me. Chances are, your reply then will be as bad as your reply now. |
Thank you for boiling my post down to nothing more than unintelligible gibberish. Unfortunately, I will not take you up on your request.
I didn't see any hint of sarcasm. Whether or not the actual meaning of your post is different from the context that I may have interpreted it as, I still have the right to reply whether you like it or not, especially if the point that you may have unwittingly brought up is valid. I understand that there is a Bemani elite community here that absolutely hates ITG for taking off the DDR 4-panel concept, but the game did add new mechanics to the dance game world with hands, mines, difficult songs, edits, R21, mods, and other concepts. By removing this competitor, DDR has not only alienated the ITG audience, but has alienated some of their own fans as well. So, to satisfy the customers that they've lost, they have made some changes to DDRX that smell suspiciously of, but aren't quite exactly like, ITG.
Unfortunately, Konami's attempt to replicate that with the DDR franchise up to this point, with DDRX, has been laughably bad and poorly orchestrated. The E-Amusement business in the United States has been slowed down thanks to an overt concern with machine hackers, as well as an insistence on SD cards over the preferred USB format. In fact, the unplayability of the game due to the construction of the cabinet is driving away casual players, not simply the hardcore ones. There are other reasons of course, such as the band game craze that's popped up in the US recently, but that's another story.
All of this all grew with the temper tantrum lawsuit that Konami filed against RoXoR - yes, an argument could be made for "unfair competition," but ITG did have a great deal of originality in it. Konami could have installed some of their ideas without having to demolish a market, but no, they went down the corporate dick-flailing route.