Well I finally have a little time and motivation to continue working on this, so I'll keep that in mind.
The sim was really designed more as a quick desktop game rather than a full-fledged recreation of the game (hence the file associations, so you can double-click a simfile for a quick round) but I'll consider implementing a fullscreen mode accessible from the command line, so someone can make a menu to select songs and such and then run 4x4beat from that menu. Something like that would be way beyond the current scope of the sim, though.
That mode definitely won't be in the next release, though. Planned features for the next release are key binding, gamepad and MIDI input, mouse input (for multitouch), default modifiers, and a switch to the FMOD library to play the music (which should load quicker and have less timing issues) |