With 1.23 actually it seems pretty well balanced vs the other stats. The only useless stat in the game is probably HP+ due to how hard it is to die if you don't want to die.
It's not as bad as it sounds - to get a significant judgement difference you pretty much have to sacrifice a bunch of other things.
You usually end up with a bunch of different sets of gear for the missions - Auto for the 'don't break more than X' variety, Tech for 100%, Def/Auto to maintain Fever for the score missions, etc. |