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First-timer thread/ITG FAQ
Old 09-20-2006, 05:34 PM   #1
Dark Coz
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Default First-timer thread/ITG FAQ

I was wondering why there wasn't a thread to show ITG newbies.

In the Groove FAQ

Although in many ways ITG is similar to DDR, there are some new features in other ways. Here is the tutorial about this popular release. Screenshots were taken from the ITG PC manual.

Modes
Dance: The traditional Dance mode. Classic gameplay.
Battle: A head-to-head battle against either a friend or computer. The better you do, the more modifiers you'll unleash on your opponent, making them tougher to read arrows, etc.
Marathon: Play a nonstop course that consist four or five songs in a row. Some courses also have scripted modifiers that apply in a middle of a song.
Survival (ITG2 & 3 only): It's a race against the clock as you try to clear the course with a limited timer. The only way to build the timer is to get Fantastics, the highest step rating possible. The modifier option is disabled in this mode.
Co-op (ITG3 only): Available later. I'll ask Danford about this mode so be patient.

On-screen Indicators

Song Progress Bar: Shows the progression of the song.
Difficulty: The current difficulty you're playing.
Percentage: Shows the current percent of the score. The scoring system is shown below.
Target Bar: Shows the arrow in which you hit the arrow when it rises to there.
Arrows: Arrows scroll up (in the default settings).
Life Meter: You'll start with half the life bar at the start of the song. It goes up with ratings Greats or higher, but goes down for failed holds/rolls, Way Off & Misses, and triggering mines. As long as it doesn't go to zero, you'll pass the song.
Hold Arrows: A special arrow that require you to hold the foot on the arrow until it finishes through the target arrow.
Roll Arrows (Not shown on screenshot): Another special arrow that looks like a hold with rainbow colors and a zigzag appearence. These require you to tap the step rapidly until it passes through the target arrows.
Mines: Round icons that appear in place of arrows. The mines will trigger if you keep your feet on the arrow when it hits the target. If this happens, your lifebar and score will decrease.
Round #: The current round. The number of rounds depend on the Machine Settings. If Event Mode is on, the game can last through an unlimited number of rounds and Free Play is on (Arcade).

Hands: In some songs, there are times you will see three or four arrows at the same time. You will have to use your hands to hit them. On some stepcharts, there may be additional arrows after holding two arrows. Again, use the hands.

Tips for beginners
* You are not penalized for hitting incorrect dance steps. You are only penalized for not hitting the correct dance steps. Many ITG players find it easier by dancing to the beat (BPM), even if there is a break in between arrows.
* Avoid returning to the center if possible. Learn to control your body around the entire pad.
* For some dance patterns, it's possibly easier to turn your body around rather than keeping the front towards the screen. This may be true for a crossover (Left, Down, Right, for example).
* In many ways, increasing the speed of the arrows will help improve your reaction time and improve the timing skills.
* You can learn valuable advice from seasoned ITG players.
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Modifier Options
Old 09-20-2006, 05:44 PM   #2
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Default Modifier Options

Whoa, I'm not done yet! Here are the mods you can use in In the Groove. Some mods (such as Robot and Vivid) are only available on ITG2 and beyond (not ITG PC). Here's a screenshot.



Now that we're done with the basics, let's talk about modifiers. To access the Modifiers, hold the Start Button after selecting a song (pushing it twice is also an option). There is a catch in modifiers, however - if you use these modifiers below marked with *, your score will be invalidated (the words "Will Disqualify for Ranking" is shown on your side of the screen).

Speed Modifier
Use this to adjust the speed of the arrows on-screen. This can be useful when spacing out the arrows so they can be seen better. This doesn't change the playback speed of the song.
x1: Default.
x1.5: x1.5 speed
x2: x2 speed
x2.5: x2.5 speed
x3: x3 speed
x4: x4 speed
x5: x5 speed
x6: x6 speed
C300 and C450: Change the scroll speed to mimic a song. Arrows will auto-adjust speed during tempo changes to keep a constant speed throughout the song, ignoring all BPM changes.

Many players will ask about disqualification on C300 and C450 even though I didn't mark the *. It's because it will only invalidate the high score if you use it on songs with tempo changes and stops (such as Euphoria, VerTex, and the Disconnected series). However, I noticed Hybrid had tempo changes at the end, but it was displayed as 185 BPM. Using C-Mod in this song doesn't invalidate the score. I'll ask Danford why that doesn't occur.


Perspective
This changes how the scrolling arrows approach the target arrows.
Overhead: Standard arrow scrolling perspective.
Hallway: The arrows change perspective as they scroll upwards, starting out in the distance and approaching the foreground. Default setting for ITG2/ITG3.
Distant: The perspective is tilted so that it's normal-sized at the bottom and further away at the top.
Incoming: Arrows scroll as if they were getting closer to the screen as they reach the top.
Space: The opposite of Hallway; the arrows start out in the foreground and move into the distance.


Notes
This changes how your arrows look.
Metal: Standard arrow style that changes according to the rhythm of the song.
Cel: Cel-shaded arrow style that changes according to the rhythm of the song.
Flat: Turns all arrows into orange colored arrows regardless of the beat.
Robot (ITG2 and beyond only): Turns arrows into metallic notes.
Vivid (ITG2 and beyond only): The arrows become rainbow as they scroll across the screen.


Scroll -
This changes how the arrows scroll. With none on, the arrows will scroll upward. You can turn on any number you wish.
Reverse: Arrows scroll downward and the target bar is placed near the bottom of the screen.
Split: Arrows are split up. Left and down target arrows are at the top and the right and up target arrows are at the bottom.
Alternate: A combination of Reverse and Normal arrow scrolls. The left and up targets remain at the top of the screen, and those arrows scroll up. The down and right target arrows are located at the bottom, and the arrows scroll down.
Cross: The left and right arrows are at the top of the screen, and the up and down arrows are at the bottom of the screen.
Centered: The target bar is located in the center of the screen instead of the top.


Acceleration:
This adds sudden speed changes while the arrows move.
Accel - The arrows move faster as they approach the target bar.
Decel - The arrows slow down as they approach the target bar.
Wave - The arrows slow down and speed up at fixed points on their way to the target bar, created a wave-like illusion.
Expand - The arrow spacing stretches and compresses in a rhythmic manner as though the speed modifier were increasing and decreasing.
Boomerang - The arrows enter the screen from the opposite direction, then slow down, change, and "boomerang" back up to the Target Bar.
Bumpy - The arrows appear to "bounce" toward and away from the screen, as if they were progressing over a bumpy terrain.

Effect:
Other effects that are designed to mess with your head.
Drift - The targets do not remain stationary. They move left and right, though they remain vertically aligned with each other. Scrolling arrows are adjusted as well to compensate this motion.
Dizzy- The arrows spin around as they scroll up.
Mini - The arrows and the target bar are significantly smaller than they are normally, allowing you to see more upcoming arrows.
Flip - The arrow columns are flipped. Instead of Left, Down, Up, Right, they are changed to Right, Up, Down, Left. In Double, the leftmost arrow on the screen will be the 2 Player right arrow, and vice versa. This is said to be the hardest modifier in the game.
Tornado - The arrows take a helix-like path to the target bar.
Float - The targets do not remain in a row; they move up and down, and do not remain synchronized with each other. Scrolling arrows are adjusted as well to compensate this motion.

Fade:
This adjusts the visibility of the on-screen arrows.
Fade In - Arrows do not become visible until reaching the halfway point on the screen. Note that on Marathon courses, there are variations that will cause the arrows to appear later or earlier, depending on the strength.
Fade Out - Arrow become invisible once they reach the halfway point on the screen. Note that on Marathon courses, there are variations that will cause the arrows to appear later or earlier, depending on the strength.
Blink - The arrows appear and disappear as they scroll up at a fixed interval.
Invisible - The arrows are never visible. Memorization is the key to this modifier.

Handicap:
This makes the songs easier and more manageable to play for beginners.
No Mines* - Removes all mines.
No Holds*- Removes all holds steps.
Simple - Removes all steps that do not begin on a solid beat.
No Jumps* - Converts all rows that have two or more simultaneous steps to have only one step.
No Hands* - Converts all rows that have three or more simultaneous steps to have only two steps.

People are wondering why Simple doesn't have a disqualification. This is countered however, by getting a low score even if you get all Excellents. Take Euphoria on Expert, for example.

Turn:
Changes the step chart of the song by having arrows trade places with other arrows.
Mirror - Rotates the steps 180 degrees. Steps that were up are now down and vica versa. Steps that were right are now left and vica versa.
Left- Rotates the steps 90 degrees counter-clockwise. Steps that were up are now left, steps that were left are now down, etc.
Right - Rotates the steps 90 degrees clockwise. Steps that were up are now right, steps that were right are now down, etc.
Random - Each direction is assigned randomly to a different direction. Thus, a particular arrow pattern of "left, left, down, up, right" could become "up, up, down, left, right."
Blender - Each arrow is individually reassigned an orientation. Thus, a particular arrow pattern of "left, left, down, up, right" could become "up, right, right, left, up."

Insert Steps:
This adds arrows to the existing step chart.
Stream - Inserts eighth note steps in between existing quarter note steps.
Quick - Inserts sixteenth note steps in between existing eighth note steps.
Skippy - Adds an extra sixteenth arrow right before a quarter note step, creating a pattern that causes the player to gallop.
Echo* - Adds extra eighth note arrow in the same direction after a quarter note.
Wide - Adds more random jumps, mostly of adjacent arrows (up + left, up + right, etc).
Stomp - All non-hold quarter notes become either up + down jumps or left + right jumps.

Insert Other:
Adds other arrows to the existing step chart.
Planted* - Convert some existing tap steps to be hold steps. New hold steps require at most one panel to be held at a time.
Floored* - Convert some existing tap steps to be hold steps. New hold steps require at most two panels to be held at a time.
Twister* - Convert some existing tap steps to be hold steps. New hold steps require at most three panels to be held at a time.
Add Mines - Mines are randomly added to the steps in place of other arrows. If a mine is hit, the user's score is decreased.

Hide:
This hides various score-keeping elements on the game play screen.
Hide Targets - The target arrows are removed from the screen.
Hide Judgment - The combo counter and the individual step judgments (Fantastic, Excellent, Great, etc.) do not appear on-screen.
Hide Background* - The song's background video is blacked out.

Oh, and in case you're wondering, I took these from the ITG manual directly. I hope this helps.
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Old 09-20-2006, 05:51 PM   #3
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You didn't talk about MODS! So I will.

Basically if you look at the mod list in stepmania, that's what you get in ITG. The difference is that unlike the default stepmania theme, in ITG you can have multiple mods selected from the same line. So you can basically do what I call mod stacking to get some absolutely crazy results :



Edit : Unfortunate timing on my part, I took too long to make my post
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Old 09-20-2006, 06:01 PM   #4
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Don't worry about that. It took me too long, too. I was bolding the important parts. Good job with the screenshot on how mods work.
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Old 09-20-2006, 06:40 PM   #5
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I could have sworn I had a first timer/technical assistance thread...but, I can't seem to find it, so:

Requesting Sticky.

This is also a great place for just the quick questions.
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Old 09-20-2006, 06:41 PM   #6
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I wanted to try and find something you didn't mention, but i couldn't!

Great job on this, real informative and great visuals. I'll sticky this.
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Old 09-23-2006, 12:40 PM   #7
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I did take the pictures from the ITG PC manual HTML document, as what I mentioned before. I asked Red Shoe Paul about this question if the first-timer/FAQ thread was on and there wasn't, and said it was okay. It was there on 6.0, but with a new system on 7.0, everything would be started from scratch.

Edit: Thanks Sexy No Jutsu and Jragon for the job done here.
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Old 11-29-2006, 11:16 AM   #8
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All of the mods in ITG2 are made available in ITGPC when Song Pack A is installed, along with the ITG2 theme (which looks very similar, except for come minor graphics changes and the fact that it's all red instead of blue).
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Old 12-11-2006, 10:18 AM   #9
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Ok. I'm a noob. How do you efficiently read mods?
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Old 12-14-2006, 04:15 PM   #10
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Quote:
Originally Posted by Coke View Post
Ok. I'm a noob. How do you efficiently read mods?
Hmmm, what do you mean by reading mods? I know mod names are shown during gameplay, but only in Battle, Marathon and Survival courses, but not during Dance mode.
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Old 12-19-2006, 09:53 AM   #11
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how do you download songs on to your MP3 player?
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Old 12-19-2006, 12:45 PM   #12
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Quote:
Originally Posted by kameron4-5-8 View Post
how do you download songs on to your MP3 player?
This is NOT the right forum to ask that. Please, ask in the appropriate forum in General Discussion.
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Old 12-20-2006, 04:26 PM   #13
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Thanks for the info I just started to play this
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Old 01-28-2007, 11:25 AM   #14
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Were those THREE and FOUR arrow jumps and holds I saw in ITG?-N00B

Yes noob ITG does use three and four arrow jumps for their songs .
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Old 01-30-2007, 01:27 PM   #15
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Quote:
Originally Posted by Dark Coz View Post
Tips for beginners
* You are not penalized for hitting incorrect dance steps. You are only penalized for not hitting the correct dance steps. Many ITG players find it easier by dancing to the beat (BPM), even if there is a break in between arrows.
* Avoid returning to the center if possible. Learn to control your body around the entire pad.
* For some dance patterns, it's possibly easier to turn your body around rather than keeping the front towards the screen. This may be true for a crossover (Left, Down, Right, for example).
Hooray taken from DDR how-to-play manuals.
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