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Old 01-21-2007, 03:45 PM   #16
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last time i checked, ITG doesnt really offer us anything new weve never experianced before; pump had hands, didnt it?

but it doesnt matter if it offered us anything new or not; it gave us a much better challenge than DDR. they offered steps to songs that were hard and actually fit rhythms, and didnt just make steps for the sake of being hard (Fascination, or SuperMaxMeMix Oni Doubles anyone?) ITG became the love of everyone who wanted hard songs songs, because of DDRs lack of anything hard once you could beat 9/10footers.

and stepcharts, ITG had real people who are credited make steps, while everyone believes DDR uses autogen for at least 3/4ths of their songs. The charts are always very fun, or pretty unforgetable. Queen Of Light? Romeo and Juliet? Mellow? or ITG2 songs like Little Kitty Mine, Spaceman, and The Message?

plus tons of other reasons, but if this becomes an itg vs. ddr thread, i dont wanna take part, cuz though i like itg more, im a fan of both.
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Old 01-21-2007, 08:54 PM   #17
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ITG had good expert stepcharts but its Hard charts were really no better than the DDR ones.

Also lol @ into the grove.
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Old 01-24-2007, 11:40 PM   #18
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U GYZE R AL RWONG

BRINTZSYS DANEC BEET IZ BST.



(I realize this is my third post, so this is the part of the post where I assure you it is a joke)
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Old 01-25-2007, 11:21 AM   #19
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Well. I'll share my thoughts on "Into The Groove." I play ITG, PUMP, and DDR, and I'm better than most of you here. Now Into the Groove, is basically just a combination of shit. Just hear me out. Scroll through Doubles song list. Now play a set. Have fun? probably not.

Most of the music is terrible. Dax, Sammi Morreli, Benga Boys, Rivera/Hayes are horrible artists. There are a few good songs, but they are usually butchered with charts that are not fun or challenging. Just try to compare the music in ITG with music from other dancing games. You just can't. From the horrible samples in vertex^2 and July ~Euromix~, to crap like Agent Blatent and Dreams of Passion.


Edit: this paragraph should be last
Now, aside from all of these factors, the game isn't... horrible, it just needs, an incredible amount of improvement, and credit where it's needed. The game is completely unoriginal, and needs a lot of work.

Bringing me to another point. I'm sorry but the game is not challenging at all. The timing is easy, and every few songs you get a random way off or two, it isn't the pads, it's the game. If you think any song in the game is even close to some of the songs in pump it up, you're mistaken. Pandemonium is easy, Vertex^2 double is terrible, and still easy.

I'd like to point out that hands were not intoduced in ITG. How can you say ITG introduced hands, when there are plenty of 3,4, and 5 panel jumps in pump? Just because they are called hands in ITG doesn't make them any different from the multiple hits in pump. Pump does not call them hands but, I'd like to see you get the end of Love is a Danger Zone, try to b.p.m. without your hands. Pump came up with this concept first, that's all there is to it.

Mines. ITG utilizes them, to be annoying. That's what they are for. Annoying = fun?



Someone mentioned Quasar for R21. Yeah the R21 is a good thing. But that's about all it has going for it. Quasar is a terrible sim file btw. I'd like to know how a 16th run for 2 minutes is unique in anyway, it is rediculously easy, and not fun.

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Old 01-25-2007, 12:09 PM   #20
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I guess I should fill in my two cents about In the Groove. It's an okay game, but it's not without it's flaws.

First off, it appears to me that the people who made ITG try to sell it on a higher difficulty and new mods. Why is this a problem, you may ask? Because new players who aren't into dance games won't understand what people are talking about when people brag about passing 12's and 13's and probably won't care. Also new players most likely won't start off with the skill level of people like LilQ so a very high difficulty won't appeal to them.

As for new mods, again, new players aren't going to know what the hell you're talking about when you use terms like c300, as they're not going to care about whether or not there's a gajillion mods, they just want to play the damn thing.

Another issue I have with it is people saying it uses mines and hands. Sure it uses hands, but what they don't realize was that Pump it Up has been using hands long before ITG was around, probably even before DDR began using Freeze arrows (though I could be mistaken on that one, if I am feel free to correct me on that).

Mines are stupid and just fucking suck. They serve no useful purpose, especially in a dance game, except to throw you off track and lose momentum and it's very unnatural. Mines are a sort of thing that should've been left in Stepmania.

Now comes the music. I'm sorry, this is more of a personal taste, but the music is just generic and lacking in variety. Trance and techno is fine, but if that's all there is in the game, then people will get bored and tired of it very quickly.

Now on to R21. Yeah it's nice you can now play your own edited songs (though keeping it to under 3 minutes, from what I heard from someone I used to know sucks) but even the idea of playing your own step charts to songs already on there is nothing new. DDR used to do that where you could play edited steps you would make at home (Japanese mixes, of course), save it onto a PSone memory card, bring it to an arcade that has a DDR machine with memory slots, and voila, you're able to play step charts you created.

Overall, ITG is an okay game, but, personally, I wouldn't say it's the greatest thing to hit mankind since sliced bread.
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Old 01-25-2007, 12:43 PM   #21
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A very good point about mines.

Still a small difference in opinion but, well put.
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Old 01-25-2007, 01:11 PM   #22
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Pump had freezes and hands first. DDR took freezes after Pump, and ITG took hands after Pump.
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Old 01-25-2007, 01:31 PM   #23
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I'll admit that In the Groove had some good songs and was definitely more challenging than DDR and even Pump It Up, but it should've ended after the 1st game. There REALLY wasn't a need to make a sequel, and I don't care what criticisms I'm going to get from that. I barely like a quarter of the sequel's songs.

I liked Pump it Up until Zero..
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Old 01-25-2007, 01:48 PM   #24
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Why did you just say ITG is more challenging than Pump?

I'd like to hear this.
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Old 01-25-2007, 01:53 PM   #25
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http://www.youtube.com/watch?v=y3cTvblNt1Q

4 panel will NEVER be as hard as 5 panel.
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Old 01-25-2007, 02:30 PM   #26
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Quote:
Originally Posted by Kaze View Post
http://www.youtube.com/watch?v=y3cTvblNt1Q

4 panel will NEVER be as hard as 5 panel.


I don't think that could be better stated. Good job.



Quote:
Originally Posted by 22Davo View Post
Well. I'll share my thoughts on "Into The Groove." I play ITG, PUMP, and DDR, and I'm better than most of you here. Now Into the Groove, is basically just a combination of shit. Just hear me out. Scroll through Doubles song list. Now play a set. Have fun? probably not.

Most of the music is terrible. Dax, Sammi Morreli, Benga Boys, Rivera/Hayes are horrible artists. There are a few good songs, but they are usually butchered with charts that are not fun or challenging. Just try to compare the music in ITG with music from other dancing games. You just can't. From the horrible samples in vertex^2 and July ~Euromix~, to crap like Agent Blatent and Dreams of Passion.


Edit: this paragraph should be last
Now, aside from all of these factors, the game isn't... horrible, it just needs, an incredible amount of improvement, and credit where it's needed. The game is completely unoriginal, and needs a lot of work.

Bringing me to another point. I'm sorry but the game is not challenging at all. The timing is easy, and every few songs you get a random way off or two, it isn't the pads, it's the game. If you think any song in the game is even close to some of the songs in pump it up, you're mistaken. Pandemonium is easy, Vertex^2 double is terrible, and still easy.

I'd like to point out that hands were not intoduced in ITG. How can you say ITG introduced hands, when there are plenty of 3,4, and 5 panel jumps in pump? Just because they are called hands in ITG doesn't make them any different from the multiple hits in pump. Pump does not call them hands but, I'd like to see you get the end of Love is a Danger Zone, try to b.p.m. without your hands. Pump came up with this concept first, that's all there is to it.

Mines. ITG utilizes them, to be annoying. That's what they are for. Annoying = fun?



Someone mentioned Quasar for R21. Yeah the R21 is a good thing. But that's about all it has going for it. Quasar is a terrible sim file btw. I'd like to know how a 16th run for 2 minutes is unique in anyway, it is rediculously easy, and not fun.

Doubles DDR: Absolutely horrible charts with boring, repetitive steps and retarded double-stepping. Only a few mentionable memorable charts, like
Freckles and Curus. 10s are not really to the level of the singles 10s, I'd like to see them be harder (it's too late now, but Max 300 just ruined doubles for me on DDR; that's too fucking easy compared to the singles, and doubles is supposed to be HARDER than singles).

Doubles ITG: Innovative charts, with memorable steps, and lots of new elements; looks cool to play, and *I* think they're much more fun than DDR, but not nearly as good as Pump's steps.

Doubles Pump: Has Half-doubles for beginners, Freestyle, which is somewhat easy to learn on, and Nightmare, which is absolutely astounding. Nightmare counts as singles in WPF, and is REQUIRED. BRILLIANT move by Andamiro, I applaud them for that. If you don't play doubles, you're missing half the game and half of your grades. You fail, 50% F if you AAA/100% every song on singles and nothing on doubles.

Music is not a factor.

Challenge is a factor that needs to be improved in DDR, and to a less extent in ITG. ITG has nothing on Pump, but with r21 it evens things out a bit. Try playing Stratosphere Doubles and see what I mean :P DDR is honestly just crap with difficulty. PSMO is leagues away from FAXX (the remix too) and D-Vision on Oni, and the only song to really close the gap is SMMM Oni, which isn't much harder than PSMO. MAX. (period) is just retarded and was a horrible idea to do on a CS game with the MAX theme (because it covers up too much of the screen to read at 600 for most people). Candy (star) was the fastest a song should have ever been, around 576 BPM on Encore Stage at 3x. DDR has nothing to bridge difficulties that high and therefore fails. ITG has a nicely designed learning system as does Pump, but Pump just goes higher.

Everyone copied off of Pump, to be honest. Andamiro won when Konami sued them, that should tell you who's bigger and better in the industry. Konami was so worried about losing to RoXoR that they put out a horrible new mix with some stupidly hard songs, called Supernova, released it way too early and had so many problems syncing even the patch didn't fix murmur twins. RoXoR just failed to get out ITG3 on time and hence lost the battle.

Mines are not used in ITG to be annoying, thy're there to be technical. If you can't figure out where to put your feet in a dancing game, then mines aren't for you, and you should probably give up the game if you ever wanted to get really good at it. ITG doesn't use mines that often, and it could be a lot worse. The only songs that use mines badly are fan-made ones; for an example, check out ITG Rebirth and play Charly Expert. Mines were rarely that stupid in ITG (in 1 when they didn't know how to make charts as well, only a few songs were that bad), and it's just given a bad name due to fans making charts full of crazy, stupid mines.


I apologize for the long post, I think if you play the game for fun the best game to play is Pump, and if you're technical or want a challenge you should play Pump or ITG. DDR really doesn't offer much of anything but a place to start out (and a bad one, at that; some of those novice charts are crazy for new players). Musically, I prefer ITG2 or PIU Exceed, but I do like some songs from DDR. Problem is they were either cheated out of hard charts, or they're just not fun to play because they have a lot of double-stepping.
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Old 01-26-2007, 06:40 AM   #27
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Quote:
Originally Posted by Kaze View Post
Posting doubles from Pump It Up is kind of cheating, but yeah you made your point. I really meant single play (which is not the song you showed). I've seen both PIU and ITG on single play on their highest diffciulty for HOURS upon hours in my house, and to me it looks like ITG has more difficult single charts that PIU. Pump's charts are a hell of a lot more interesting and varied, though.
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Old 01-26-2007, 08:51 AM   #28
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No, sorry, you're wrong.
Pump SINGLE is much harder than anything in the groove has ever offered. bottom line.

I can pass any single chart in the game on ITG, and they aren't hard at all. Canon-D, Dignity, Chimera, Love is a Danger Zone Pt. 2, Handsome Character That Pass, etc. etc. are leagues ahead of ITG in difficulty.

and I mean the singles charts, not just double
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Old 01-26-2007, 11:14 AM   #29
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That's because the 5-panel system in Pump It Up makes you literally stretch your legs just to hit the notes on some of those songs. If In the Groove was 5 panels it would be just as hard.

Also, a lot of the really hard songs in PIU I notce are very freeze-happy, which can really save your ass in tight situations. In the Groove does not baby the diffcult songs that way.
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Old 01-26-2007, 11:36 AM   #30
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even without the pivots. Witch Doctor Crazy [A] has basically no strange turns. It's 195 bpm. It is a constant 16h run with jumps thrown in them. The only song that is remotely similar is Summer, which is rediculously easy.

Whether or not you can keep your bar in Pump due to freezes helping isn't a question, because keeping your bar up in In The Groove the easiest thing ever.

Look, take it from me, from experience, i can easily pass anything on in the groove, without so much as even trying. Keeping the life bar up isn't even a question.

I also play Pump. Pump is just harder, there is no question about it. There are so many songs i can't pass even with the freeze help.

In the Groove babies their songs, in a way. By making all their songs easy. That's how lol

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