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Old 02-14-2007, 09:17 AM   #16
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Quote:
Originally Posted by Reenee View Post
Hardly "radically".
I've never truely seen GF played in person (only a broken machine) but here are my observations (they're obvious)

Three vs Five buttons, in GF you have to lift it up at points, not in GH (unless you want to use star power)

Vastly different song tastes

Difficulty difference

Whammy bar (? not sure if GF has it)

That's different enough for me, you can't compare them to each other like they're the same thing.

Megamanny- good posting
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Old 02-14-2007, 01:39 PM   #17
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Sidenote: In Guitarfreaks you don't "have" to lift up the guitar.. that's only when a predetermined icon for "wailing bonus" scrolls up beside the regular notechart. This gives a point bonus of (your combo) x 1000. Much more intuitive than GH where you have to memorize exactly where to use starpower to maximize your score =]
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Old 02-14-2007, 01:45 PM   #18
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... just to break your combo one note before that part, right? :phd:

GF's wail-detector is much more lenient than GH's. I believe GF detects a wail past ~70degrees?
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Old 02-14-2007, 05:20 PM   #19
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Quote:
Originally Posted by playa129 View Post
There was a report of a machine running in the UK once a while ago. It had 2 people taking money and watching over it as it wasn't full automated yet. I don't know what happed after that so its possible that it could happen.
It was in London's Trocadero. It wasn't an 'arcade cabinet' though, it was a PS2 running GH1 (GH2 wasn't out yet) in a GH-decorated wooden cabinet, with a large TV. You gave your £1 to one of the attendants and they let you play a song. It was crappy because it was a HDTV, laggy as hell.
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Old 02-14-2007, 06:16 PM   #20
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Yeah, that would be pretty awesome. But do you think edited, shorter versions of the songs on Guitar Hero would be very fun? I don't know..
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Old 02-15-2007, 10:29 AM   #21
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Edited, shorter versions of the GH songs would definitely make it more arcade-friendly, but the real question is whether Harmonix and co. feel that an arcade venture is worth their time and investment.

And for all we know, Konami could have a copyright/patent/ on 1.5-2min song guitar games...
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Old 02-15-2007, 11:11 AM   #22
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As long as it's presented differently (As in not one guitar either side of a screen, GF-cabinet style) they're not infringing on any cabinet patents.. And I think the game is different enough from GF to let it escape in the same way that Pump isn't still being sued.
I think 2 5-minute songs or 3 3-minute songs would be about right, as playing 3 stages and Extra + OMES on just about any bemani comes to about 10 minutes. Maybe instead of a nonstop course, you'd have a 'set' of songs by similar/the same artists. Buckethead set <3
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Old 02-23-2007, 02:26 AM   #23
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Quote:
Originally Posted by mexicans View Post
Do you think that GH will be ported to arcade ever? I'd really like to see it happen.
As do I sir, as do I.
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Old 02-23-2007, 07:06 AM   #24
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As do I sir, as do I.
I think it's best if Konami would handle the one for video arcades.

Let Guitar Hero do their own thing for consoles.
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Old 02-23-2007, 08:15 AM   #25
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Imagine Free Bird shortened to 1 - 2 minutes. Somehow I don't think that would work. D:

But yeah, I think GH would have to go through some readjustments in order to make it playable in arcades. Aside from songs being cut, the arcade version would basically be Quick Play mode or Versus mode only unless some cards were introduced for career mode. (I'm thinking along the lines of Mario Kart here) Not to mention that new songs would have to be made to give the game something new - if it were just the same songs as the console versions then nobody would pay to play something they could play at home.

But I do think it's possible, but slightly improbable. Oh, and I'm a GFdm fan for life so GH should stick to consoles.
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Old 02-23-2007, 11:57 AM   #26
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That's where GH would fall flat on its face.
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Old 02-23-2007, 01:57 PM   #27
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GH in arcades = proves once and for all that Konami just fucked itself in the ass when it comes to markets outside Japan

Yes, Reenee, I believe that they MUST keep the songs long and count as just 1 stage.

Quote:
Originally Posted by kannazuki
Not to mention that new songs would have to be made to give the game something new - if it were just the same songs as the console versions then nobody would pay to play something they could play at home.
They can feature a predominant band on an AC. Besides, I know people who've been dying to see Dragonforce on III. If you think about it, it would encourage people to try bands such as Dragonforce, given their lack of radio airtime (at least in L.A., of all the places).
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Old 02-24-2007, 07:41 PM   #28
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heres a good idea. all data card based (like Club Cart or Inital-D's) as someone mentioned b4. 7.5min to 10min per credit play a song and keep the time you havnt used up another time. although you do have to put in a credit to start the game. so I.E.
I put in a credit and use the card. it puts 10 mins of play time for songs i play a song thats 4.5 min long i can play another song or keep the 5.5 min for the next credit i use.
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Old 03-03-2007, 10:57 AM   #29
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There are two problems with having Guitar Hero in arcades.

One: When the gaming stores had it hooked up, after about a month the whammy bar was basically dead and just hanging there because everyone was going crazy with it. Therefore, they would probably have to FREQUENTLY replace the guitars in the arcades. Might be a little pricey. Then again, they could replace them with the money they make off of the game--- but it would be almost no profit for them and... It would be a pain.

Two: There is an issue with the song times..... xD

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Old 03-04-2007, 05:32 AM   #30
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They could ship GH cabinets with a few replacement whammy bars? Or just make them a bit sturdier.
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