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Old 03-04-2007, 09:28 PM   #31
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I'd imagine they'd make an ASC controller. Do you think the Guitar Freaks home controller is as good as the arcades? Not at all.
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Old 03-05-2007, 08:12 PM   #32
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It's probably a lot more durable than the GH one, though.

Even when they're beat to shit, I gotta give GH controllers credit. Some asshole at the walmart broke the whammy bar into the controller, you could see the circuit board, and it was still playable.
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Old 03-08-2007, 11:28 PM   #33
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Pointless anyway, unless there was an all-new tracklist. You'd be paying a buck or so for ONE play of ONE full-length song, if they were to shorten the music Konami would probably bust their asses in court.
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Old 04-04-2007, 07:27 PM   #34
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I can't see it...I mean...meh...
GH in arcades is possible but something about it I can't see fitting in with other music games...
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Old 04-05-2007, 12:59 AM   #35
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Hey remember that MTV Drumscape or whatever it was called? No, you don't because it sucked and it was a horrible idea.

I think Guitar Hero falls in the same category.

Guitar Hero is fine to play at home, but arcade play encourages community and competitions. Competition in Guitar Hero is a joke due to the (lack of) timing system. Your score relies on activating a gameplay gimmick at the right times, not your actual ability to precisely play the charts. I mean, sure you need to hit all the notes but you can't measure who's doing it better.

Also, all bemani series have STARTED as arcade games, and received home releases. Guitar Hero was designed as a game to be played at home, with no attention given to arcade play. The only music game I can think of that got a home release and then was made into an arcade game is UmJammer Lammy, and as I understand it that went pretty horribly.

Just be happy with the home versions. Guitar Hero is a fun game to play, I've put quite a few hours into it, and was waiting at midnight to snag my copy of GH2, I just can't see myself being serious about it or devoting time to it like Guitar Freaks or any other bemani. Mostly because there just aren't enough songs, let alone hard ones. You don't really train yourself up like you would in other bemani.
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Old 04-05-2007, 01:20 AM   #36
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Quote:
Originally Posted by Deca View Post
Guitar Hero is fine to play at home, but arcade play encourages community and competitions. Competition in Guitar Hero is a joke due to the (lack of) timing system. Your score relies on activating a gameplay gimmick at the right times, not your actual ability to precisely play the charts. I mean, sure you need to hit all the notes but you can't measure who's doing it better.
Actually I'd argue quite the contrary with sites like ScoreHero.com. Plus, I ran a very successful Guitar Hero tournament not too long ago using score as a basis for who won. That tournament got more turnout than the DDR tournament did, ironically enough.
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Old 04-05-2007, 07:57 AM   #37
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Quote:
Originally Posted by Deca View Post
Your score relies on activating a gameplay gimmick at the right times, not your actual ability to precisely play the charts. I mean, sure you need to hit all the notes but you can't measure who's doing it better.
Guitar Freaks is almost the same. It relies on you keeping a high combo to get points, and activating a gameplay gimmick (wailing bonus, comboX1000 in case you didn't know) to boost your score. In Guitar Hero, you keep a high combo for more points, and use the gameplay gimmick for a points boost. I don't see the difference, apart from one giving you slightly more points for being slightly more accurate. In the case of both players getting 100%, the winner is the one who used their star power the most efficiently. How can you define a winner when both players get 100% in a guitar freaks song?
99% Perfects with a miss in the middle, and one near the end will beat 95% perfect 5% great most of the time. Both games are more about combo than accuracy, just guitar freaks rates you on it.

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Old 04-05-2007, 04:29 PM   #38
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Meh I still think accuracy should be the defining point...
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Old 04-24-2007, 02:36 PM   #39
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I think there is a very small possibility that it is coming out in arcades get over it.
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Old 04-25-2007, 05:12 PM   #40
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yeah i don't think it's going to happen. it would it would take to much effort and, face it, it just not going to happen.
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Old 05-04-2007, 10:45 PM   #41
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i don't see any reason why not? all sorts of games get busted up so thats not all that good a reason. yeah guitar freaks got it going on though. still if taiko made it in japan why not?
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Old 05-05-2007, 12:59 AM   #42
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Nope, the guitars will be wrecked by retards who smack down the strum bar or hit the whammy bar so dam hard, that the guitars will just fall to pieces in about a week of use.
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Old 05-06-2007, 04:47 PM   #43
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Oh there's no need to make an arcade GH

I just met some new people at work and told me they went to GameWorks to play "Guitar Hero Arcade" (Which is obviously GF)


What a bunch of fucking morons...and there are plenty of them (casual gamers.)
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Old 05-07-2007, 07:59 AM   #44
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I highly doubt it...
As everyone has said, America doesn't care much about arcades...

I can't remember the last time america made a worldwide-successful arcade game... :P
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Old 05-12-2007, 02:05 PM   #45
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Actually, I do remember drumscape. Vividly.

Any for all the genii who are saying "omg the controllzr will br3ak lol", take a second to think about it. I'm pretty sure instead of using 95%+ plastic for the guitar, they would incorporate more sturdy materials, such as *gasp* metal. The reason that the whammy bars break is that the housing is basically just shoddy plastic. Mine hasn't broken yet and I've beaten the shit out of it. It's when people abuse it that a problem arises.

And I'm damn suprised this thread hasn't been killed yet.
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