09-24-2008, 04:19 AM
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#16 | | Recreational Pharmaceuticalist
M4j3s7ic12 is offline
Join Date: Jun 2006 Location: London Posts: 206
Marketplace Rating: 1 | I guess the problem with a lot of touchscreens is that you cannot register multiple touches. Certainly with the DS, if you try touching the screen again while already touching it, the cursor jumps to the intermediate points of the two touches.
This would make any decent version for the DS kind of unlikely, or at least not very much fun.
Not sure about the newer things like ipods etc though...
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09-24-2008, 07:07 AM
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#17 | | //bemanistyle::[Regular]
Blackraven is offline
Join Date: Jun 2006 Location: Makati, Philippines Posts: 5,150
Marketplace Rating: 0 | Quote:
Originally Posted by M4j3s7ic12 I guess the problem with a lot of touchscreens is that you cannot register multiple touches. Certainly with the DS, if you try touching the screen again while already touching it, the cursor jumps to the intermediate points of the two touches.
This would make any decent version for the DS kind of unlikely, or at least not very much fun.
Not sure about the newer things like ipods etc though... | I think it was already stated in the previous page (I think) that the Iphone 3G and the Ipod Touch 2nd gen accept multiple touch inputs (up to three simultaneously if I remember right).
That's the reason why were gunning more for a release on the Iphone3G/Ipod Touch if Konami ever announces that they want to release this game outside the video arcade. 
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09-29-2008, 10:37 PM
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#18 | | //bemanistyle::[User]
Iorek is offline
Join Date: Sep 2008 Posts: 21
Marketplace Rating: 0 | jubeat, like DMX, will never see home release. period. | |
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09-30-2008, 07:37 AM
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#19 | | //bemanistyle::[Regular]
Blackraven is offline
Join Date: Jun 2006 Location: Makati, Philippines Posts: 5,150
Marketplace Rating: 0 | Quote:
Originally Posted by Iorek jubeat, like DMX, will never see home release. period. | Most probably yeah.
However, we still have to remain open to such a possibility that it will be otherwise.
Personally, I'd still root for the video arcade version in its form.
However, a home version using an Iphone/Ipod Touch would really be useful and will prevent myself from being bored whenever I'm away from home (or the arcade). 
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09-30-2008, 10:17 PM
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#20 | | OMG Its Kon 0_o
Kσn is offline
Join Date: Jul 2006 Location: St. Charles Illinois Posts: 3,259
Marketplace Rating: 2 | I noticed the game has the same layout as a sampler. I would not be surprised if Konami used that as an advantage by making those compatible with the CS game. However you would be looking at the screen. I can see it happening on touch screens also, however I dont even know one person that has one on their computer. Maybe for mobile devices, like a iPhone, but of course it would be watered down... | |
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10-02-2008, 09:55 AM
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#21 | | //bemanistyle::[Regular]
Blackraven is offline
Join Date: Jun 2006 Location: Makati, Philippines Posts: 5,150
Marketplace Rating: 0 | Quote:
Originally Posted by ΩOMEGAΩ I noticed the game has the same layout as a sampler. I would not be surprised if Konami used that as an advantage by making those compatible with the CS game. However you would be looking at the screen. I can see it happening on touch screens also, however I dont even know one person that has one on their computer. Maybe for mobile devices, like a iPhone, but of course it would be watered down... | Well guaranteed, no one can expect that it will be intact.
Always expect it to be watered down.
However, it would still be a godsend if they got this thing a home version.
Just make sure to release the arcade version first (and this means outside of Japan).
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10-05-2008, 01:11 AM
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#22 | | VIP MEGA EURO STAR
MC Malicious Gravy is offline
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Originally Posted by ΩOMEGAΩ I noticed the game has the same layout as a sampler. I would not be surprised if Konami used that as an advantage by making those compatible with the CS game. | Problem is, samplers are stupid expensive. Sure, some people have been known to buy $500 Yamaha DTX pad kits to play DM/DTXmania at home, but more than likely they also play actual drums and have other, non-gaming uses for their DTXs. So unless you had a sampler at home or you're also interested in music making, having a sampler be the controller for a Jubeat home release would be a very, very, very bad idea. However, charging $10 for a 3x3 grid version of Jubeat on iPhone/iPod touch through the App Store could work very well. Besides, this wouldn't be the first time a portable Bemani game would be watered down or simplified. Beatmania GB, anyone?
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10-05-2008, 02:24 AM
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#23 | | //bemanistyle::[Regular]
Blackraven is offline
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Marketplace Rating: 0 | Quote:
Originally Posted by MC Malicious Gravy [/b] However, charging $10 for a 3x3 grid version of Jubeat on iPhone/iPod touch through the App Store could work very well. Besides, this wouldn't be the first time a portable Bemani game would be watered down or simplified. Beatmania GB, anyone? | Agreed.
However, the way I see it, they could possibly retain the 4x4 grid system.
Just that it would take up the entire screen space though (which means know score graph, lifebar, etc.)
Guess that won't work.
But still, even at 3x3, it would still be great (and would really be a useful tool to fight boredom anyday).
Just my two cents anyways 
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10-11-2008, 07:08 PM
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#24 | | Persona!!
zonic505 is offline
Join Date: Apr 2007 Location: .......People actually read this? Posts: 3,717
Marketplace Rating: 0 | Perhaps they could minimize it into a counter-top game.
I really can't think of any other way (that hasn't been mentioned) that Konami could bring the game to home consoles...Which is a shame, cuz the home versions of DDR & IIDX are the only way I can play the AC songs since there's no IIDX machines around & the only DDR machines I ever see is Extreme (I've played ONE Supernova....)...
Or they could make a controller based on the AC (try to include as mcuh as the AC version) & you'd have to watch what's going on on the TV....though I don't know how well that could work.
If it ended up on the DS, it'd be a 4x4 version of Ouendan/Elite Beat Agents.
Last edited by zonic505 : 10-11-2008 at 07:11 PM.
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10-12-2008, 02:00 AM
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#25 | | //bemanistyle::[Regular]
Blackraven is offline
Join Date: Jun 2006 Location: Makati, Philippines Posts: 5,150
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Originally Posted by zonic505 Perhaps they could minimize it into a counter-top game.
I really can't think of any other way (that hasn't been mentioned) that Konami could bring the game to home consoles...Which is a shame, cuz the home versions of DDR & IIDX are the only way I can play the AC songs since there's no IIDX machines around & the only DDR machines I ever see is Extreme (I've played ONE Supernova....)...
Or they could make a controller based on the AC (try to include as mcuh as the AC version) & you'd have to watch what's going on on the TV....though I don't know how well that could work.
If it ended up on the DS, it'd be a 4x4 version of Ouendan/Elite Beat Agents. | I think the Iphone 3G and Ipod Touch have TV-out functions (via Composite and Components connections).
As an added feature (and not as the only feature).
If you got what I meant by that. 
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10-13-2008, 08:45 PM
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#26 | | Editor-In-Chief
eddie is offline
Join Date: May 2002 Location: Anaheim, CA Posts: 1,812
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Originally Posted by UseMyExciter You're in the minority though.
Hence the reason they made one batch of DDR ASCs and that's it. | The DDR ACs don't even count. Those were made almost 10 years ago now in EXTREMELY limited numbers and costed $1500 each. If you look at the amount of IIDX, GF and Pop'n ASCs that sell in Japan (they've done several production runs of each now) I'm sure they could see a market for an arcade replica controller.
If the game does well enough to merit a CS version, Konami will figure out a way to make it. | |
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10-15-2008, 01:36 AM
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#27 | | Numnuticus
sнυи is offline
Join Date: Nov 2005 Location: 949, California Posts: 1,480
Marketplace Rating: 5 | Anyone remember the mini hand DDR pad controller? One of those babies. | |
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10-15-2008, 05:04 PM
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#28 | | VIP MEGA EURO STAR
MC Malicious Gravy is offline
Join Date: Jun 2006 Location: Los Angeles, CA (USA) Posts: 539
Marketplace Rating: 0 | Quote:
Originally Posted by shuniqLo Anyone remember the mini hand DDR pad controller? One of those babies. | You know, I almost won one of those at Anime Expo in 2005. DDR ManiaX had a "panel" there (which was really just about 2+ hours of playing Stepmania on a huge ass projection screenwith ITG1&2 songpacks on it. Apparently they would get into deep legal shit if they had Konami originals on a publicly played SM setup). I remember very well that a staff member from the website gave me $20 to run to my hotel room and grab my PlayStation 2's video-out cables as a backup in case something didn't work (went without a hitch, though. the cables never got used and I earned $20 while trying to catch my breath from running half a mile back and forth).
End of the night came and the original plan was that they were going to have a mini tournament, with the main prize being one of those mini replica DDR pads. Problem was there was like 4 people left sitting around and the hotel staff were hurrying us out, so they just had me and some other dude do a push-up competition. Short fat kid or buffed out football playing-type guy? No fucking contest there.
They took pictures and I was waiting for them to show up. That was until DDR ManiaX ceased to exist. And that's my tragic, yet memory-filled story that's barely related to the topic at hand.
tl;dr: WOOOOOOOOOOOO JUBEAT YES. 
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10-16-2008, 07:37 PM
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#29 | | I CAN FRY
Jeff Paine is offline
Join Date: Jun 2006 Location: Orlando, FL, USA Posts: 896
Marketplace Rating: 1 | Quote:
Originally Posted by eddie The DDR ACs don't even count. Those were made almost 10 years ago now in EXTREMELY limited numbers and costed $1500 each. If you look at the amount of IIDX, GF and Pop'n ASCs that sell in Japan (they've done several production runs of each now) I'm sure they could see a market for an arcade replica controller.
If the game does well enough to merit a CS version, Konami will figure out a way to make it. | IIDX, GF, and PNM ASCs are also much much much cheaper than the DDR ASCs were.
Unless they can manage to release a jubeat controller for about 30000 yen or less, it will tank, because not very many people want to spend that much to play a video game. | |
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10-17-2008, 03:18 PM
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#30 | | VIP MEGA EURO STAR
MC Malicious Gravy is offline
Join Date: Jun 2006 Location: Los Angeles, CA (USA) Posts: 539
Marketplace Rating: 0 | Quote:
Originally Posted by Jeff Paine IIDX, GF, and PNM ASCs are also much much much cheaper than the DDR ASCs were.
Unless they can manage to release a jubeat controller for about 30000 yen or less, it will tank, because not very many people want to spend that much to play a video game. | The thing is, games that their respective ASCs were built for had a much cheaper option in the form of a KOC. So you can't shell out $1500 for a DDR ASC? Soft mat, $10.
Problem is, even something a simple as a massively watered down Sampler (which I guess would just be the 4x4 button grid housed in a cheap plastic case and nothing more) would probably run like, at least $50-60 minimum. Plus game for about $60 and you're looking at a very minimum MSRP of $100-$120.
Granted, people were more than willing to throw ~$170 for the full Rock Band pack. Then again, a lot of people here in the States pretty much got the idea. "Oh look, it's like Guitar Hero....BUT MORE! I know that, those are drums! And that's a mic! Wow." Jubeat, while us rhythm game afficionados have already accepted it's somewhat unorthodox manner of play, would still be a concept that is hard to grasp among casual players here that only seem to identify DDR and GH/RB for music/rhythm games. Beatmania USA is a prime example of this (granted, there were other factors for why it inexplicably did not become a best seller). Some people just couldn't grasp the idea of a DJ simulation besides scratching the living fuck out of the turntable. I seriously heard one chick look at a Beatmania III cabinet going to her less than interested boyfriend "So wait, it's like a DJ but you play the piano too? Hahahahaha whaaaaaaat? Whatev, let's go, I wanna get some Pocky...." Beatmania: Like a DJ, but you play the piano too.
If that's the case, what would Jubeat be? " OHMAHGAWD is that like tic tac toe with techno? NO WAI." Or what about " So it's like DDR with your hands or something?" And what the hell, how about " Hahahaha it's techno whack-a-mole."
On the other hand, you've got things like the Nintendo DS and the iPhone/iPod touch where it was a weird idea to have touch screens and motion sensors at first, but people have come to accept these "weird" things as something really cool and neat. With this "weird" technology comes software that takes advantage of it and brings us experiences we've never had before. Racing games that steer with tilt control, drawing new paths for on-screen characters to use, etc. I just can't see how Jubeat DOESN'T fall into this category and instead falls into the category of just another Bemani game that should be ported to a home console.
Then again, STEEL BATALLION. 
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