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Old 10-17-2008, 07:26 PM   #31
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how is a sampler supposed to display those circles anyways? from what i know, the buttons just light up.

i still root for the itouch/iphone ideal, basically because its a universal plateform, and developer-supported. I mean if anyone that is capable of mac programming is interested, they can get a head start with apple's development pack
(i checked all that. but i don't know the iphone language)
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Old 10-17-2008, 07:31 PM   #32
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I can see how it would work! They could play a movie while you pressed the buttons!
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Old 10-18-2008, 12:55 PM   #33
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"Do you think there will be a CS jubeat?"

Yes.

Why? The machine prints money. It has more potential than any new bemani series in almost 10 years. If they can find a way to do it, they will. 75% chance, imo.
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Old 10-18-2008, 08:49 PM   #34
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Quote:
Originally Posted by Mus!kBox View Post
how is a sampler supposed to display those circles anyways? from what i know, the buttons just light up.

i still root for the itouch/iphone ideal, basically because its a universal plateform, and developer-supported. I mean if anyone that is capable of mac programming is interested, they can get a head start with apple's development pack
(i checked all that. but i don't know the iphone language)
Maybe some fancy-ass Samplers light up, but ones like my cousin have do not, they're just straight out buttons and switches.

What people that are for a CS Jubeat are saying is that you'll just look at the TV screen instead of your controller, ala Beatmania. Problem is it's a lot harder to judge where your hands are at on a flat, 4-by-4 grid.

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Originally Posted by cupcake View Post
The machine prints money. It has more potential than any new bemani series in almost 10 years. If they can find a way to do it, they will. 75% chance, imo.
Not to sound closed-minded here, but while success in Japan is apparent, we've yet to see it do it's rounds here in the U.S. Granted the Southern California location test was pretty much all positives, we've yet to see what the full package will be and how other people (not just those who flock to an arcade to location test a certain game because they read it on bemanistyle) will receive Jubeat.

Why do I say this? Well, if on some off chance that Konami does make a CS Jubeat with an affordable (and functional) controller, well, it could just be localized to Japan and some parts of Asia only unless a U.S. release (which isn't 100% official yet) is succesful as well, and even then it's still unknown.

So yes, it could be spouting out money up the yingyang for some arcade operators in Japan, but is it enough to say that the U.S. market would take this game and run with it, too? Remember, IIDX and Pop'n have yet to see and official U.S. release, and every arcade DDR between DDR USA and only until Supernova weren't even supposed to be in the U.S.
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Old 10-19-2008, 03:53 AM   #35
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Originally Posted by MC Malicious Gravy View Post
So yes, it could be spouting out money up the yingyang for some arcade operators in Japan, but is it enough to say that the U.S. market would take this game and run with it, too? Remember, IIDX and Pop'n have yet to see and official U.S. release, and every arcade DDR between DDR USA and only until Supernova weren't even supposed to be in the U.S.
Yes, the US is another question. I consider any Japanese release for any system part of the "75%" odds. In further speculation, IF it occurs, a JP CS release is likely to precede any possible North American release by, at minimum, a few months.
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Old 10-19-2008, 02:01 PM   #36
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Originally Posted by cupcake View Post
Yes, the US is another question. I consider any Japanese release for any system part of the "75%" odds. In further speculation, IF it occurs, a JP CS release is likely to precede any possible North American release by, at minimum, a few months.
A few months if we're lucky. I would say now that if a game sold in Japan, it is more likely now than, say, 5 years ago, to have a U.S. release as well, thanks in part to Konami finally realizing that there actually are quite a number of people in the U.S. that are willing to buy Bemani titles.

But I guess I keep going on and on like a broken record going "what about the controller! what about the controller!". I don't know, maybe I'm the crazy one here.
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Old 10-19-2008, 09:29 PM   #37
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No, that's actually why I made this topic in the first place. The awkward controller is what would cause complications in making a CS version.

Not to mention the fact that most of the interface is designed to be displayed on the controller.
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Old 10-19-2008, 11:56 PM   #38
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playing on a controller and looking at the TV just doesn't work. That makes a major difference from playing in the arcades
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Old 10-20-2008, 08:59 PM   #39
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Originally Posted by Mus!kBox View Post
playing on a controller and looking at the TV just doesn't work. That makes a major difference from playing in the arcades
Heh agreed

Though as I've said

It has to release in the arcade first (before even getting a ported version released)

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Old 10-20-2008, 09:48 PM   #40
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No, that's actually why I made this topic in the first place. The awkward controller is what would cause complications in making a CS version.
Earlier today I was looking at the first post, and I completely forgot about a possibility of a PC version. And not even touchscreen, either.

I was actually playing Spin It Up on FFR, and I kinda thought that maybe if you did the same thing with a visual grid and instead of touches, just moving the mouse to the exact center of a highlighted square at the moment it matches the beat could work, although faster songs might be a little more difficult (then again, Spin It Up has some ridiculously hard charts, so who knows). As far as incorporating clicks, I don't know.

Unfortunately, music games for purchase haven't exactly been hits on PC. (then again, ITG PC did well, or so I hear....)
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Old 10-20-2008, 10:42 PM   #41
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Quote:
Originally Posted by MC Malicious Gravy View Post
Earlier today I was looking at the first post, and I completely forgot about a possibility of a PC version. And not even touchscreen, either.

I was actually playing Spin It Up on FFR, and I kinda thought that maybe if you did the same thing with a visual grid and instead of touches, just moving the mouse to the exact center of a highlighted square at the moment it matches the beat could work, although faster songs might be a little more difficult (then again, Spin It Up has some ridiculously hard charts, so who knows). As far as incorporating clicks, I don't know.

Unfortunately, music games for purchase haven't exactly been hits on PC. (then again, ITG PC did well, or so I hear....)
Doesn't Jubeat use multiple touches though? that won't work
hopefully, the two location tests will show konami that it has potential and give a consideration for arcade release
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Old 10-22-2008, 12:06 PM   #42
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Quote:
Originally Posted by Mus!kBox View Post
Doesn't Jubeat use multiple touches though? that won't work
hopefully, the two location tests will show konami that it has potential and give a consideration for arcade release
Here here.

Which reminds me:

How come there is no Asian version release yet?

Or is Konami waiting to do a synchronized release of all international versions in one-go? (they'll release it once everything else is greenlighted)

Well in any case, I do hope they don't take too long on it
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Old 10-30-2008, 04:52 PM   #43
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PERHAPS they could make a small handheld version similar to Pocket Bemani games. It would work in theory.
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Old 10-30-2008, 06:02 PM   #44
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PERHAPS they could make a small handheld version similar to Pocket Bemani games. It would work in theory.
Unless your fingers are as thin as a stick of chalk, I doubt that would be happening. Which is why I mention using technology that is already widely available (ala smartphones/UMPCs) and just selling it as an app. Konami wouldn't have to spend buckets of money for a new peripheral, and the phone manufacturers could use it as a marketing tool ("Hey, Jubeat Mobile works on our phone!").

Unless you mean having a tiny LCD and a grid of buttons under it, and even then, I don't know.
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Old 10-30-2008, 10:51 PM   #45
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Originally Posted by vajiggio View Post
PERHAPS they could make a small handheld version similar to Pocket Bemani games. It would work in theory.
I could see this happening.

A cheap plug-into-tv-game sort of thing, where the TV acts as the top screen, but you still look at the actual system itself while pressing the buttons.

I still think the iPhone thing is more likely to actually happen, however.
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