10-17-2008, 07:26 PM
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#31 | | powerful robots
Mus!kBox is offline
Join Date: Jul 2006 Posts: 420
Marketplace Rating: 0 | how is a sampler supposed to display those circles anyways? from what i know, the buttons just light up.
i still root for the itouch/iphone ideal, basically because its a universal plateform, and developer-supported. I mean if anyone that is capable of mac programming is interested, they can get a head start with apple's development pack
(i checked all that. but i don't know the iphone language)
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10-17-2008, 07:31 PM
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#32 | | //bemanistyle::[Member]
MZDandMr.KKFangirl is offline
Join Date: Aug 2008 Posts: 213
Marketplace Rating: 0 | I can see how it would work! They could play a movie while you pressed the buttons! | |
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10-18-2008, 12:55 PM
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#33 | | //bemanistyle::[Member]
cupcake is offline
Join Date: Sep 2006 Location: Germany Posts: 100
Marketplace Rating: 0 | "Do you think there will be a CS jubeat?"
Yes.
Why? The machine prints money. It has more potential than any new bemani series in almost 10 years. If they can find a way to do it, they will. 75% chance, imo. | |
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10-18-2008, 08:49 PM
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#34 | | VIP MEGA EURO STAR
MC Malicious Gravy is offline
Join Date: Jun 2006 Location: Los Angeles, CA (USA) Posts: 539
Marketplace Rating: 0 | Quote:
Originally Posted by Mus!kBox how is a sampler supposed to display those circles anyways? from what i know, the buttons just light up.
i still root for the itouch/iphone ideal, basically because its a universal plateform, and developer-supported. I mean if anyone that is capable of mac programming is interested, they can get a head start with apple's development pack
(i checked all that. but i don't know the iphone language) | Maybe some fancy-ass Samplers light up, but ones like my cousin have do not, they're just straight out buttons and switches.
What people that are for a CS Jubeat are saying is that you'll just look at the TV screen instead of your controller, ala Beatmania. Problem is it's a lot harder to judge where your hands are at on a flat, 4-by-4 grid. Quote:
Originally Posted by cupcake The machine prints money. It has more potential than any new bemani series in almost 10 years. If they can find a way to do it, they will. 75% chance, imo. | Not to sound closed-minded here, but while success in Japan is apparent, we've yet to see it do it's rounds here in the U.S. Granted the Southern California location test was pretty much all positives, we've yet to see what the full package will be and how other people (not just those who flock to an arcade to location test a certain game because they read it on bemanistyle) will receive Jubeat.
Why do I say this? Well, if on some off chance that Konami does make a CS Jubeat with an affordable (and functional) controller, well, it could just be localized to Japan and some parts of Asia only unless a U.S. release (which isn't 100% official yet) is succesful as well, and even then it's still unknown.
So yes, it could be spouting out money up the yingyang for some arcade operators in Japan, but is it enough to say that the U.S. market would take this game and run with it, too? Remember, IIDX and Pop'n have yet to see and official U.S. release, and every arcade DDR between DDR USA and only until Supernova weren't even supposed to be in the U.S.
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10-19-2008, 03:53 AM
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#35 | | //bemanistyle::[Member]
cupcake is offline
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Marketplace Rating: 0 | Quote:
Originally Posted by MC Malicious Gravy So yes, it could be spouting out money up the yingyang for some arcade operators in Japan, but is it enough to say that the U.S. market would take this game and run with it, too? Remember, IIDX and Pop'n have yet to see and official U.S. release, and every arcade DDR between DDR USA and only until Supernova weren't even supposed to be in the U.S. | Yes, the US is another question. I consider any Japanese release for any system part of the "75%" odds. In further speculation, IF it occurs, a JP CS release is likely to precede any possible North American release by, at minimum, a few months. | |
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10-19-2008, 02:01 PM
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#36 | | VIP MEGA EURO STAR
MC Malicious Gravy is offline
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Originally Posted by cupcake Yes, the US is another question. I consider any Japanese release for any system part of the "75%" odds. In further speculation, IF it occurs, a JP CS release is likely to precede any possible North American release by, at minimum, a few months. | A few months if we're lucky. I would say now that if a game sold in Japan, it is more likely now than, say, 5 years ago, to have a U.S. release as well, thanks in part to Konami finally realizing that there actually are quite a number of people in the U.S. that are willing to buy Bemani titles.
But I guess I keep going on and on like a broken record going "what about the controller! what about the controller!". I don't know, maybe I'm the crazy one here. 
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10-19-2008, 09:29 PM
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#37 | | I CAN FRY
Jeff Paine is offline
Join Date: Jun 2006 Location: Orlando, FL, USA Posts: 896
Marketplace Rating: 1 | No, that's actually why I made this topic in the first place. The awkward controller is what would cause complications in making a CS version.
Not to mention the fact that most of the interface is designed to be displayed on the controller. | |
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10-19-2008, 11:56 PM
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#38 | | powerful robots
Mus!kBox is offline
Join Date: Jul 2006 Posts: 420
Marketplace Rating: 0 | playing on a controller and looking at the TV just doesn't work. That makes a major difference from playing in the arcades
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10-20-2008, 08:59 PM
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#39 | | //bemanistyle::[Regular]
Blackraven is offline
Join Date: Jun 2006 Location: Makati, Philippines Posts: 5,150
Marketplace Rating: 0 | Quote:
Originally Posted by Mus!kBox playing on a controller and looking at the TV just doesn't work. That makes a major difference from playing in the arcades | Heh agreed
Though as I've said
It has to release in the arcade first (before even getting a ported version released) 
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10-20-2008, 09:48 PM
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#40 | | VIP MEGA EURO STAR
MC Malicious Gravy is offline
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Originally Posted by Jeff Paine No, that's actually why I made this topic in the first place. The awkward controller is what would cause complications in making a CS version. | Earlier today I was looking at the first post, and I completely forgot about a possibility of a PC version. And not even touchscreen, either.
I was actually playing Spin It Up on FFR, and I kinda thought that maybe if you did the same thing with a visual grid and instead of touches, just moving the mouse to the exact center of a highlighted square at the moment it matches the beat could work, although faster songs might be a little more difficult (then again, Spin It Up has some ridiculously hard charts, so who knows). As far as incorporating clicks, I don't know.
Unfortunately, music games for purchase haven't exactly been hits on PC. (then again, ITG PC did well, or so I hear....)
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10-20-2008, 10:42 PM
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#41 | | powerful robots
Mus!kBox is offline
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Marketplace Rating: 0 | Quote:
Originally Posted by MC Malicious Gravy Earlier today I was looking at the first post, and I completely forgot about a possibility of a PC version. And not even touchscreen, either.
I was actually playing Spin It Up on FFR, and I kinda thought that maybe if you did the same thing with a visual grid and instead of touches, just moving the mouse to the exact center of a highlighted square at the moment it matches the beat could work, although faster songs might be a little more difficult (then again, Spin It Up has some ridiculously hard charts, so who knows). As far as incorporating clicks, I don't know.
Unfortunately, music games for purchase haven't exactly been hits on PC. (then again, ITG PC did well, or so I hear....) | Doesn't Jubeat use multiple touches though? that won't work
hopefully, the two location tests will show konami that it has potential and give a consideration for arcade release
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10-22-2008, 12:06 PM
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#42 | | //bemanistyle::[Regular]
Blackraven is offline
Join Date: Jun 2006 Location: Makati, Philippines Posts: 5,150
Marketplace Rating: 0 | Quote:
Originally Posted by Mus!kBox Doesn't Jubeat use multiple touches though? that won't work
hopefully, the two location tests will show konami that it has potential and give a consideration for arcade release | Here here.
Which reminds me:
How come there is no Asian version release yet?
Or is Konami waiting to do a synchronized release of all international versions in one-go? (they'll release it once everything else is greenlighted)
Well in any case, I do hope they don't take too long on it 
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10-30-2008, 04:52 PM
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#43 | | fire dub
vjgyo is offline
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Marketplace Rating: 1 | PERHAPS they could make a small handheld version similar to Pocket Bemani games. It would work in theory. | |
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10-30-2008, 06:02 PM
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#44 | | VIP MEGA EURO STAR
MC Malicious Gravy is offline
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Originally Posted by vajiggio PERHAPS they could make a small handheld version similar to Pocket Bemani games. It would work in theory. | Unless your fingers are as thin as a stick of chalk, I doubt that would be happening. Which is why I mention using technology that is already widely available (ala smartphones/UMPCs) and just selling it as an app. Konami wouldn't have to spend buckets of money for a new peripheral, and the phone manufacturers could use it as a marketing tool ("Hey, Jubeat Mobile works on our phone!").
Unless you mean having a tiny LCD and a grid of buttons under it, and even then, I don't know.
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10-30-2008, 10:51 PM
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#45 | | I'm not wearing a wire
BemaniAK is offline
Join Date: Jul 2007 Location: Brisbane, Australia Posts: 779
Marketplace Rating: 0 | Quote:
Originally Posted by vajiggio PERHAPS they could make a small handheld version similar to Pocket Bemani games. It would work in theory. | I could see this happening.
A cheap plug-into-tv-game sort of thing, where the TV acts as the top screen, but you still look at the actual system itself while pressing the buttons.
I still think the iPhone thing is more likely to actually happen, however. | |
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