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Old 11-02-2008, 09:40 PM   #46
Blackraven
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Quote:
Originally Posted by BemaniAK View Post
I could see this happening.

A cheap plug-into-tv-game sort of thing, where the TV acts as the top screen, but you still look at the actual system itself while pressing the buttons.

I still think the iPhone thing is more likely to actually happen, however.
Wait a minute though

Do TV games actually even hold promise these days?

I say this because even in the local toy stores, these 2D TV games (even if they are sold for dirt cheap) aren't even selling at all.

Most likely because it is hard to sell game hardware (for home use) that only contains one type of game.

Hence, one would just rather buy a game console instead.

Unless that's what you meant.

I'm not sure as to how they would implement it........but it's worth anyone's guess.

Anyways, that's just my two cents.

P.S.
Though you'd wanna make sure that you launch the arcade version before marketing any home version (I've said this before and I'll say it again).

We don't want to use the approach that they did for DDR X (where the US PS2 version launched way ahead which I think was a bad move).
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Old 01-31-2009, 09:58 PM   #47
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What about a black frame with clear buttons, which could be mounted to a TV screen?

The game will include a function to resize and move the interface to match up the frame.

Figuring a cheap way to plant the switches outside of the actual button might be hard though(In order to keep the buttons clear).

Though size and angle of TV will cause problems.

It gives a nifty side-effect as well, it will teach people not to slam the buttons like they're really playing whack a mole.
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Old 02-03-2009, 11:21 AM   #48
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^
How do they know what size to make for different TV? Wont work.
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Old 02-09-2009, 12:17 PM   #49
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They could mount it in a way that can be adjusted to the size of the TV. Although the buttons cannot become bigger or smaller size, there could be a setting that could change the size/placement of the play area so it fits the grid. The only problem would be with the height and angle of the screen. Unless you have the tv mounted so that it can be adjusted.

They could just take a cheap monitor, put it on a stand and sell it for 150 bucks with the game. The console would plug right into the controller.
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Old 03-16-2009, 06:52 PM   #50
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I don't see how they could make a console release of this. I don't think they could make a cheap touch screen like the ASC unless it was $1k. I've been playing JuBeat the past two months, and I just can't see this working on a home setup. Those panels you touch are sensitive and made to take a beating, they've got to cost a fortune to make. It wouldn't be the same if made a controller that you just smacked buttons and looked at a screen. Might as well play Pop'n or IIDX. JuBeat has that special appeal because of the touch screen. You water it down and it's not JuBeat anymore.

Although I would save a lot of money if I some sort of ASC release. I've been spending 2000 yen a week or more on the game. ^^;;
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Old 03-17-2009, 04:49 PM   #51
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They'd do a system where you have a pad with 16 buttons. Nothing more.
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Old 03-27-2009, 12:35 AM   #52
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iphone cs lolololol
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Old 06-30-2010, 11:51 AM   #53
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Since this thread is over a year old, and Jubeat Mobile was already released some months ago, it's worth mentioning... iPad, anyone? It could probably squeeze in the full 4x4 layout. iPad is popular in Japan as well, so it's a possibility, however remote. I'm not eager to even buy an iPad, but I would consider it for a Jubeat option.
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Old 07-01-2010, 03:46 AM   #54
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iPad does look like a good platform for the later gen bemani games, Jubeat, Reflect Beat, Penta's Technika, yeah.
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Old 08-14-2010, 05:34 PM   #55
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the day jubeat is out for the ipad is the day my credit card balance goes up a few hundred. i don't see any other realistic way for a home version
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Old 08-21-2010, 10:51 PM   #56
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oh hi guys, i found this a bit more than a month ago.

YouTube - Jubeat Controller Beta

you guys realise that jubeat isnt a bunch of little screens or anything like that, right? it's a monitor/tv of some kind mounted under the panel sideways (which is how the game and the data above the game are projected on just one monitor), and 16 plastic buttons. making an ASC, honestly shouldnt be that hard. the main cost would be the monitor, which can optionally me sold with the controller. so in the end, you probably end up paying howevermuch for the controller, and x amount for a monitor to mount it over.
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Old 08-26-2010, 06:35 PM   #57
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i still think touchscreen is the only way to go for a home version. there's no way that a tv screen overlay would be sold as an official product
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Old 08-30-2010, 04:16 PM   #58
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brb figuring out how to design one of those and putting together a team to design a sim.
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Old 09-06-2010, 01:59 AM   #59
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Why not just make it a game for those high end calculators that support applications.

YouTube - ???jubeat evans extreme fullcombo
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