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Old 03-29-2009, 09:52 AM   #211
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Quote:
Originally Posted by Dan. View Post
*Holds/drags are now graded based on the initial touch for their whole duration (ex: if you get a Cool when tapping the start of the hold note, rest of the hold will give Cool's instead of Max's.)
That's interesting, but makes sense I suppose. It'd be the first DJ MAX game that does that, IIRC.

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*I still can't get a score for Closer (Pop stage 1) to save on my card. Fix this bug already =(
And wow, they still haven't fixed this?
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Old 03-29-2009, 10:30 AM   #212
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Originally Posted by Spiritsnare View Post
Heehee, just wait until you get to Sin HD Although some people attest to it being easier than Son of Sun.
I'd take Sin HD over that any day, but neither of us can get 95%+ Max on the course still. I think it looks much easier by comparison.
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Old 03-29-2009, 02:14 PM   #213
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Originally Posted by ThatsGobbles View Post
That's interesting, but makes sense I suppose. It'd be the first DJ MAX game that does that, IIRC.
Yeah, the reason they did that was because in prior builds, you could hit it earlier and get a cool and the rest max, but because you hit it earlier, it'd count *more* toward your combo by one note (or two if you Good'd). This feature was designed to counter that.

Ironically, it means that some of us who abused the fuck out of it at SVGL now have, literally, impossibly high scores on our cards from playing the build where that was exploitable
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Old 03-29-2009, 02:32 PM   #214
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Quote:
Originally Posted by Spiritsnare View Post
Yeah, the reason they did that was because in prior builds, you could hit it earlier and get a cool and the rest max, but because you hit it earlier, it'd count *more* toward your combo by one note (or two if you Good'd). This feature was designed to counter that.

Ironically, it means that some of us who abused the fuck out of it at SVGL now have, literally, impossibly high scores on our cards from playing the build where that was exploitable
I am glad they did that. it was a pain in the ass to do lol
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Old 03-29-2009, 08:45 PM   #215
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Something I noticed on today's trip to the Break (and to all that was there today, I'm sorry for my two year old daughter rampaging through the Maximum Tune 3 machines -_-;;:

First off... Dan's right, there's nothing ridiculously new about the build. No new songs, mods, courses, or anything else significant. New labels for HD charts in TM have been added, though... along with simply Key and BGM boost (which work a lot better, IMO, than the boosts in the prior build).

Something I DID notice though off the bat: crisper visuals, the cool/good through the entire hold, as well as (maybe this has been mentioned, but I didn't notice it on the previous build- maybe because I was still trying to get good at the game?) a bonus to your combo if you lift off of a hold or drag note at the right time, a la the Portable series.

I brought my wife in to play, as she's pretty into CE... she REALLY enjoyed it, even if she did mention the grading's way too strict and the difficulty curve is akin to IIDX (btw, she hates IIDX with a passion).

I passed STOP, First Step (First Kiss, In My Heart, I Want You, Come To Me), Miles, and Blythe. Which is pretty impressive to me, anyways. Still got tripped up on Sweet Shining Shooting Star... the last third of that song is VERY intimidating.

Funny little quip: I brought the camera to film my wife and me, of which she got me passing both STOP and Blythe. She then went to the candy crane with my daughter while I played another round.

I ended up playing probably the best round to date - SDG'd Ladymade Star, Perfect Played Hard to Start, one good on Clear Blue Sky-

And the camera was nowhere to be found. Hell, for those two minutes, I swear there was NO one anywhere around to validate my score- no one to share my fist-pumping with. For two minutes, I don't think there was ANYONE in the Break.

Then on the train back, I was fiddling with the camera and accidentally deleted my video of me passing Blythe. XD Still got my wife doing horribly on Play the Future LM, though...
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Old 03-29-2009, 10:11 PM   #216
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Quote:
Originally Posted by KMasaki View Post
... a bonus to your combo if you lift off of a hold or drag note at the right time, a la the Portable series.
Really?? I've never actually noticed that, then again I never knew about the previous bug of hitting holds early either. I'll have to experiment with that a bit next time I play.

Sorry I left 8otb kinda quick today, wasn't planning on staying long. Just wanted to get some food and see who was there, least you were
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Old 03-29-2009, 10:43 PM   #217
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I dunno, I think it gives you the bonus even if you don't time it right. Try holding down freeze/drag notes a bit after - you'll notice it bumps up by one about half a second later.

Also, crisper visuals? Interesting. I remember it being said that Technika ran in 720p, and then ASI came with the news that it was actually in 1080p. I'm a bit curious...but nooooo, it feels we're hella not getting our machine in "very very soon", so that'll have to wait
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Old 03-29-2009, 11:14 PM   #218
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I was also there today, and was also disappointed at the minimal changes that the upgrade had. Although that didn't stop me from blowing off $15 on the dam machine

It seemed to me that these screens run on some odd resolutions. If you look carefully, the top screen seems a little distorted compared with the bottom, and the bottom screen has some jaginess to it, as though It was trying to downgrade the image.

For what it's worth, it is an awesome game, and it's probably the only music game that doesn't need any speed mods (Which is to say it's perfect )
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Old 03-30-2009, 02:03 AM   #219
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Son of Sun HD isnt too hard....I fin SiN ALOT harder..
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Old 04-06-2009, 10:44 PM   #220
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Dan, sorry to bug you, but I was curious -

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Originally Posted by Dan. View Post
I'll ask Cotty on Monday about SVGL...
-- did you ever follow up on this? It's been a while, and we're still waiting with frothing anticipation for our machine.
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Old 04-07-2009, 02:43 AM   #221
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Quote:
Originally Posted by Spiritsnare View Post
Dan, sorry to bug you, but I was curious -



-- did you ever follow up on this? It's been a while, and we're still waiting with frothing anticipation for our machine.
Ditto to that. :E
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Old 04-07-2009, 07:58 AM   #222
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From what I was told yesterday, first batch of Technika cabs will be shipping in ~2 weeks. Don't take that as an official announcement or anything, just what I was told.

Platinum Crew network will follow soon after the cabs start arriving at locations, they don't want to start it until there's more than 1 US location heh.
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Old 04-07-2009, 05:39 PM   #223
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Platinum Crew network will follow soon after the cabs start arriving at locations, they don't want to start it until there's more than 1 US location heh.
Wow.

Talk about smart. Unlike the release of SuperNOVA 2.

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Still got tripped up on Sweet Shining Shooting Star... the last third of that song is VERY intimidating.
The last third of the song is why I find this video insanely hilarious.
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Old 04-07-2009, 11:08 PM   #224
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Yeaahhhhh finally passed Customizer tonight! But I was too excited to get a pic, damn lol.

All B's and a C on SoS, no wonder I always get Son of Sun instead of Sin. I'd say i'm just about done now until network functionality begins, can't wait for the mission mode haha.
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Old 04-08-2009, 01:20 AM   #225
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If 2 weeks really is the case...YESSSSSSSSSSSSSSSSSSSSS.

I've been feenin' so bad to play again :<
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