This would only be viable if it were to have a hazard mode.
Or that the requirement would be that one miss = game over.
Combo Challenge in the DDR CS's. Yeah, I'd like to see that in all games.
Other than that, I'd like to see a mode with notes you shouldn't hit. (a la Shock Arrows) They should just be in some separate mode instead of having a chart with them or something for play in all games' Standard Mode.
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Making simfiles again. Oh and I has Twitter!
The Pacemaker system and/or the Customization feature from IIDX.
Also, special extra stages similar to Cardinal Gate/V.I.P. Room/Military Splash if ever.
Question though:
What is the Pacemaker system? (the one that they introduced in DJT)
And how is it different from the other statistic modes that appear on the score bar graph and whatnot?
Thanks
P.S.
Oh and Customizations as well as the Military SPlash/VIP ROOM and other similar modes (of the same nature) should only be on E-AMUSEMENT (for the arcade)
If you wanna have it, then you gotta persuade your local establishment(s) to get the service.
What is the Pacemaker system? (the one that they introduced in DJT)
And how is it different from the other statistic modes that appear on the score bar graph and whatnot?
Thanks
P.S.
Oh and Customizations as well as the Military SPlash/VIP ROOM and other similar modes (of the same nature) should only be on E-AMUSEMENT (for the arcade)
If you wanna have it, then you gotta persuade your local establishment(s) to get the service.
The first time I saw the Pacemaker is in DistorteD CS and its difference from other statistic modes is that it guides you to your target grade or score. Instead of the full red bar that you will see when you start a song, you will see an empty red bar and as the song progresses, the red bar automatically fills itself until it reaches the target you specified. The player who is the blue bar in the graph must try to follow with the red bar in order to reach the target grade. That's all what I can say about the Pacemaker system so I hope someone would give a more-concrete explanation on this system.
Last edited by unknown1412 : 10-02-2008 at 09:35 PM.
The first time I saw the Pacemaker is in DistorteD CS and its difference from other statistic modes is that it guides you to your target grade or score. Instead of the full red bar that you will see when you start a song, you will see an empty red bar and as the song progresses, the red bar automatically fills itself until it reaches the target you specified. The player who is the blue bar in the graph must try to follow with the red bar in order to reach the target grade. That's all what I can say about the Pacemaker system so I hope someone would give a more-concrete explanation on this system.
I see I see.
So it display as to how far you are from a certain grade target (using real-time ex point display).