Quote:
Originally Posted by Blackraven ^^^
Anyways, I know I asked this before but I never got a straight answer (of if I did, well......I kinda forgot about it). Anyways, here it goes:
Both Secrets (BM IIDX) and Gorgeous 2012 have one thing in common and I guess you all know what it is. Question is: Where did it originally come from???
*this happened when I passed-by the lyrics thread yesterday TechPara//Secrets//Good-Cool f. ChiKo//IIDX Empress//English |
The best answer I can give is that they're probably generic samples. Most of the old Bemani lyrics were cheap, generic samples. Put Your Faith In Me's lyrics are in heaps of other things, but the ones off the top of my head are Bust A Groove (which everyone knows already, I'm sure) and one of the Kaido Battle games. Think Ya Better D's lyrics pop up fairly regularly, too, and Celebrate Nite's and Keep On Movin's do occasionally, but I can't remember where. I don't think Naoki hired any vocalists until Paula Terry and Thomas Howard, and DMX falls somewhere in the middle. A few had in-house voice samples used as well, but those are obvious because they're all self-referencial and say "DDR" or "Dance Dance Revolution" or "beatmania" or whatever.
Similarly many of the samples are generic and pop up time and time again. Afronova's "lyrics" appear in many songs, Bemani or not. Off the top of my head I can only think of Cries in the Wilderness and Debty Daddy. It's clear that there's a lot more samples that AREN'T being used. "1-2-3-4-5-6-DO IT" is another generic non-Bemani sample. A few others sneak up regularly - Slake's reappear occasionally (compare the end of Caldera to the 'main' notes in Mars War 3), there's the really REALLY long "yeah" song which appears in the background of Wild Rush, Paranoia Survivor/Max, and several other songs. I even have a Yamaha keyboard that makes several of the sound effects from Paranoia (it has the WHOOP one but not the TSCHROWWW one).
Um...to throw out some other tidbits:
* The words at the start of the Gradiusic Cyber AMD G5 Mix (in DDR 3rd) are "I am just a small part of the Empire of Bacterion", which was said by Gofer (the bad guy) at the end of Gradius II right before he blows up (which he does if you shoot him or not).
* On the topic of Gradiusic Cyber in DDR 3rd - the Another/Difficult steps on double at the end. Why are they harder than SSR/Expert's steps?
* Gentle Stresss AMD Sexual Mix, at some point, changed to Gentle Stress AMD Sensual Mix. And AMD, I imagine, is short for "Arcade Music Division" (like GMD is Games Music Division - maybe they realised it didn't make sense).
* g.m.d. = s.d.z. remixed, of course. But the samples in g.m.d. are in much higher quality. Kind of interesting.
* similarly, Second Style (the song in 2nd Style) = IIDX (the song in 5th Style), of course, I'm stating the obvious. But there's some lyrics in IIDX that are not in Second Style (eg "Don't get bitchslapped"). I wonder if there's more unused lyrics lying around somewhere?
* Salamander beat crush mix contains a very, very small portion of the tune "Starfield" (from Salamander/Life Force).
* Morning Music (in Keyboard Mania) is a cover of a tune of the same name that was used when "warming up" (literally) arcade games using Konami's "Bubble System" hardware. The video for the song shows one such game, Gradius (another example is TwinBee). The countdown is shorter than the song so on the real thing, you can't hear the whole song.
* EE-AL-K is a remix of the various tunes from the
arcade (not NES/FC) version of Yie Ar Kung Fu. The song name is just a translation quirk. The video is a fair representation of the game too, complete with the arrow underneath the player showing which direction the joystick is pointing in (this isn't in the XBL version, is it? I can't remember...)
* Vitalize's KM3 clip is different to its original GFDM clip. As of Masterpiece Gold, Konami have been lazy and used the KM3 clip.
* I couldn't help but notice that both Fireball and Children's Sketchbook (in GF6DM5) are Keyboard-heavy songs, implying Konami made them with intent to have them in KM4. Obviously they didn't by the next version, y'know, with Under Control and Model DD2 being completely un-keyboardy. It'll be interesting to see how it sounds if Fireball ever gets put in IIDX CS...although I assume TP2 is next.
* People mentioned earlier Sana and LED and so on are credited in MGS2 - there's also dog tags with their names on them, but I'm pretty sure they're on Extreme
difficulty.
* Gradius III had music composed by Mutsuhiko Izumi, of course...but strangely, the high score chart has a M.I on it, who is a woman...
* There is a very strange remix of Stomp To My Beat in Cho Aniki Seinaru Protein Densetsu on level 5 or so.
* For some reason, in DDR Best Hits on PSX, Boom Boom Dollar's banner says "KING KONG & D. JANGLE GIRLS", whereas 2nd ReMIX didn't, and all of the arcade versions I checked didn't. Strangely this typo was common on many DDR sites in the day.
* Some people might remember one of the animations in 4th MIX, later re-used in EX's videos, was of some kids holding up a giant sausage dog with the words "THE FLYING DOG" on it. Only it actually says "THE FIYING DOG"...
* Similarly, in GFDM, the BGA for I'm Gonna Get You! has the faintly visible word "warking" in Comic Sans MS. It's meant to be "working".
* On the title movie in DDR 3rd it flashed up for a split second the words "you can play Let's enjyoi" (sic). On DDR 4th, Devil Zukin was visible in the bottom right corner for one or two frames...that's fairly well known though.
* Drummania 1st MIX had a fixation with the Symbol font. Many English phrases and things were typed in Symbol, but they were usually "Are you READY?". Look At Me had "You can Make it" in Symbol near the end of the song.
* Drummania 1st and 2nd MIX had a different animation format to GF's. As of GF4DM3 (I think) they became standardised - this meant both games simplified a bit; both games had some very lame 3D effects before (DM = Onion Man had a giant 3D ball which was rendered as a sprite later on, GF = Shake It Up and Happy Man, noticably).
* DM2's Stop Spinning Me In Circles BGA was slightly different - when the teeth ate the croissant (!), the words "WHAT YOU WANT?" were displayed above. In Impact font, I think.
* Day Dream's clip changed completely between its first appearance in GF4DM3, being removed (I forget the version), and being readded in GF8DM7. It went from a surreal, crazy clip with table tennis players, sheep, a floating head or two, a castle and a giant upside-down foot, to...boring faces. It changed in earlier versions too as it was originally for credits...I may as well make this a separate point...
* The concept of Extra Stage was first introduced in another game, Crime Fighters. At the end of the game, after the credits/ending, you got to fight all the bosses at once. Just for fun. It was meant to be better than getting game over, see. They even called it "Extra Stage". Guitar Freaks (1st MIX) first re-introduced this with Lucky?Staff. Except it was possible, even if rediculously hard compared to every other song (and in the US/EU versions, you had to get 80% to pass and couldn't fail mid-song, so you got all of it anyway!). It stayed possible from then on...but then with GF4DM3, Konami decided they hated you and went back to roots and added the first Encore Stage, Day Dream. Again, it was meant to be impossible. It seems they created by accident something people enjoyed, so the concept stayed and mutated into what it is today. I'm not counting the fact CS GF1 and GF2 had extra Extra Stages for the CS staff - they weren't meant to be hard.
* I'm sure nobody cares but I seem to remember the old GF1st or GF2nd site claimed the cabinet could "bring in a crow". An interesting typo, it certainly never attracted one single crow for me.
* In Theme of Denjin-J, Denjin and the little red dudes do the same "dance" that Uncle Jam does to Jam Jam Reggae (and all other reggae songs) in beatmania. Also at some points the J on his chest is backwards.
* Probably worth mentioning quickly Denjin seems to be based on Denjin Zaboga, an old Japanese serial about...well, the usual thing. Crime fighter with crime fighting robot that transforms into a bike he can ride, that sort of thing. And "Jaeger" is German for "hunter" if I remember right (compare to MGS: Frank Jaeger, Naomi Hunter - and no, it's not a MGS reference, it's a fairly prominent German word that you'd find without looking for German words in particular).
* Some hidden animations for Mikeneko Rock include the words "TORTE", "PARFAIT" and "NAUGHTY CAT". I'm confused as to which one's Parfait and which one's Torte, though.
* Rockin' Paradise was called Rocki'n Paradise in GF7DM6.
* DM7GF8 had dummy banners for several songs not in the game, including the Power-Up songs, Daikenkai and Save A Little Something (which didn't appear until DM9GF10!). Tsuminagara...tokanojohaifu has a different name/banner too - I believe it says "hakaishini, tokanojohaifu". They're used as placeholders for the other dummy songs (which only have small song carousel banners).
* Anyone ever notice how similar Too Late Too is to Pure?
* Or how similar Sudeki Na Ame Agari (is that the right name?) from GF7DM6 is to Brand New Lady? I seem to remember the drum chart was almost identical too...
* I didn't see this mentioned elsewhere but some will know it: both Mr Machine and Model DD4 are from Speed King, which was a spin-off racing game of Snatcher, sort of like a lame Wipeout. There's a PSX version that goes cheap on eBay, but both Mr Machine and Model DD4 are 99% identical to the originals. There's videos on Nico Nico (but I can't get there at the mo to link, so...)
* Many of the 5-key revivals on CS IIDXes have completely different, or majorly different, charts to the 5-key versions - not just one key over here and there. Mnemoniq, Caldera and What's Next, definitely - Mnemoniq has mostly background instruments even on double on 5-key, Caldera has far less scratches, and What's Next has large gaps and then massive spams of notes. Super Highway and Attack The Music, I think they're basically the same.
* I've never figured this out myself - but at some point, Ska a gogo gained an extra two beats, then lost them again. The version in DDR and the version in beatmania 5-key are the "short" versions...if an extra two seconds counts as "long"...
* on beatmania THE FINAL I've noticed Jet World Another doesn't come up until final stage, even if you're on ALL MUSIC mode. Until then, Hard is the highest difficulty. It's the only song I've noticed it on though.
* DDR 4th MIX CS had graphics for DATA BANK in it, even though DATA BANK was only in EXTRA MIX and 5th MIX. It also had the code for the 'shiny' menu selector. I'm pretty sure there's an Action Replay code to activate that in my old DDR FAQ if you're interested.
* DDR 3rd MIX CS, and probably others, still seem to have code for the test menu in them. If you view your PSX's memory (that's right, it actually loads it into memory for no reason!) you'll find text strings for stuff like LAMP CHECK in it. If you haven't figured by now, what with the leaving data for songs not in games for 2 subsequent versions and other hidden features and all, Konami are extremely lazy with code.
* DDRMAX CS had a nice bug where, if I remember right, if you loaded two doubles edits, the second one and all doubles edits after that would come up majorly corrupted...as in with 8 arrows at once, 5 freezes at once, that sort of thing. It's actually hilarious, it's worth trying out. No permanent damage.
* Several Bemani games unlock hidden songs if you put them on event mode. GM7DM6 unlocks Concertino in Blue, etc in Event Mode. DanceManiaX unlocks the Drop Out/Jet World/Dead End thingy in Event Mode (I somehow got my arcade to leave it on event - it still took money to play, but you couldn't fail, haha). Last I checked, putting GF10DM9 on Event did NOT unlock Timepiece, and does NOT unlock even so much as On The Break on DDRX.
* Dennis Gunn is on YouTube:
YouTube - dennisgunn's Channel - this is awesome, I can't understand why he's got so few views!
* If you ever get bored, count how many Reo Nagumo songs end with explosions. When you're done, look at the list of songs that don't have explosions, then load up the respective game they're from, play to the end and check if there's a "hidden" explosion at the end (as in they're covered up or not played - I think LINN1999 has one that isn't played). I'm pretty sure you could count the number of songs with no explosions at all on one hand.
* Speaking of LINN1999, it has very strange animations. I suppose the first part is meant to be fake Super Mario Bros, but the second part is a bit odder...the graphics style is reminiscent of Thexder's though. If somebody can better me on that, I'd like to know!
* Yes, Gradius Full Speed on IIDX has random Gradius sounds at the end when you scratch - people tell me this constantly like it's some amazing fact - but only on single. On double, it doesn't.
* Correct me if I'm wrong, but the lyrics for Sana mollette ne ente, I was told once upon a time, are about beatmania. Specifically, a girl whose boyfriend plays too much beatmania. I can say that the only English words I can make out are "hidden mode", "hi speed" and...I think there's one more. The original Gottamix 2 clip kinda illustrates this (and has lyrics visible).
* COREDESAT's tiny animation goes through all the 5-key beatmanias, a-la GOLD RUSH.
* Someone mentioned beatmania III is the only game to advise you of the note count - DM2 tells you too, I think. It definitely tells you how many kicks there are (no autobass back then, hooray!).
Does anyone know why IIDX has handles on the front of the machine? Are they for staff to move the cabinet or something? Or in case the bass launches you, so you can hold on for dear life?
Sorry about the length of my post...I hope it's all relevant.