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Old 05-13-2009, 04:49 AM   #646
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Quote:
Originally Posted by Jops
Also, smooooch uses the vocals of stealth in DDR Supernova 2
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Originally Posted by Jops View Post
Try to listen on both songs and you'll see for yourself.
Similarity with Stealth (by Daisuke Asakura)??? No way.

But if it is true, then I have to hear it for myself.

EDIT:
Now I hear it.
YouTube - stealth - Daisuke Asakura
The 'something-something to the sky part'. And boy I thought that stealth had no vocals whenever I play SN2 arcade.
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Old 05-15-2009, 11:51 AM   #647
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Originally Posted by Jops View Post
The Background Video of Saber Wing tells a story about a pilot who dreams that he fought in his Saber Wing spacecraft and suddenly awake when he failed.

The story continues on the Background Video of Saber Wing (Akira Ishihara Headshot Mix). It is about what happened after the pilotīs dream on Saber Wing Background Video.
He asked developers for a good shield, they realized his nightmare would became true and did this shield and some additional improvements to the spacecraft, then, he fought and succeed!
Doesn't the ship in the video look like Vic Viper from Gradius? And the things that rotate around it look like OPTIONS?
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Old 05-16-2009, 10:32 AM   #648
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I guess Saber Wing has nothing to do with Vic Viper.

But they do look alike nonetheless.
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Old 05-22-2009, 09:25 AM   #649
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I just checked out that Smooch and Stealth thing, it's true, haha.
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Old 05-22-2009, 07:19 PM   #650
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^^^
Anyways, I know I asked this before but I never got a straight answer (of if I did, well......I kinda forgot about it). Anyways, here it goes:

Both Secrets (BM IIDX) and Gorgeous 2012 have one thing in common and I guess you all know what it is. Question is: Where did it originally come from???

*this happened when I passed-by the lyrics thread yesterday
TechPara//Secrets//Good-Cool f. ChiKo//IIDX Empress//English
The best answer I can give is that they're probably generic samples. Most of the old Bemani lyrics were cheap, generic samples. Put Your Faith In Me's lyrics are in heaps of other things, but the ones off the top of my head are Bust A Groove (which everyone knows already, I'm sure) and one of the Kaido Battle games. Think Ya Better D's lyrics pop up fairly regularly, too, and Celebrate Nite's and Keep On Movin's do occasionally, but I can't remember where. I don't think Naoki hired any vocalists until Paula Terry and Thomas Howard, and DMX falls somewhere in the middle. A few had in-house voice samples used as well, but those are obvious because they're all self-referencial and say "DDR" or "Dance Dance Revolution" or "beatmania" or whatever.

Similarly many of the samples are generic and pop up time and time again. Afronova's "lyrics" appear in many songs, Bemani or not. Off the top of my head I can only think of Cries in the Wilderness and Debty Daddy. It's clear that there's a lot more samples that AREN'T being used. "1-2-3-4-5-6-DO IT" is another generic non-Bemani sample. A few others sneak up regularly - Slake's reappear occasionally (compare the end of Caldera to the 'main' notes in Mars War 3), there's the really REALLY long "yeah" song which appears in the background of Wild Rush, Paranoia Survivor/Max, and several other songs. I even have a Yamaha keyboard that makes several of the sound effects from Paranoia (it has the WHOOP one but not the TSCHROWWW one).

Um...to throw out some other tidbits:

* The words at the start of the Gradiusic Cyber AMD G5 Mix (in DDR 3rd) are "I am just a small part of the Empire of Bacterion", which was said by Gofer (the bad guy) at the end of Gradius II right before he blows up (which he does if you shoot him or not).
* On the topic of Gradiusic Cyber in DDR 3rd - the Another/Difficult steps on double at the end. Why are they harder than SSR/Expert's steps?
* Gentle Stresss AMD Sexual Mix, at some point, changed to Gentle Stress AMD Sensual Mix. And AMD, I imagine, is short for "Arcade Music Division" (like GMD is Games Music Division - maybe they realised it didn't make sense).
* g.m.d. = s.d.z. remixed, of course. But the samples in g.m.d. are in much higher quality. Kind of interesting.
* similarly, Second Style (the song in 2nd Style) = IIDX (the song in 5th Style), of course, I'm stating the obvious. But there's some lyrics in IIDX that are not in Second Style (eg "Don't get bitchslapped"). I wonder if there's more unused lyrics lying around somewhere?
* Salamander beat crush mix contains a very, very small portion of the tune "Starfield" (from Salamander/Life Force).
* Morning Music (in Keyboard Mania) is a cover of a tune of the same name that was used when "warming up" (literally) arcade games using Konami's "Bubble System" hardware. The video for the song shows one such game, Gradius (another example is TwinBee). The countdown is shorter than the song so on the real thing, you can't hear the whole song.
* EE-AL-K is a remix of the various tunes from the arcade (not NES/FC) version of Yie Ar Kung Fu. The song name is just a translation quirk. The video is a fair representation of the game too, complete with the arrow underneath the player showing which direction the joystick is pointing in (this isn't in the XBL version, is it? I can't remember...)
* Vitalize's KM3 clip is different to its original GFDM clip. As of Masterpiece Gold, Konami have been lazy and used the KM3 clip.
* I couldn't help but notice that both Fireball and Children's Sketchbook (in GF6DM5) are Keyboard-heavy songs, implying Konami made them with intent to have them in KM4. Obviously they didn't by the next version, y'know, with Under Control and Model DD2 being completely un-keyboardy. It'll be interesting to see how it sounds if Fireball ever gets put in IIDX CS...although I assume TP2 is next.
* People mentioned earlier Sana and LED and so on are credited in MGS2 - there's also dog tags with their names on them, but I'm pretty sure they're on Extreme
difficulty.
* Gradius III had music composed by Mutsuhiko Izumi, of course...but strangely, the high score chart has a M.I on it, who is a woman...
* There is a very strange remix of Stomp To My Beat in Cho Aniki Seinaru Protein Densetsu on level 5 or so.
* For some reason, in DDR Best Hits on PSX, Boom Boom Dollar's banner says "KING KONG & D. JANGLE GIRLS", whereas 2nd ReMIX didn't, and all of the arcade versions I checked didn't. Strangely this typo was common on many DDR sites in the day.
* Some people might remember one of the animations in 4th MIX, later re-used in EX's videos, was of some kids holding up a giant sausage dog with the words "THE FLYING DOG" on it. Only it actually says "THE FIYING DOG"...
* Similarly, in GFDM, the BGA for I'm Gonna Get You! has the faintly visible word "warking" in Comic Sans MS. It's meant to be "working".
* On the title movie in DDR 3rd it flashed up for a split second the words "you can play Let's enjyoi" (sic). On DDR 4th, Devil Zukin was visible in the bottom right corner for one or two frames...that's fairly well known though.
* Drummania 1st MIX had a fixation with the Symbol font. Many English phrases and things were typed in Symbol, but they were usually "Are you READY?". Look At Me had "You can Make it" in Symbol near the end of the song.
* Drummania 1st and 2nd MIX had a different animation format to GF's. As of GF4DM3 (I think) they became standardised - this meant both games simplified a bit; both games had some very lame 3D effects before (DM = Onion Man had a giant 3D ball which was rendered as a sprite later on, GF = Shake It Up and Happy Man, noticably).
* DM2's Stop Spinning Me In Circles BGA was slightly different - when the teeth ate the croissant (!), the words "WHAT YOU WANT?" were displayed above. In Impact font, I think.
* Day Dream's clip changed completely between its first appearance in GF4DM3, being removed (I forget the version), and being readded in GF8DM7. It went from a surreal, crazy clip with table tennis players, sheep, a floating head or two, a castle and a giant upside-down foot, to...boring faces. It changed in earlier versions too as it was originally for credits...I may as well make this a separate point...
* The concept of Extra Stage was first introduced in another game, Crime Fighters. At the end of the game, after the credits/ending, you got to fight all the bosses at once. Just for fun. It was meant to be better than getting game over, see. They even called it "Extra Stage". Guitar Freaks (1st MIX) first re-introduced this with Lucky?Staff. Except it was possible, even if rediculously hard compared to every other song (and in the US/EU versions, you had to get 80% to pass and couldn't fail mid-song, so you got all of it anyway!). It stayed possible from then on...but then with GF4DM3, Konami decided they hated you and went back to roots and added the first Encore Stage, Day Dream. Again, it was meant to be impossible. It seems they created by accident something people enjoyed, so the concept stayed and mutated into what it is today. I'm not counting the fact CS GF1 and GF2 had extra Extra Stages for the CS staff - they weren't meant to be hard.
* I'm sure nobody cares but I seem to remember the old GF1st or GF2nd site claimed the cabinet could "bring in a crow". An interesting typo, it certainly never attracted one single crow for me.
* In Theme of Denjin-J, Denjin and the little red dudes do the same "dance" that Uncle Jam does to Jam Jam Reggae (and all other reggae songs) in beatmania. Also at some points the J on his chest is backwards.
* Probably worth mentioning quickly Denjin seems to be based on Denjin Zaboga, an old Japanese serial about...well, the usual thing. Crime fighter with crime fighting robot that transforms into a bike he can ride, that sort of thing. And "Jaeger" is German for "hunter" if I remember right (compare to MGS: Frank Jaeger, Naomi Hunter - and no, it's not a MGS reference, it's a fairly prominent German word that you'd find without looking for German words in particular).
* Some hidden animations for Mikeneko Rock include the words "TORTE", "PARFAIT" and "NAUGHTY CAT". I'm confused as to which one's Parfait and which one's Torte, though.
* Rockin' Paradise was called Rocki'n Paradise in GF7DM6.
* DM7GF8 had dummy banners for several songs not in the game, including the Power-Up songs, Daikenkai and Save A Little Something (which didn't appear until DM9GF10!). Tsuminagara...tokanojohaifu has a different name/banner too - I believe it says "hakaishini, tokanojohaifu". They're used as placeholders for the other dummy songs (which only have small song carousel banners).
* Anyone ever notice how similar Too Late Too is to Pure?
* Or how similar Sudeki Na Ame Agari (is that the right name?) from GF7DM6 is to Brand New Lady? I seem to remember the drum chart was almost identical too...
* I didn't see this mentioned elsewhere but some will know it: both Mr Machine and Model DD4 are from Speed King, which was a spin-off racing game of Snatcher, sort of like a lame Wipeout. There's a PSX version that goes cheap on eBay, but both Mr Machine and Model DD4 are 99% identical to the originals. There's videos on Nico Nico (but I can't get there at the mo to link, so...)
* Many of the 5-key revivals on CS IIDXes have completely different, or majorly different, charts to the 5-key versions - not just one key over here and there. Mnemoniq, Caldera and What's Next, definitely - Mnemoniq has mostly background instruments even on double on 5-key, Caldera has far less scratches, and What's Next has large gaps and then massive spams of notes. Super Highway and Attack The Music, I think they're basically the same.
* I've never figured this out myself - but at some point, Ska a gogo gained an extra two beats, then lost them again. The version in DDR and the version in beatmania 5-key are the "short" versions...if an extra two seconds counts as "long"...
* on beatmania THE FINAL I've noticed Jet World Another doesn't come up until final stage, even if you're on ALL MUSIC mode. Until then, Hard is the highest difficulty. It's the only song I've noticed it on though.
* DDR 4th MIX CS had graphics for DATA BANK in it, even though DATA BANK was only in EXTRA MIX and 5th MIX. It also had the code for the 'shiny' menu selector. I'm pretty sure there's an Action Replay code to activate that in my old DDR FAQ if you're interested.
* DDR 3rd MIX CS, and probably others, still seem to have code for the test menu in them. If you view your PSX's memory (that's right, it actually loads it into memory for no reason!) you'll find text strings for stuff like LAMP CHECK in it. If you haven't figured by now, what with the leaving data for songs not in games for 2 subsequent versions and other hidden features and all, Konami are extremely lazy with code.
* DDRMAX CS had a nice bug where, if I remember right, if you loaded two doubles edits, the second one and all doubles edits after that would come up majorly corrupted...as in with 8 arrows at once, 5 freezes at once, that sort of thing. It's actually hilarious, it's worth trying out. No permanent damage.
* Several Bemani games unlock hidden songs if you put them on event mode. GM7DM6 unlocks Concertino in Blue, etc in Event Mode. DanceManiaX unlocks the Drop Out/Jet World/Dead End thingy in Event Mode (I somehow got my arcade to leave it on event - it still took money to play, but you couldn't fail, haha). Last I checked, putting GF10DM9 on Event did NOT unlock Timepiece, and does NOT unlock even so much as On The Break on DDRX.
* Dennis Gunn is on YouTube: YouTube - dennisgunn's Channel - this is awesome, I can't understand why he's got so few views!
* If you ever get bored, count how many Reo Nagumo songs end with explosions. When you're done, look at the list of songs that don't have explosions, then load up the respective game they're from, play to the end and check if there's a "hidden" explosion at the end (as in they're covered up or not played - I think LINN1999 has one that isn't played). I'm pretty sure you could count the number of songs with no explosions at all on one hand.
* Speaking of LINN1999, it has very strange animations. I suppose the first part is meant to be fake Super Mario Bros, but the second part is a bit odder...the graphics style is reminiscent of Thexder's though. If somebody can better me on that, I'd like to know!
* Yes, Gradius Full Speed on IIDX has random Gradius sounds at the end when you scratch - people tell me this constantly like it's some amazing fact - but only on single. On double, it doesn't.
* Correct me if I'm wrong, but the lyrics for Sana mollette ne ente, I was told once upon a time, are about beatmania. Specifically, a girl whose boyfriend plays too much beatmania. I can say that the only English words I can make out are "hidden mode", "hi speed" and...I think there's one more. The original Gottamix 2 clip kinda illustrates this (and has lyrics visible).
* COREDESAT's tiny animation goes through all the 5-key beatmanias, a-la GOLD RUSH.
* Someone mentioned beatmania III is the only game to advise you of the note count - DM2 tells you too, I think. It definitely tells you how many kicks there are (no autobass back then, hooray!).

Does anyone know why IIDX has handles on the front of the machine? Are they for staff to move the cabinet or something? Or in case the bass launches you, so you can hold on for dear life?

Sorry about the length of my post...I hope it's all relevant.
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Old 05-22-2009, 08:07 PM   #651
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Huh? Konami fixed VITALIZE clip for MASTERPIECE GOLD, AFAIK. It's much clearer than in KBM or in GF5DM4 IIRC.
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Old 05-23-2009, 06:51 AM   #652
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If you look closely at the IIDX 5th Style Title Screen during the part where the background changes, aside from those Dj'ing thingies and the IIDX controller, there's a part wherein you'll see Mr. T's mustache.
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Old 05-24-2009, 08:32 PM   #653
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A remix of Brilliant 2U is on the PSP game Parodius Portable when playing the first level of Jikkyou Oshaberi Parodius: ~Forever with Me~
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Old 05-25-2009, 09:01 PM   #654
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NO+CHIN has a song in pop'n 11
Also, half of the light thing next to the difficulty number is filled when against a rival so the top is the player, the bottom is the rival.
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Old 05-26-2009, 10:01 AM   #655
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@gurtygurt

That's a TON lot of stuff you've posted there. Still quite interesting for me (though it may take time for me to actually read everything)

Anyways, thanks for sharing what you know. It's most greatly appreciated
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Old 05-26-2009, 12:35 PM   #656
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Huh? Konami fixed VITALIZE clip for MASTERPIECE GOLD, AFAIK. It's much clearer than in KBM or in GF5DM4 IIRC.
It's the same one or heavily based on the same one as KM2 though. The original GFDM one was fairly different. It was still roughly the same but simplified for the graphics engine, I guess. I would have said the original GFDM one is clearer myself, but I suppose it's a matter of taste. FWIW only bits of the lyrics were shown in the original video (eg in the "in the back of your mind you smile" bit to the chorus, it just showed a VITALIZE comic strip scrolling down).

They also changed Shiritori's clip, I forgot to say. I assume it's the KM1 clip at higher res that's shown, but the original one was just...very pastelly and...occasionally you could make out an outline of usao-kun or something in white on the pastel colors. I think they changed that in V, but I don't remember when they re-added Shiritori.

Oh, and LUCKY?STAFF's clip is quite different to the original one. It was originally mostly a credit roll, as I said (and like DAY DREAM), but it was quite a clever one, showing the staff on a stage in a band and stuff like that. Most of these graphics were replaced with a generic GF cabinet kind of spinning on a purple and yellow starfield. I think some of the other animations were removed too - without the clips here to check and dinner burning while I type, I can only tell you if I were to check, I'd be checking near the end where they show one of Konami's buildings with strange sky effects. Oh, and KING G had a credit roll too, but it was only slightly altered I think.

And in DAY DREAM's original clip, they misspelt Jimmy Weckl as "Jimmy Weekl".

Quote:
Originally Posted by Blackraven View Post
@gurtygurt

That's a TON lot of stuff you've posted there. Still quite interesting for me (though it may take time for me to actually read everything)

Anyways, thanks for sharing what you know. It's most greatly appreciated
All good, I could probably think of other stuff too but I got other stuff on my mind at the mo, no time for a game of anything even :P

EDIT: And for the sake of completeless, because nobody's mentioned it on this thread it seems...Make A Jam!'s steps are made up of the Konami Code, the music is pretty much nothing more than a remix of Konami's jingle at the time (which they only used for about 2 years, and is only in a handful of English games since they didn't do much in that period), and the background is a fairly well hidden Konami logo.

And the steps for Polyrhythm on Beginner consist only of left/right/jump. Sort of like Mickey Mouse March's in Disney's Rave, actually.

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Old 05-26-2009, 09:52 PM   #657
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Quote:
Originally Posted by gurtygurt
All good, I could probably think of other stuff too but I got other stuff on my mind at the mo, no time for a game of anything even :P
Hehe....and it still looks like you have really a lot to share.

Quote:
And the steps for Polyrhythm on Beginner consist only of left/right/jump. Sort of like Mickey Mouse March's in Disney's Rave, actually.
That's interesting....

However, even something more interesting (and slightly related) is what I've seen in Chaos beginner. In fact, there is a youtube video about it (I'll post it later since our school internet blocks youtube sites). Anyways, that is the thing.

It had no steps!!!!

At first I thought that it was an edit (as with step edit function feature, it is possible to have no steps at all).....then some other forumers here told me that it was because a certain modifier was activated ('CUT' I think) which removed basically everything......

Unbelievable
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Old 05-26-2009, 11:06 PM   #658
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Quote:
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EDIT: And for the sake of completeless, because nobody's mentioned it on this thread it seems...Make A Jam!'s steps are made up of the Konami Code, the music is pretty much nothing more than a remix of Konami's jingle at the time (which they only used for about 2 years, and is only in a handful of English games since they didn't do much in that period), and the background is a fairly well hidden Konami logo.
Oh shit, I never noticed any of that. I know which jingle you're talking about, and yeah.

edit: this is the jingle

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Old 05-27-2009, 04:03 AM   #659
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Yeah, it's Chaos Beginner on Cut. I got bored once and messed with people's heads by barhugging it on 8x, and stood poised for the first 30 seconds like I was about to get arrowed to death, then let go, walked off, came back at the end and did it again, but nobody was thick enough to fall for it twice. And you automatically get a D for it (same if you do an edit with no arrows).

Another one: One of the Bishi Bashi Special games (not sure which - there's only one PAL version, but there's three Japanese versions) has both a DDR minigame based on 2nd MIX, and a Guitar Freaks minigame where the characters play a broom and a mop. Can't remember what the music was in the DDR minigame because somebody nicked my copy, but I remember it was interesting/significant, like a remix of the title music or something. It had different arrows, too (solid blue/red arrows, sort of like an early rainbow/note mode). It's worth pointing out too that there WAS a Bishi Bashi arcade game with DDR-style pads...

Someone was talking about minigames in various DDRs earlier...DDR 2nd ReMIX had one too: The end credits music, "Love is the Power", had arrows. It wasn't particularly interesting though.

There's a few hidden announcer samples in both DDR and GFDM - in DDR there's "d-d-d-d-dance! Ko-Ko-Ko-Konami!" amongst others...can't remember GFDM's. It's possible some of these were used on the OST's nonstop tracks because there are some very weird non-game announcer quotes on them, such as "Go back to your mother! You're busted!"

I forgot to mention regarding Gradiusic Cyber AMD G5 Mix the other day - right at the start there's a Gradius III extra life sound (similar to the Gradius start sound). And on a Gradius note - Gradiusic Cyber's IIDX clip shows various things from Gradius II - obviously the Vic Viper and Moai, but also some basic enemies, a core ship, level 1 and its fire snakes, and the last level (mechanical zone, ending with the biological stuff, and the very last thing shown is the Vic Viper flying at Gofer (the bad guy) himself.

EDIT: Another thing nobody else mentioned...okay, so Dance Dance Revolution/Challenge's steps are made up of 'classic' DDR songs' charts, right? But it's not the first: Paranoia's charts are made up of mostly 1st MIX's charts, Paranoia Max's of 2nd MIX's, Paranoia Rebirth of 3rd's, and...maybe Paranoia Evolution's are made up of Solo Bass Mix's, I've never checked, but it'd be consistent considering it was made at the rough same time as DDR3rd. After that though, Konami stopped this habit. Off the top of my head I can only tell you the R-D-L-D-R patterns in Paranoia are from Strictly Business, that some of Dub-I-Dub's jumping is in Paranoia Max, and I think Get Up And Dance is in Rebirth...which is interesting considering the BPM difference.

Last edited by gurtygurt : 05-27-2009 at 04:17 AM.
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Old 05-27-2009, 06:07 PM   #660
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I guess that sanodg is the, "Producer/Director of "KORG DS-10".
sanodg on MySpace Music - Free Streaming MP3s, Pictures & Music Downloads

also make a jam konami references are blowing my mind holy shit.
that's fucking eerie

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