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Originally Posted by VeliusIIDX "I think JSB can be the biggest asshole... in the world"
hahahaha. AIJ has changed quite a bit since you got banned. Now it's filled with teenagers who are gay for each other and jack off to stupid ITG customs and "chill" threads. Nobody there gives a damn about DDR anymore except a handful of people. |
wow sounds like a place id really like to start hanging out again look for me on the forums soon bro!
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Originally Posted by ranatalus yeah this is kind of a problem
i am curious if you still play at all JSB (i'm also curious if you ever heard anything about DTX/M.O.V.E. falling apart since i never did lol) |
two good questions
1. i dont really play at all no. once in a blue moon i'll try to but it wont work out well and i basically wont have any of the setup im used to having. i was very particular about conditions when i played. i wanted to wear specific kinds of clothes, i absolutely NEEDED specific shoes, etc. i had to have multiple shirts because i hate the feeling of a wet shirt. i was a real primadonna so basically only a lunatic would just happen to have this shit with him any random day so whenever i end up seeing a ddr machine i either dont even try playing or i might play one game and feel filthy afterwards. also i feel like a real lame idiot because im not good at all
2. i could write a book on dtx/MOVE (or at least a pretty big post) im not sure if that is the kind of response you would be looking for however
it would be a lie to say i didn't hear anything although the phrasing there is questionable. ultimately the failure of dtx was my fault. i simply didn't see a place we could take the project; the prospects looked bad in all directions. its been quite a while and im not sure what is and isnt kosher to say but what i can tell you is that a major factor in the soft-death of the project was that it was expressed to us that konami wasn't interested in seeing our product HIT THE STREETS. in all honesty this was always a possibility we considered in the back of our minds, but when thrown up against the avalanche of other issues we were having, it was hard to see a really great future for the product. it also did seem that dancing games had hit the apex, so the viability of a franchise was questionable
basically this is all dancing around the point. it was theoretically possible to finish the game on a real shoestring budget (and in fact we were personally financing certain elements of production, with plans to do so until the software was "finished" [pre-hardware]) but it became practically difficult very fast. and it was not going to be possible to get money from outside sources for a variety of reasons, but the biggest two being the konami legal threat and the absolute organizational disaster of the MOVE project (we basically had a bunch of content, made under weird verbal agreements that changed from person to person, made between adults in california, minors in arizona, part time models in japan, with no legal consideration given in half the cases, etc etc). nobody would invest in the project, and nobody in the project had the combination of resources and devotion necessary to make the big leap. I WASNT WILLLING TO PUT MY DDR FORTUNE ON THE LINE although i was prepared to potentially sacrifice my ddr machine in the name of progress
anyway while i think there are a lot of interesting things that happened with that project worth discussing/thinking about just for the sake of thinking, i wouldnt want anybody to think i was trying to suggest it wasn't my fault. perhaps....teenagers shouldn't adopt management of software development projects...
for a year or so after MOVE i would have argued till i died that nobody could have saved the project but ive since revised my opinion and i think that in far more capable hands than ours, it might have survived. the quasi-existence of ITG as a pump it up sidebrand proves that the resources we had could have been applied to something with a possible market (although there haven't been any sequels to that, have there?)
anyway id love to get dtx/move people together to talk about this stuff because honestly that project was one of the most beneficial things ive ever personally been involved with and i owe a lot of people a great deal of gratitude about it
oh and my final answer is that MOVE isnt dead its just hibernating waiting for konamis music game patents to expire.
we're coming in 2023 so get ready
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Originally Posted by Blackraven Ey sir jsbee (jsb)
If I may ask (and I've heard rumors and hearsay about it in the past few months): Were you the one who taught Jim Carrey how to play the game?
or was it someone else? |
it was somebody else, a pal of mine who is credited in the film so you might as well watch it again. i was involved in the production however my contact with jim carrey wasn't anything out of the ordinary. he was already a more-than-capable ddr'er by the time we met
sorry to disappoint but please feel free to contribute to jsb/jim carrey slash fiction threads at any time in the future
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Originally Posted by richard2o9 I though the only AAA aaron faked was max 300 heavy, but he later admitted it. He eventually did AAA max 300 heavy. |
wow i take back everything bad i ever said about him.
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Originally Posted by GOD GODDY Guys I think jsbee left. =( |
nah man ive just been super busy. when i first came back to bs i was going on it like every day multiple times but that got old fast because honestly the forum is kind of slow moving that fb has some real shitty posters
anyway good news everybody i wont be spending another semester in berkeley because this f i got last semester ended up being an error (i knew it!) and so now i have everything i need to graduate pretty much