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Originally Posted by Novasonic of /flex [...] and this has all the main points they introduced. Super combos, |
Totally and absolutely false. These kind of moves were featured first in Art of Fighting and Fatal Fury (the "Desperation Moves"). The original idea is SNK's, not Capcom's.
Also, Teenage Mutant Ninja Turtles Tournament Fighters featured a bar to execute Special Moves way before SSF2T did.
And these are my chosen ones
-In 2D, I consider a tie between Samurai Shodown and Guilty Gear X (no, not XX). SS was the first 2D fighter that featured weapons and a gameplay based more in strategy and slow-paced planning than combos and totally offensive play, and it's also one of the most brilliantly designed (characters, moves, backgrounds, overall enviroments) 2D game sagas so far.
Guilty Gear X practically re-boosted the genre when no one was even trying to make innovations. It took all the crazy ideas from the original GG for PSOne, improved them and added hires graphics and a variety (gameplay-wise) not seen in a long time. Probably it wasn't the most balanced fighter ever, but the sequels fixed that.
-In 3D, I choose Virtua Fighter and the Justice Gakuen games. Virtua Fighter is the pinnacle of ALL the 3D games, it's a game with very simple controls but a very deep gameplay. Mastering 1 character is hard enough to keep you busy. So far, the most realistic 3D fighter.
The Justice Gakuen games (AKA Rival Schools and Project Justice) are still the best special moves-based 3D games so far (no KOF MI isn't half as good as these games). They're dynamic, intuitive and incredibly fun and spectacular. It also has a top-tier character design.