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Old 10-14-2008, 09:46 PM   #16
Eshmasesh
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Ha, you wish.
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when I say they all feel the same, I mean they all operate using the exact same system, everyone has the exact same progression. Even multiclassing is extremely rigid.

In my 3.5 campaigns all the players got together and discussed what sort of characters they were making, what type of character we'd probably need (healer/skillmonkey/blahblah), so we each had our role structure too. But each class usually had some amount of unique design behind it, while every class in 4.0 feels so vanilla and plays identically.

I like a lot of what they did with 4.0, but I think I'll wait until some supplement books come out before I try to switch off of 3.5.

edit: oh yeah, and screw the 4.0 alignments ~_~
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Old 10-16-2008, 05:24 PM   #17
helix eternal
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I got books from the library: player's handbook, dungeon master's guide, monster manual, and forgotten realm's campaign guide

I can see about getting a campaign written up and DM'ing it, although I've never done so before. It might take a while though, maybe a few weeks or so. If anyone wants to talk about it just talk to me on AIM, PM, or e-mail. I might be off the internet for about a week though.
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