Bemanistyle #1 In music game coverage - Dance Dance Revolution, Beatmania, IIDX, Popn Music Sponsored Banner Ad. Contact Keith or Djp to AdvertiseSponsored Advertisement

Go Back   Bemanistyle [dot] com Forums > Non-Bemani Topics > Other Gaming
Tags: , ,

Reply
 
Thread Tools

I'm makin' a 2-D fightn' game...
Old 08-28-2006, 07:34 PM   #1
Resonance|ESK
Ay Carumba!!!
 
Resonance|ESK's Avatar
 
Resonance|ESK is offline
Join Date: Jun 2006
Location: GA
Posts: 327
Marketplace Rating: 0
Send a message via PM  to Resonance|ESK
Luv teh XB but can't play online...
Default I'm makin' a 2-D fightn' game...

Hey there! I'm about to dive into the process of making a fighting game from almost absolute scratch but I need just a little help.

I know that I wanna use the M.U.G.E.N. engine (although I have NO proir experience using it at all.) because it seems good enough for the job. From what I hear it also does 2-D fighters the best.

That's about all I know at this point though... One of the main reasons I'm doing this is because I'm in an animation class and everyone in the class wants to make a shooter but they haven't a rats ass how to even begin creating a game... I on the other hand listen to the teacher (I'm even pretty good friends with him outside of school... good dude.) and I'm the only one who knows how a physics engine works for instance... Everyone else just kind of assumes games fall out of the damn sky. It's truly annoying to go to a class where you have a bunch of Unreal junkies (I love Unreal too but I'm not trying to base my game off the entire thing.) trying to combine everyone's ideas into one game which wouldn't work anyway considering nobody really seems to be in the mood to learn 3DStudio, Wings 3D, or even the Unreal Tounry engine. We've got all three installed on the computers at school.

So... I've pretty much said fuck it with all these little kids trying to make this game and I'm gonna go into game creation and animation myself. With minor help from some regional fighting game champ friends I have and some others.

I would make a 3D fighter but I think it might be better to start out with 2D so I can get the hang of ballencing chars and such. Besides, I'm nowhere where I need to be in 3DStudio or anything in order to make much of anything. I've played around with Poser, 3Ds, Wings, Maya, the Unreal engine, and some others but I kinda lack the time and computer power to really get good at any one in piticular. Poser is one that I really want to get to know though... but that won't help me make a 2D game.

Oh and for music... well I was thinking about using music from different people seeing as I can't work Fruty Loops for the life of me and then just giving a disclamer like SM does. That added to the fact that I have no plans of selling whatever I make keeps me in the safe right?

Anyway, I wanted to know if anyone had any advice or anything they could give me to help out with the creation of my game... I have some basic concepts down for some chars but nothing set in stone (not that any of that matters to any of you.) but I think that says a little about where I am in the process of this game.

I'm not asking for help in the actual creation of the game. That I want to do myself. What I am asking is if anyone knows anything about how to make a fighting game from scratch.

Thanks for your time.
__________________
  Reply With Quote

Old 08-29-2006, 05:05 PM   #2
Arimasen
//bemanistyle::[Regular]
 
Arimasen is offline
Join Date: Jul 2005
Donated: $5.73 ?
Posts: 1,155
Marketplace Rating: 0
Send a message via PM  to Arimasen
Default

Ive always wanted to see a fighting game featuring Pop'n Music characters. Since it's 2D, and all the sprites in Pop'n Music are animated already for the most part, you could probably do it.
  Reply With Quote

Old 08-30-2006, 03:23 PM   #3
DJLC
You know nothing...
 
DJLC's Avatar
 
DJLC is offline
Join Date: Jun 2006
Posts: 729
Marketplace Rating: 1
Send a message via PM  to DJLC
PhatBeazie
Default

Contact me on AIM and we will talk.
__________________
Formerly Playa129...

The screen wills spin and battle music will start to play. You and drunk friends will be forced to stand in a line rocking back and forth holding over sized swords. A group of retarded looking monsters will appear and you will take turns hitting each other. When it is all over you will get 648 Gil and a fire ring. Why the 12 foot tall monster with no hands had a fire ring that fits everyone from you to your grandma will still be mystery to man.
  Reply With Quote

Old 08-30-2006, 07:03 PM   #4
Resonance|ESK
Ay Carumba!!!
 
Resonance|ESK's Avatar
 
Resonance|ESK is offline
Join Date: Jun 2006
Location: GA
Posts: 327
Marketplace Rating: 0
Send a message via PM  to Resonance|ESK
Luv teh XB but can't play online...
Default

It's good to know someone here is nice enough to reply to my topic... I'd be more than happy to include Pop'n chars as soon as I know how to work with the engine.

I'll get in touch with you, playa. Thank you.
__________________
  Reply With Quote

Old 09-02-2006, 01:08 AM   #5
aamagic2
//bemanistyle::[User]
 
aamagic2 is offline
Join Date: Aug 2006
Posts: 5
Marketplace Rating: 0
Send a message via PM  to aamagic2
Default

Out of curiosity, how many buttons will the game use (street fighter=5, Guilty Gear=4, etc)?
Also, will the game contain super moves?
Do you want a story mode for the game as well?
What kind of setting are you looking for (space aged, renaissance, school fighting)?

I am asking these questions because I can probably help you in creating the idea and movelists for the characters. (Though I recommend not asking me to draw them, I'm not that good of an artist.) I consider myself to be somewhat good at creating character moves and stories and if you need any help I can bounce some ideas off of you and see if they stick (just watch out for the chewing gum, that sticks too ).

I am also asking those questions so that you might think of the layout of the game might be. More buttons doesn't mean better game (ex. Rise of the Robots VS Melty Blood).
  Reply With Quote

Old 09-02-2006, 11:59 AM   #6
DJLC
You know nothing...
 
DJLC's Avatar
 
DJLC is offline
Join Date: Jun 2006
Posts: 729
Marketplace Rating: 1
Send a message via PM  to DJLC
PhatBeazie
Default

Quote:
Originally Posted by aamagic2 View Post
Out of curiosity, how many buttons will the game use (street fighter=5, Guilty Gear=4, etc)?
Also, will the game contain super moves?
Do you want a story mode for the game as well?
What kind of setting are you looking for (space aged, renaissance, school fighting)?

I am asking these questions because I can probably help you in creating the idea and movelists for the characters. (Though I recommend not asking me to draw them, I'm not that good of an artist.) I consider myself to be somewhat good at creating character moves and stories and if you need any help I can bounce some ideas off of you and see if they stick (just watch out for the chewing gum, that sticks too ).

I am also asking those questions so that you might think of the layout of the game might be. More buttons doesn't mean better game (ex. Rise of the Robots VS Melty Blood).
Street Fighter uses 6 and Guilty Gear uses 5

Also, your never on AIM. Pick a time and well talk on AIM about this.
__________________
Formerly Playa129...

The screen wills spin and battle music will start to play. You and drunk friends will be forced to stand in a line rocking back and forth holding over sized swords. A group of retarded looking monsters will appear and you will take turns hitting each other. When it is all over you will get 648 Gil and a fire ring. Why the 12 foot tall monster with no hands had a fire ring that fits everyone from you to your grandma will still be mystery to man.
  Reply With Quote

Old 09-02-2006, 05:27 PM   #7
aamagic2
//bemanistyle::[User]
 
aamagic2 is offline
Join Date: Aug 2006
Posts: 5
Marketplace Rating: 0
Send a message via PM  to aamagic2
Default

woops sorry about that. I was writing this at 2-3 am in the morning (guess I was thinking of the guilty gear 5 when doing the street fighter and did one less for GG). Thanks for the correction.

Though if you do want my help, just tell me and I'll PM you some ideas (as well as some gameplay ideas too if you want).
  Reply With Quote
Reply



Go Back   Bemanistyle [dot] com Forums > Non-Bemani Topics > Other Gaming
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Sponsored Advertisement



All times are GMT -6. The time now is 08:46 AM.

vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0
| Home | Register | FAQ | Members List | Calendar | Today's Posts | Search | New Posts |