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Old 05-03-2009, 04:36 PM   #46
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Quote:
Originally Posted by helix eternal View Post
oh god Guardian Heroes HD

I would have a heart attack
I've heard great things about this game, not to mention it's made by Treasure, so I'm already interested. This is why I want the Wii to have Saturn games......or Sega to release a "Saturn Collection" or something. Only problem would be trying to figure out how to make the games work on new controllers since the Saturn had an extra row of 3 buttons (I could see it work on a GCN controller, w/ X, Y, & Z).

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Old 05-03-2009, 05:19 PM   #47
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Originally Posted by COLLISION View Post
How about Radiant Silvergun animated in a style that doesn't make the characters' cheekbones look mutated?
and with graphics that aren't ass 3D by today's standards
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Why not do a South Korean release instead. Japan is extremely xenophobic when it comes to video games. I bet Capcom had to tell the public that GTA is Scottish (or British for Stories games) and not American for it to sell. The South Koreans are much more open to American made games than the Japanese.
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Old 05-03-2009, 07:43 PM   #48
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This is why I want the Wii to have Saturn games.
You could store one at a time on the system memory, or spend half an hour waiting for it to boot off the SD card. I think they'd be better off on PSN/XBLA, personally.
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Old 05-03-2009, 08:55 PM   #49
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Quote:
Originally Posted by midnvlm_zealkism View Post
You could store one at a time on the system memory, or spend half an hour waiting for it to boot off the SD card. I think they'd be better off on PSN/XBLA, personally.
If I can download them, then I honestly don't care what system they appear on (though I'd have to buy a 360/PS3, but it'd convince me). I just want to play them w/o having to look for a Saturn & the actual copy of the game, some of which never got released here.
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Old 05-04-2009, 01:27 AM   #50
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Day of the Tentacle on wii.

holy shit brilliant. someone get on that.
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Old 05-04-2009, 05:46 AM   #51
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Hopefully we will. The new Indiana Jones game for the Wii is going to include the old '92 point-&-click game Indiana Jones and the Fate of Atlantis. Come on, LucasArts. Port more of your famous p-&-c games.
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Old 05-04-2009, 10:23 AM   #52
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Originally Posted by zonic505 View Post
Hopefully we will. The new Indiana Jones game for the Wii is going to include the old '92 point-&-click game Indiana Jones and the Fate of Atlantis. Come on, LucasArts. Port more of your famous p-&-c games.
This is the only reason why I'm getting it for the Wii instead of the PS2. Though if most people are really dying to play the old SCUMM games like Sam & Max or DotT, the Wii version of ScummVM is amazingly brilliant with the Wii Remote. It's one of the only reasons why I still use my Wii
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Old 05-04-2009, 11:35 AM   #53
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Quote:
Originally Posted by midnvlm_zealkism View Post
You could store one at a time on the system memory, or spend half an hour waiting for it to boot off the SD card. I think they'd be better off on PSN/XBLA, personally.
TBH, Nintendo wouldn't have to copy shit to main memory if they actually used the entire SD Card stack. I have a Class 6 card in my Wii - It far outruns the internal memory's read and write speeds. If Nintendo would put the 5 lines of code in there to read the speed of the SD card and decide where to launch the software from, let me tell you how much faster my life would be. In addition, SDHC support (fucking finally) so we can have 32+gb in there. There's no technical reason that large games cant be run on the Wii. Its actually a great emulator platform.
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Old 05-04-2009, 12:06 PM   #54
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Kokoro Scan.

RELATIONSHIPS AROUND THE NATION DESTROYED
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Old 05-04-2009, 02:56 PM   #55
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Holy crap, I completely forgot about that game.

That's the game that had the trailer w/ the bear riding a tricycle, getting away from a dog while a guy on a cloud shots lightning at them.

I wish Capcom would bring over the Mega Man Legend games over to PSP (or more likely PSN).
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Old 05-05-2009, 10:20 PM   #56
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Quote:
Originally Posted by dieKatze88 View Post
TBH, Nintendo wouldn't have to copy shit to main memory if they actually used the entire SD Card stack. I have a Class 6 card in my Wii - It far outruns the internal memory's read and write speeds. If Nintendo would put the 5 lines of code in there to read the speed of the SD card and decide where to launch the software from, let me tell you how much faster my life would be. In addition, SDHC support (fucking finally) so we can have 32+gb in there. There's no technical reason that large games cant be run on the Wii. Its actually a great emulator platform.
Well, right, I'm just talking in terms of the way it's currently run from an official standpoint. I'd loooove to see them just use the damn card slot exclusively rather than the current temp copy system, and based on the homebrew scene I think Nintendo could do it without any real trouble, but eh. They insist on taking the most circuitous route possible. :\
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Old 05-06-2009, 01:17 PM   #57
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Quote:
Originally Posted by midnvlm_zealkism View Post
Well, right, I'm just talking in terms of the way it's currently run from an official standpoint. I'd loooove to see them just use the damn card slot exclusively rather than the current temp copy system, and based on the homebrew scene I think Nintendo could do it without any real trouble, but eh. They insist on taking the most circuitous route possible. :\
which is why I try to avoid playing Nintendo games online.
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Old 05-12-2009, 06:14 PM   #58
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They should put every Cave game released to date (short of the ones on the Xbox 360) in a Wii collection.
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Old 05-12-2009, 07:58 PM   #59
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So, Nintendo. When can we see Mario Kart GP/2 & F-Zero AX on home consoles??
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