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Old 08-17-2006, 12:29 AM   #31
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Quote:
Originally Posted by rsr2
I played in a Pro-Tour tourny. It was a limited tourny i think where they give you cards to play with. $30 entry fee. I got my ass handed to me because the cards i had sucked badly. But i got to keep them
Prerelease tourneys are the same deal. Most of the time, you just play with cards that run good in draft formats, since you don't need to worry about the speediest setup ever. I had a R/W/Bu deck at the Guildpact prerelease that was an odd Gelectrode build. But thanks to all the stupid cheap blue spells, it was a deadly force. When it worked. I did better at Dissention with Bu/G and Bl/R, simply because I ran for consistancy and power over speed. Sealed tourneys are won by players who can make consistant decks out of cards that are crap in constructed. That 1/1 flying for two that no one considers in constructed can be deadly in limited, simply because it can often be pumped and it is more difficult to deal with.

(Oddly enough, this was proven by the mass usage of Seal of Fire, Bond of Agony, and stupid kill. I won more often by disabling weak opposition than by trying to outrun it, that's for sure.)

So, Brooding Saurian says Sky Swallower is now a playable card - hell, it makes Sky Swallower into a card you want to play. Discuss.
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Old 08-17-2006, 12:40 AM   #32
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Pirate, when you play this online magic thing do you only put cards in your deck that you actually have at home. I want to make a deck thats really strong but I also want to play against you and use only cards that I actually own.
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Old 08-17-2006, 12:51 AM   #33
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Oh and to whoever said buying boosters and selling them to make money, that is what I used to do. I would buy a booster for $3 and every pack I would have a card worth atleast $5. Usually I will get $12-$25 cards per booster and keep it if it is a good card to use or sell it if it doesnt go with any of my decks I already have. just look to add better cards and sell the rare ones that I dont like.
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Old 08-17-2006, 11:11 AM   #34
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I can do both.

I also like to build realistic (i.e. decks that I could buy online for a reasonable amount, usually around 50$ Canadian + lands) or I could make ultra uber expensive 500$ decks, but budget decks are more fun in my opinion, more like real life, in a way.

For example, my favorite deck right now is a Heartbeat of the spring deck. The whole deck doesn't cost much more than 50$ and it's REALLY good, though I don't actually have it in real life.

If you want, though, I can just use cards I have now, and play mono-blue or blue-black ninjas.

I think it also comes with an automatic draft maker, but I don't know how to use it.
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Old 08-17-2006, 12:36 PM   #35
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Heartbeat is inexpensive until you realize you might need four copies of three different dual lands.

That and most other archetype decks will stomp it before it gets set up and counter it's essential spells. I'd be siding Swift Silence and Commandeer against a deck like that, just to be stupid.

Husk is just as cheap, can run with a good mana build, and can be varied to your liking. I added Grave Pact to mine, and it makes people cry consistantly.
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Old 08-17-2006, 04:42 PM   #36
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Well, I have been using Apprentice to play around with different deck ideas, and when I find a cheap one I really like, I'll buy it. Oh, and by Husk do you mean Ghost Husk?

To be honest, I'm not really that good at MTG, I just like it.
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Old 08-17-2006, 05:28 PM   #37
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They reprinted Dark Ritual yes... but it's not standard Legal either way. The Dark Ritual from Cold Snap is basically the Ice Age picture. I doubt Cold Snap is a set that will routate Kamigawa out. Maybe a filler set like Portal. T1 tourneys that allow proxies are non sauntion tourneys.
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Old 08-25-2006, 11:34 AM   #38
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Hey pirate, I have Apprentice and a couple of decks that I made with it. PM sometime so we can play.
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Old 08-25-2006, 01:43 PM   #39
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i dont play it online but i used to play a blue/artifact deck with skullclamp and modular creatures

my friends hated me
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Old 08-25-2006, 03:35 PM   #40
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The deck I use is pretty much a garunteed win in five turns.
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Old 08-25-2006, 04:32 PM   #41
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Quote:
Originally Posted by Eight View Post
So, Brooding Saurian says Sky Swallower is now a playable card - hell, it makes Sky Swallower into a card you want to play. Discuss.
Nope. Too much mana. Eight mana to pull it off, and if you spread it out, you're gonna get hammered. If you play Saurian first, your opponent is likely to have a way to sac it before the end of the turn. If you play Sky Swallower first, your opponent will have a turn to bash you with everything you had.

Brand is a much easier combo with Sky Swallower, if you don't mind going out of standard.
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Old 08-25-2006, 11:01 PM   #42
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I've heard a lot about the Husk Deck. I know what Nantuko Husk does, and a few combos, but could someone post a basic form of the deck and some of the concepts for how to play it?
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Old 08-25-2006, 11:39 PM   #43
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Originally Posted by Pirate? View Post
I've heard a lot about the Husk Deck. I know what Nantuko Husk does, and a few combos, but could someone post a basic form of the deck and some of the concepts for how to play it?
Here's my current Husk deck. It is not very barebones, though, but you should get the idea. Lots of kill and some straight up rushing action. Anti-creature decks are prone to eat it alive, but it can (and has) outrun Gruul builds. And my version isn't done, nor is it even close to the best one out there. As vicious as it is, it might as well be 'casual' Husk compared to what other people produce.
Code:
Land (21)
8 - Swamp
12 - Forest
1 - Svogthos, the Restless Tomb
 
Creatures (15)
4 - Nantuko Husk
4 - Dryad Sophisticate
3 - Birds of Paradise
2 - Grave-Shell Scarab
1 - Gleancrawler
1 - Void Maw
 
Instants (12)
4 - Putrefy
4 - Scatter the Seeds
3 - Last Gasp
1 - Wildsize
 
Auras (6)
4 - Fists of Ironwood
2 - Moldervine Cloak
 
Enchantments (5)
3 - Grave Pact
2 - Golgari Germination
 
Artifacts (1)
1 - Sensei's Divining Top
Object is to make a Husk really big and trampling ASAP. You make tokens simply to sacrifice them to the Husk. You tend not to kill in one turn, but you often do a lot of damage to people who lack proper defenses. This *should* wreck heartbeat decks if you hold them off balance and get into position fast enough, and it should outpace other decks no problem if played correctly. As I said, creature kill eats this deck's face, and white has a nice advantage thanks to Pacifism/Faith's Fetters.

You side additional kill, some enchantment/artifact destruction, and mana acceleration as needed. Duals are recommended but usually not necessary. I've done fine without them.

If you need me to give some turn by turn/situational examples, feel free to ask. I've played at least two hundred single and multi-player games with this deck.
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Old 08-25-2006, 11:44 PM   #44
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woah, that husk deck is awesome

if i still played i would consider making one, it looks sweet

havent played since the end of the Mirrodin block D:
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Old 08-26-2006, 12:12 AM   #45
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Quote:
Originally Posted by Akkaraju View Post
woah, that husk deck is awesome

if i still played i would consider making one, it looks sweet

havent played since the end of the Mirrodin block D:

I would post all my 'working' decks, but none of the others are anywhere near archetype decks. Hell, one of my decks, the local legend "Ninja Vision", is a mildly successful mockery of archetype decks, seeing it is silly and has beaten almost every main deck type on at least one occasion.
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