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Old 07-22-2009, 10:37 PM   #31
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Originally Posted by dieKatze88 View Post
Ignorant?
Exactly. Note I don't read vampire fiction either, but it's a good comparison.
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Old 07-23-2009, 12:33 AM   #32
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That was a pretty dead on comparison.

If you want to fall in love with weeaboovampireshit again go see Let The Right One In.

Offtopic, but just saying. See it before the Hollywood remake comes out.

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Old 07-23-2009, 09:21 AM   #33
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Originally Posted by ACID HAUS View Post
That was a pretty dead on comparison.

If you want to fall in love with weeaboovampireshit again go see Let The Right One In.

Offtopic, but just saying. See it before the Hollywood remake comes out.
Or I could stay in my house and patiently wait for my arcade boards to show up.


Yeah my idea sounds slightly healthier for everyone around me.
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Old 07-23-2009, 09:38 AM   #34
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Old 07-23-2009, 10:35 AM   #35
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Kids these days and their "over-arching stories". Back in my day, a game's entire story was in the first two pages of the instruction manual. If you were lucky, there was an extra line or two of story during the game if it was an RPG. Back then, no one cared why Simon Belmont was hunting vampires with a whip; the important part was that Simon Belmont was hunting vampires with a whip. A kidnapped princess was all we needed to defeat Gannon or Bowser.

I played the Zelda series religiously until after the second time the N64 shat all over it, and never once felt the need to connect any of the games except when the designers specifically said they were connected. I assume the designers would know this the best, after all.
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Old 07-23-2009, 11:18 AM   #36
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Kids these days and their "over-arching stories". Back in my day, a game's entire story was in the first two pages of the instruction manual.
Yea that would be cool if you didn't have people like Valve, Insomniac, NaughtyDog and Bioware (or whoever) making amazing games with amazing stories. That was two decades ago, video games are a whole new monster. Metal Gear Solid is one of my favorite series of all time, and that is solely because of the characters and storyline and certainly not the gameplay. I'm not saying I demand an AMAZING story from every game I play. God forbid I ask for storylines in my music games. But you can't say we just don't need storylines in this day and age.
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Old 07-23-2009, 12:36 PM   #37
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There actually is a canon timeline established for the Castlevania series. Do I care? No. The games are awesome anyway.
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Old 07-23-2009, 02:21 PM   #38
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Yea that would be cool if you didn't have people like Valve, Insomniac, NaughtyDog and Bioware (or whoever) making amazing games with amazing stories. That was two decades ago, video games are a whole new monster. Metal Gear Solid is one of my favorite series of all time, and that is solely because of the characters and storyline and certainly not the gameplay. I'm not saying I demand an AMAZING story from every game I play. God forbid I ask for storylines in my music games. But you can't say we just don't need storylines in this day and age.
First of all, some of the most amazing games in the history of man kind, have no overarching story. None that is really important. the fact is, gameplay is the part that really matters. If Final Fantasy 7 controlled anything like Final Fantasy 1, nobody would play it. Story be damned.

And yeah, Valve makes amazing games, but hands down, their best work is Team Fortress 2, which has a story thinner than Super Mario Brothers.

Storyline has its place, The Legend of Zelda wasn't designed with an overarching story. Hence, there ISN'T ONE. GO FIGURE.
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Old 07-23-2009, 02:35 PM   #39
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There actually is a canon timeline established for the Castlevania series. Do I care? No. The games are awesome anyway.
It does now, but at one point, it didn't. The games from that time are no less fun than the games from the current, story bloated time.
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Old 07-23-2009, 04:21 PM   #40
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It does now, but at one point, it didn't. The games from that time are no less fun than the games from the current, story bloated time.
It has since the 2nd game for NES, actually.
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Old 07-24-2009, 11:34 AM   #41
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First of all, some of the most amazing games in the history of man kind, have no overarching story. None that is really important. the fact is, gameplay is the part that really matters.
You're using the word, "fact" wrong. I'm glad that you have an opinion but it's just not true that story doesn't matter. Some of MY favorite games are story driven games.

As I said, Metal Gear Solid is probably my favorite single player game franchise ever and I have problems with the gameplay. It's just wrong to say it doesn't matter because people care about it.

And what do you say to my friend who's favorite game in Half Life 2? That he's wrong? It's his opinion, he's right, you're right. That's a fact.

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Old 07-24-2009, 12:32 PM   #42
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You're missing the point entirely. GOOD story-driven games are the exception. The amount of games with good game play outnumber those driven by story, plain and simple.
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Old 07-24-2009, 03:26 PM   #43
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Old 07-24-2009, 04:03 PM   #44
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And yeah, Valve makes amazing games, but hands down, their best work is Team Fortress 2, which has a story thinner than Super Mario Brothers.
Absolutely untrue. I'll agree that TF2 is a great game and they made tons of great decisions with it but the only thing that makes TF2 stick out from any other multiplayer shooter is balanced diversity. They managed to make 9 different characters that balance out very well. But I believe there are two titles that come before TF2 in Valve's greatest works: Portal and Half-Life 2.

Portal, despite being an incredibly short game, manages to make physics-based puzzles seem interesting despite how stale other games have made them. On top of that, the writing is brilliant. So yeah, it's short and maybe even a little easy, but it's entertaining to the very end. And to create such an engaging single-player experience is infinitely harder than creating an engaging multiplayer experience. Just look at Counter-Strike. The game has the depth of a piece of paper yet hundreds of thousands of people still play it every day.

The same reasoning applies for Half-Life 2. 6 years after the original was released, after numerous delays, Valve released a piece of software that absolutely lived up to every expectation of the fans. It delivered an ominous atmosphere of oppression, while introducing innovative gameplay mechanics to the FPS genre. It doesn't even have the greatest of stories, but the level design and diversity makes HL2 one of the best first person shooters ever made.

I tend to think that games with engaging stories are the ones that leave the longest lasting impression. LucasArts' point and click adventures are still some of the best games ever created, yet they lack significant variation in gameplay. The reason that they stick out is due to witty dialogue, well-developed characters and a great story. You're welcome to disagree with everything I've said here but please, dear god, stop presenting your fanboyish opinions as fact.
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Old 07-24-2009, 05:40 PM   #45
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Absolutely untrue. I'll agree that TF2 is a great game and they made tons of great decisions with it but the only thing that makes TF2 stick out from any other multiplayer shooter is balanced diversity. They managed to make 9 different characters that balance out very well. But I believe there are two titles that come before TF2 in Valve's greatest works: Portal and Half-Life 2.

Portal, despite being an incredibly short game, manages to make physics-based puzzles seem interesting despite how stale other games have made them. On top of that, the writing is brilliant. So yeah, it's short and maybe even a little easy, but it's entertaining to the very end. And to create such an engaging single-player experience is infinitely harder than creating an engaging multiplayer experience. Just look at Counter-Strike. The game has the depth of a piece of paper yet hundreds of thousands of people still play it every day.

The same reasoning applies for Half-Life 2. 6 years after the original was released, after numerous delays, Valve released a piece of software that absolutely lived up to every expectation of the fans. It delivered an ominous atmosphere of oppression, while introducing innovative gameplay mechanics to the FPS genre. It doesn't even have the greatest of stories, but the level design and diversity makes HL2 one of the best first person shooters ever made.

I tend to think that games with engaging stories are the ones that leave the longest lasting impression. LucasArts' point and click adventures are still some of the best games ever created, yet they lack significant variation in gameplay. The reason that they stick out is due to witty dialogue, well-developed characters and a great story. You're welcome to disagree with everything I've said here but please, dear god, stop presenting your fanboyish opinions as fact.
So the gameplay makes it stick out. I think that was my point.

If creating an engaging single player experience is so hard, why is it that most important FPSes in history have done it on a single player campaign with minimal story? Or even a story based game, I can't think of a single person who actually used the multiplayer features in Final Fantasy 6.

I don't know. Half Life 2's level design is pretty good, but it's just like HL1 in some aspects. Oh look, incredibly slow moving elevator. I'll bet anything something's going to show up and try to chew my brains out while I wait for it. Oh look! another physics puzzle. You know what, I'll give you credit on Portal, at least it made Physics puzzles entertaining.

Sometimes a lack of variation is what makes a game great. Tetris wouldn't be popular if it wasn't repetitive, same goes for, oh, every puzzle game ever. Panel de Pon wouldn't have fan circles, Nintendo wouldn't re-release Dr. Mario every year, and nobody would organize bricks of 4 squares in a 10x20 container if it wasn't for the fact that these games NEVER CHANGE.

I'm arguing that good gameplay makes the game, I'm not arguing that story doesn't make it better. However, Given a game praised for its story (Like, Fallout 3) versus a game praised for rock solid gameplay (like, Doom) I'm going to look at the bigger picture here. Fallout 3 has a good story, And thankfully, it has good gameplay to fill in all the bits in between it. But what if it didn't? Good story doesn't mean shit if you don't have a solid gameplay experience to build it on.
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