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Samurai Shodown Anthology announced
Old 02-26-2008, 12:18 AM   #1
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Default Samurai Shodown Anthology announced

Samurai Shodown VI finally playable on U.S. consoles by way of anthology. Destructoid offers reviews, previews, trailers, cheats, and more.

All the 2D games, including Tenkaichi Kenkakuden, all on what is supposedly a single disc. Hopefully this will be better executed than Metal Slug Anthology.
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Old 02-26-2008, 12:33 AM   #2
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Waiting for the PSP version :3
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Old 02-26-2008, 11:00 AM   #3
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What was wrong with Metal Slug Anthology? I played it on the PS2 and loved it
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Old 02-26-2008, 12:45 PM   #4
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I even played the Wii version of MS Anthology and loved it.


Anyway, I thought this was actually announced a long time ago but it was never given any sort of release date, just the intention of US release. Good to see it's official now though.
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Old 02-26-2008, 01:34 PM   #5
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Call me a purist, but I just hated how sloppy the Wii version was, namely how the music doesn't fade, the unnecessary loading prompts within stages (which PS2 ports of single games lack) and the lack of hitflash. The PS2 version fixed most of these problems.
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Old 02-26-2008, 04:00 PM   #6
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Very awesome. Samurai Shodown is an awesome game, and sadly, one that I've never played enough of to fully appreciate it
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Old 02-26-2008, 08:27 PM   #7
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It'll be weird for me to own both the JP and US version of SS6. But I'm mainly getting it for the first 6 games.

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Originally Posted by Excel♠2008 View Post
Call me a purist, but I just hated how sloppy the Wii version was, namely how the music doesn't fade, the unnecessary loading prompts within stages (which PS2 ports of single games lack) and the lack of hitflash. The PS2 version fixed most of these problems.
That, and no Classic Controller support. Even though it had GC controller support, you can't use the D-Pad. So that means you can't use the Hori GC pad or an arcade stick with digital controls.
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Old 02-26-2008, 08:39 PM   #8
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What the hell why would you use a d-pad in Metal Slug? The arcade versions are all sticks. The GC controller worked fine.
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Old 02-26-2008, 08:45 PM   #9
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I always used the D-pad in the PS2 standalone games. Given the choice, I always use the D-pad over the analog stick with retro games. On that topic, let me say that the Sega Saturn controller is the best controller for any kind of retro game. A few years ago Capcom released Saturn-style PS2 controllers to celebrate Street Fighter's 15th anniversary. My brother picked up a pair for $5 a piece. The place we bought it from had no idea what they had.
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Old 02-27-2008, 12:07 AM   #10
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Quote:
Originally Posted by Excel♠2008 View Post
Call me a purist, but I just hated how sloppy the Wii version was, namely how the music doesn't fade, the unnecessary loading prompts within stages (which PS2 ports of single games lack) and the lack of hitflash. The PS2 version fixed most of these problems.
Call me a purist too, but I agree, they did a very sloppy job on MSA. For those reasons and what Vic Viper said about no digital controls on the wii version. There just wasn't a good control option. And analog sticks are not the same as arcade sticks. The PS2 version did fix some of these problems, but that damn button lag on the ps2 version made the games unplayable in my opinion.

Back on topic about SS Anthology:
I already have japanese ps2 port of Tenka.., so I am more excited about V / Zero Special being on the collection, which I was unaware of until just now. I remember this collection being announced a while ago, but that game wasn't included then. So my two questions are 1 - will the games play well? with the exception of MSA, SNK's other neo geo collections and individual ports have been very good, so hopefully. and 2 - are they all going to be uncensored? SNK has been retarded in the past about censoring these games and they seemed to have no pattern as to when / what games they do it to.

But hopefully this collection turns out good. SNK has quite a few good games coming up. SS Anthology, KOF 98 ultimate match looks cool, the Arcade Classics disc - about time they put out one of those, and I really can't wait for KOF XII. Hopefully an arcade even remotely near me gets it, but I have a feeling I'll have to wait for a console port.
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Old 02-27-2008, 02:51 PM   #11
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Samurai Shodown V for XBox wasn't censored. I don't see why they'd do that for this collection.
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Old 02-27-2008, 05:28 PM   #12
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Not to mention that the endings were translated. And after hearing the English announcer's voice on XBox SS5 and arcade SS: Tenka, I wonder what the English announcer for SS1 - 4 might sound like?

I have a feeling I might get an MK vibe when the announcer announces "Fatality!!!", for every "Zetsumei Ougi" you do on someone. Or he might just say "Death Blow!!!".
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Old 02-27-2008, 06:15 PM   #13
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Quote:
Originally Posted by Kyosuke Kagami View Post
Samurai Shodown V for XBox wasn't censored. I don't see why they'd do that for this collection.
Samurai Shodown V was fine. The original AES release of V Special had the fatalities taken out (which was later recalled and fixed). Tenkaichi Kenkakuden had no blood in both the arcade and ps2 versions.
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Old 02-27-2008, 07:16 PM   #14
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Quote:
Originally Posted by Eggman View Post
What the hell why would you use a d-pad in Metal Slug? The arcade versions are all sticks. The GC controller worked fine.
the GC stick is not digital, a fundamental difference which in the opinion of many people made playing the games feel extremely loose which is a downer in anything requiring the degree of precision the MS franchise does
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Old 02-27-2008, 08:47 PM   #15
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I always wanted SSV for Xbox. Glad to know I won't have to worry about finding it now.
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