Bemanistyle #1 In music game coverage - Dance Dance Revolution, Beatmania, IIDX, Popn Music Sponsored Banner Ad. Contact Keith or Djp to AdvertiseSponsored Advertisement

Go Back   Bemanistyle [dot] com Forums > Non-Bemani Topics > Other Gaming
Reply
 
Thread Tools

Old 10-17-2007, 05:51 PM   #16
kaoss
Behind on an FB fad
 
kaoss's Avatar
 
kaoss is offline
Join Date: Jun 2006
Location: Potomac MD
Posts: 677
Marketplace Rating: 0
Tokens: 164.00
Bank: 0.59
Total Tokens: 164.59
Donate Tokens
Send a message via PM  to kaoss
Default

I came. Hopefully we'll see some real gameplay footage in the near future.
__________________
  Reply With Quote

Old 10-17-2007, 08:07 PM   #17
Kyosuke Kagami
This is a user title :o
 
Kyosuke Kagami's Avatar
 
Kyosuke Kagami is offline
Join Date: Jun 2006
Location: Querétaro, México
Posts: 2,146
Marketplace Rating: 0
Tokens: 14,520.20
Bank: 27,387,771.92
Total Tokens: 27,402,292.12
Donate Tokens
Send a message via PM  to Kyosuke Kagami
Default

Characters that I wish in the game (Ryu and Ken aside):

-Alex.
-Yun.
-Yang.
-Guile.
-Sagat =D
-Ibuki.

Out of that, I don't expect anyone else in particular. And for my sanity's sake, leave the SF Zero characters out of this. With some exceptions (like Sakura), their inclusion wouldn't make a lot of sense, since some of them:

-Are dead (Gen, Rose).
-Would be too old to fight.
-Are shit (Adon).
__________________
  Reply With Quote

Old 10-17-2007, 08:23 PM   #18
Alonso
//CYBER::OPUS
 
Alonso's Avatar
 
Alonso is online now
Join Date: Jun 2006
Location: Chandler, Arizona
Donated: $5 ?
Posts: 482
Marketplace Rating: 0
Tokens: 419.41
Bank: 2,051.98
Total Tokens: 2,471.39
Donate Tokens
Send a message via PM  to Alonso
Default

The gaming world has proven me wrong once again.
First it was Sonic in Brawl and now SFIV.
Anyway, this news really made my morning.
__________________


Last edited by Alonso : 10-17-2007 at 08:26 PM.
  Reply With Quote

Old 10-17-2007, 10:35 PM   #19
Cali
//bemanistyle::[Regular]
 
Cali's Avatar
 
Cali is offline
Join Date: Jul 2006
Posts: 1,530
Marketplace Rating: 0
Tokens: 6,283.06
Bank: 54,142.86
Total Tokens: 60,425.92
Donate Tokens
Send a message via PM  to Cali
Default

I hope to never see a single street fighter third strike character again. I hated that game.
__________________
I give up. I'm not going to call myself a "Mana fan" anymore. I'm just a "Secret of Mana fan."

Quote:
Originally Posted by Novasonic
Lastly.....FEEEEEAAAARRRRRR...oops, my hair is in my face.
Quote:
Originally Posted by Whitney
Quote:
Originally Posted by cali_surfer_788
I dont play DDR with my money
Wha Wha What? What do you use? Food stamps?
  Reply With Quote

Old 10-18-2007, 01:57 AM   #20
TyTigeriku
It's a watermelon!
 
TyTigeriku's Avatar
 
TyTigeriku is offline
Join Date: Jun 2006
Location: Sup, TN!
Posts: 534
Marketplace Rating: 0
Tokens: 889.39
Bank: 7,406,998.87
Total Tokens: 7,407,888.26
Donate Tokens
Send a message via PM  to TyTigeriku
Default

Guys, the end is near now.

First Sonic in Brawl and now Street Fucking Fighter IV?

The seers of the early 1990's predicted this.

Don't you get it?

2008 will be RADICAL.
__________________

"You are like the palm tree,
and your full breasts are like sweet clusters of dates.
I say, "I'm going to climb that palm tree!
I'm going to caress its fruit!" - Song of Solomon 7:7-8

Bodago, MyMiniCity. Please help increase the industry, click here!
  Reply With Quote

Old 10-18-2007, 02:52 AM   #21
cj iwakura
My Chimera is Street Singer
 
cj iwakura's Avatar
 
cj iwakura is offline
Join Date: Jan 2006
Location: Coral Springs, FL
Posts: 1,244
Marketplace Rating: 1
Tokens: 3,898.88
Bank: 0.00
Total Tokens: 3,898.88
Donate Tokens
Send a message via PM  to cj iwakura
Default

Rose is dead? What?

And there's no reason the other Alpha cast couldn't show up. And keep in mind, five, six years have gone by since then? Lots of potential for character design revision.

Especially in Sakura's case.

I want the Alpha players present because it's by far the game I'm most familiar with.
__________________

Quote:
Originally Posted by Alex View Post
Quote:
Originally Posted by Reenee View Post
Get the fuck off RB2 and do your damn job.
what job
  Reply With Quote

Old 10-18-2007, 02:55 AM   #22
Eggman
President of Calendars
 
Eggman's Avatar
 
Eggman is offline
Join Date: Mar 2006
Location: Shoreview, Minnesota
Posts: 902
Marketplace Rating: 5
Tokens: 16,886.51
Bank: 1,296,985.25
Total Tokens: 1,313,871.76
Donate Tokens
Send a message via PM  to Eggman
Default

Quote:
Originally Posted by cali_surfer_788 View Post
I hope to never see a single street fighter third strike character again. I hated that game.

do you also hate candy, rainbows and presents? I mean what the hell
__________________
  Reply With Quote

Old 10-18-2007, 06:28 AM   #23
DJ LongCat
You know nothing...
 
DJ LongCat's Avatar
 
DJ LongCat is offline
Join Date: Jun 2006
Posts: 689
Marketplace Rating: 1
Tokens: 3,820.63
Bank: 5,198.34
Total Tokens: 9,018.97
Donate Tokens
Send a message via PM  to DJ LongCat
Default

Quote:
Originally Posted by TyTigeriku View Post
Guys, the end is near now.

First Sonic in Brawl and now Street Fucking Fighter IV?

The seers of the early 1990's predicted this.

Don't you get it?

2008 will be RADICAL.
In all honesty, thats the best post you've ever made.

But I would say 2009 would be better because this JUST got into development.
__________________
Formerly Playa129...

The screen wills spin and battle music will start to play. You and drunk friends will be forced to stand in a line rocking back and forth holding over sized swords. A group of retarded looking monsters will appear and you will take turns hitting each other. When it is all over you will get 648 Gil and a fire ring. Why the 12 foot tall monster with no hands had a fire ring that fits everyone from you to your grandma will still be mystery to man.
  Reply With Quote

Old 10-18-2007, 11:03 AM   #24
Kyosuke Kagami
This is a user title :o
 
Kyosuke Kagami's Avatar
 
Kyosuke Kagami is offline
Join Date: Jun 2006
Location: Querétaro, México
Posts: 2,146
Marketplace Rating: 0
Tokens: 14,520.20
Bank: 27,387,771.92
Total Tokens: 27,402,292.12
Donate Tokens
Send a message via PM  to Kyosuke Kagami
Default

A post I saw at the Capcom forum, about how SF IV should be. Out of all the fanboy and stupid shit posted in the SF IV suggestions thread ("zomg include grooves", "zomg include neat colors and unlockables" or requests of characters that wouldn't make any sense), this was like the only one that really expresses how a real SF sequel should be:

Quote:
As someone who plays 2D/3D fighters on a competitive level, but still understands the need for mass market appeal, I've compiled a list.
Assuming the developers are actually reading this thread, I'll lay this out so that it's easy to draw out the main points:

Characters

-With a subtitle like "A New Beginning", most of the characters should be new. Ryu and Ken are already in it obviously, and I know a lot of people want to see Chun-Li, Guy or Guile in it, but other than that, I'd recommend you use mostly new characters. Look back on what designs people liked and which they didn't (SF3's character designs bombed for the most part) and draw them based on that feedback. The public generally seems to prefer semi-modern looking "people" rather than freaks and weirdos.

-Concentrate on creating a balanced roster of unique characters rather than jamming as many in as possible. I'd rather see 12-16 well made characters than 35 poorly balanced ones.

-If you're going to have a joke/comical character, don't make them suck. You should want to laugh at the character, not the person playing them.

-Be very careful when creating "user friendly" characters. Chun-Li in 3rd Strike is a good example of how an easy to use character can end up being too strong, and negatively effect both the way the game looks and plays at tournaments.

-Understand that making a character big and slow is a big disadvantage and they need something to help make up for their large hitbox and lack of mobility. All too often, grapplers and other large characters are low-bottom tier.

-Make sure you carefully weigh a character's strengths in relation to the others. Looking at someone like Twelve and then Ken in 3rd Strike is confusing on a balance level.

(I know I'm being repetitive in this section, but poor balance will kill a fighter's longevity if it's the same 2-4 characters all the time).

Online

-If you're planning to go online with the title, consider releasing balance patches, but be careful of what you remove. Sometimes glitches or unintended move properties add to a game rather than detract from it. This also allows you to sidestep the negative stigma that comes from releasing multiple pay-for revisions of a game.

-Make sure the netcode is solid. In fighting games, a single millisecond of lag can often mean the difference between a win or a loss. Gamers should be able to play one another cross country without significant delay. All the ladder rankings and match-making systems in the world are useless if it doesn't run smoothly.

-If there's an overpowered boss character of some sort, for god's sake, don't allow them online.

Stages

-If there is an arcade release, include a stage select in the VS mode. Nothing is more irritating than seeing the same stages/hearing the same songs over and over again if only a few characters are chosen competitively.

-Interactive environments can have a huge effect on the game's balance. Tekken 4 was so badly broken by wall combos and uneven surfaces that Namco abandoned the latter completely for the next game. If you're going to have stage interactivity, make it integral to the way the game plays rather than throwing it in as an afterthought because that will likely break the game. The safer approach is just to have the interactivity on a purely cosmetic level.

Gameplay

-It should play like its own game rather than like the Alpha series or the SF3 series. Think carefully about how things like alpha counters, custom combos and parries changed the game system positively and negatively and plan accordingly.

-Concentrate on making it a good VS fighter first and worry about including extras and single player incentives after. Extras and un-lockables should complement a solid fighting engine, not the other way around. Don't fall in to the MK: Armageddon trap.

-Play test the game thoroughly. Fighters can easily end up being broken if they're not examined in-depth before release. Look for things like infinites, abusable loops, kara-cancelling type glitches, etc.

New Players

-One of the biggest issues with modern fighters is that they make no real effort to ease new players in. Some sort of tutorial/lesson mode would be greatly helpful to people trying to learn the game. Obviously, you can't account for high level stuff that hasn't been discovered yet, but just teaching people the fundamentals can go a long way. Emphasize tactics as well as execution/combos.

Graphics/Art Direction

-Don't be afraid to go 3D if you haven't already, but keep in mind that the game still needs to feel "right" control-wise. The fastest way to tell whether a SF game's controls feel wrong is if the jumps are too high and floaty (ie. The SFEX series) and the movement is too stiff. This is still Street Fighter not Virtua Fighter or Tekken and it should move at a different pace.

Marketing

-Hype the game up online. Release little tidbits of information regularly to keep the game fresh in people's minds. Too often, companies will go months or even a year without saying anything and people will start to forget about the game or even doubt that it's going to be released in good form. Games like Smash Bros. Brawl have kept people interested through small, regular releases of new characters and content.
Points in bold are the most important ones, IMO.

And yes, I still affirm it. The hell with the Street Fighter Zero characters.
__________________
  Reply With Quote

Old 10-18-2007, 12:07 PM   #25
Vangulus The Great
Ninja Of Love
 
Vangulus The Great's Avatar
 
Vangulus The Great is offline
Join Date: Jul 2006
Location: No sir I don't like it.
Posts: 879
Marketplace Rating: 0
Tokens: 4,966.46
Bank: 0.00
Total Tokens: 4,966.46
Donate Tokens
Send a message via PM  to Vangulus The Great
Default

As a (non)fan of the series I honestly say this is great news.
  Reply With Quote

Old 10-18-2007, 12:08 PM   #26
Ashura96
ARRRR A CHALLENGER!!!
 
Ashura96's Avatar
 
Ashura96 is online now
Join Date: Aug 2006
Location: Dallas
Posts: 1,202
Marketplace Rating: 0
Tokens: 175.89
Bank: 5,861.54
Total Tokens: 6,037.43
Donate Tokens
Send a message via PM  to Ashura96
Default

Quote:
Originally Posted by mangojoyride View Post
this is fucking awesome.

also, i was hoping for some kind of a time-lapse so the characters would look slightly older/different
Maybe it takes place shortly after Third Strike, which would be the early 2000's.
__________________
My Videos

  Reply With Quote

Old 10-18-2007, 03:29 PM   #27
Monster in a box
//bemanistyle::[Regular]
 
Monster in a box's Avatar
 
Monster in a box is offline
Join Date: Jun 2006
Location: Northeast Pennsylvania
Posts: 1,674
Marketplace Rating: 1
Tokens: 7,462.35
Bank: 3,823,887.08
Total Tokens: 3,831,349.43
Donate Tokens
Send a message via PM  to Monster in a box
Default

"Graphics/Art Direction

-Don't be afraid to go 3D if you haven't already, but keep in mind that the game still needs to feel "right" control-wise. The fastest way to tell whether a SF game's controls feel wrong is if the jumps are too high and floaty (ie. The SFEX series) and the movement is too stiff. This is still Street Fighter not Virtua Fighter or Tekken and it should move at a different pace."

NO. Aside from that, I agree with everything in that wall of text.
  Reply With Quote

Old 10-21-2007, 02:32 AM   #28
Saber-san
//bemanistyle::[Member]
 
Saber-san's Avatar
 
Saber-san is offline
Join Date: Aug 2006
Location: MOONLAND
Posts: 393
Marketplace Rating: 0
Tokens: 20.74
Bank: 81,951.05
Total Tokens: 81,971.79
Donate Tokens
Send a message via PM  to Saber-san
Default

This really is great news indeed. Can't wait for it to come out and hopefully it'll start off at the arcades. If not it's still good that it'll be on either PS3/360 or both.
  Reply With Quote

Old 10-21-2007, 03:24 PM   #29
Vangulus The Great
Ninja Of Love
 
Vangulus The Great's Avatar
 
Vangulus The Great is offline
Join Date: Jul 2006
Location: No sir I don't like it.
Posts: 879
Marketplace Rating: 0
Tokens: 4,966.46
Bank: 0.00
Total Tokens: 4,966.46
Donate Tokens
Send a message via PM  to Vangulus The Great
Default

A prediction:

As a nod to fanfic writers, Sakura and Ryu's kid will be a playable character. As a middle finger to fanfic writers he/she will be Dan Hibiki's pupil.
  Reply With Quote

Old 10-21-2007, 07:54 PM   #30
Eggman
President of Calendars
 
Eggman's Avatar
 
Eggman is offline
Join Date: Mar 2006
Location: Shoreview, Minnesota
Posts: 902
Marketplace Rating: 5
Tokens: 16,886.51
Bank: 1,296,985.25
Total Tokens: 1,313,871.76
Donate Tokens
Send a message via PM  to Eggman
Default

I'm actually hoping that Dan has turned evil and is now a knock-off of Mr. Karate (with mask) instead of just Ryo.

There were always weird oddities in Dan's story too. For example, in Gem Fighter, when you have Akuma vs Dan, Dan yells OYAJI at him and Akuma just sort of looks away, embarrassed. Dan's father's name is Gou Hibiki, which could easily shorten to Gouki, Akuma's JP name. I'd love to see them actually talk about that and work to get Dan to be a real character with a real story, rather than just some retard that I love using.
__________________
  Reply With Quote
Reply



Go Back   Bemanistyle [dot] com Forums > Non-Bemani Topics > Other Gaming
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Sponsored Advertisement



All times are GMT -6. The time now is 06:11 PM.

vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0
| Home | Register | FAQ | Members List | Calendar | Today's Posts | Search | New Posts |