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Things about fighting games that often piss you off
Old 05-30-2008, 12:18 PM   #1
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Default Things about fighting games that often piss you off

I've been doing a lot of research and was a fighting game guru since 1995 (when I was 9 years old) and noticed many ones that often make us cuss our breath out in many ways. Here are a few...

1. Cheap AI, even if you turn the difficulty to the easiest settings, I got my rear-end handed down too many times than not in many popular games. The worst was MKII's unrelenting difficulty in single-player arcade version, and it was toned to the lowest settings and it was just the first battle of the game.

2. Boss battles that require some large luck to beat (see the 2D Mortal Kombat games and Tekken 5 and Dark Resurrection's Jinpachi as prime examples).

3. People who spam the same move that was really effective without any penalty. Kinda like campers in FPS titles as a cheap tactic.

Did anyone talk about this yet? If not, leave feedback on this.
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Old 05-30-2008, 02:11 PM   #2
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Lets see:

1. The "SNK Boss Syndrome..."

2. Some of the Cheap AI mostly for final bosses, and some characters in CVS 2.

3. To some degree, button mashers.

Basically most of what the last person said.
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Old 05-30-2008, 02:33 PM   #3
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I really hate when people spam moves. I also hate it when people yell at the game saying the game cheated when the game has the rules, so how did the game cheat?
I hate when people complain about something being to hard or impossible when its really not and there just not very good. This mostly comes in fighting games. I dont play them much anymore, and I never played any of the games you guys are talking about (I was pretty much a SF guy, with MK thrown in at trilogy, and a couple other strange games that I dont even remember the names of, but I remember a lizard being a choosable character.)
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Old 05-30-2008, 03:12 PM   #4
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I can never do a half-circle on a D-pad. It always ends with an accidental press on Up.
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Old 05-30-2008, 07:29 PM   #5
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Fanboys of the games, specially the KOF ones. The kind of people that would tell you why Akuma pwnz ("COZ IN HIS 3S ENDING HE SINKS A SUBMARINE ZOMG"), why the whateveritiscalledandpleasedon'ttellmeIdon'tcare Clan will be canon in the next whatevergame chapter / sequel and etc.
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Old 05-30-2008, 07:50 PM   #6
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I just hate the people.

Over-competitiveness totally kills games. If it's really obvious that someone has never played a character before or if they're trying to go through single player or something, don't fuckin walk up and put your tokens in without asking just because you feel the need to boost your win count. Aggggh I hate that so much.
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Old 05-30-2008, 08:21 PM   #7
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Quote:
Originally Posted by Dark Coz View Post
I've been doing a lot of research and was a fighting game guru since 1995 (when I was 9 years old) and noticed many ones that often make us cuss our breath out in many ways. Here are a few...
Yo man you should write your doctorate thesis on this shit.

(Because it's pretty hard to notice that people get aggravated over broken AI and easily-abused game mechanics? I guess what I'm trying to say is, research? What the fuck?)
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Old 05-30-2008, 09:43 PM   #8
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Well, there's something I don't like but its a minor one and that's the AI could instantly do 2 second charge moves. But I think that only for the Street Fighter 2 games. Don't know if the AI could do that in the Alpha or later games.
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Old 05-31-2008, 10:17 AM   #9
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Quote:
Originally Posted by Cali View Post
I really hate when people spam moves.
Unless it's an infinite or something, which is kind of justifiable to be irritated at (although in most cases you should just try to avoid getting caught in it since most of them require a very specific set of conditions to lead into), it's almost always possible to work around it after one round and punish them for it in the next two by forcing them into a different game plan.

This doesn't apply to AI, of course. Fuck that.
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Old 05-31-2008, 02:58 PM   #10
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No, I mean "hadouken, Hadouken, hadouken, hadouken, hadouken, hadouken," Etc.
More than three times and Im pissed.
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Old 05-31-2008, 03:40 PM   #11
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Then you just, y'know, jump over them.
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Old 05-31-2008, 04:14 PM   #12
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Tap forward to parry the fireball.
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Old 05-31-2008, 05:19 PM   #13
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It was the only example I could think of. And even though you can jump over it, picked SF to play a fighting game, not a new age jump rope simulator
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Old 05-31-2008, 08:46 PM   #14
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People who complain about spamming moves shit shouldn't play fighting games.

You should know one of the things you'll have to deal with will be those things. And after all, everytime someone abuses an specific move, he ends up becoming predictable and easily countered (unless the other player sucks, of course).
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Old 05-31-2008, 09:52 PM   #15
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How long does it take most experienced players to detect spamming?
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