 | Uncut PS2 Manhunt Leaked: Internet not that surprised |  |
09-07-2007, 03:42 PM
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#1 | | ~suck*my*balls~
Hortence:The Muleface Mod is offline
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Marketplace Rating: 5 | Uncut PS2 Manhunt Leaked: Internet not that surprised Uh Oh: Uncensored Manhunt 2 Leaks Online - Kotaku
I will be getting this, playing through it, and then buying it again for the Wii. Not just so I can see the differences, but I really have been looking forward to this ever since it got pushed back from July.
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09-07-2007, 03:51 PM
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#2 | | We livin' like Superstars.
Paul is offline
Join Date: Nov 2005 Location: Boston, MA Posts: 2,854
Marketplace Rating: 14 | It's only a beta disc in PAL format. Nothing special at all.
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09-07-2007, 04:39 PM
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#3 | | ~suck*my*balls~
Hortence:The Muleface Mod is offline
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Marketplace Rating: 5 | It might be a beta, but if it's the pre-edited version of the game it should show some of the differences with the M-rated version that's getting released on Halloween.
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09-08-2007, 12:33 AM
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#4 | | I AM THE LIGHT.
I AM THE PROPHECY. is offline
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Marketplace Rating: 2 | Quote:
Originally Posted by red shoe paul It's only a beta disc in PAL format. Nothing special at all. | Eh? Your definition of "special" is quite a bit different from mine then. Most people never get the opportunity to mess around with pre-release material, and this has a pretty good chance of being substantially different from the final product. I might give it a look, though I'll definitely be buying the final product. I like Rockstar's games enough to want to support them.
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09-08-2007, 01:57 AM
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#5 | | 「Lost My Music」
Ichigo Style is offline
Join Date: May 2006 Location: Philly, PA Posts: 387
Marketplace Rating: 0 | This looks interesting. . . it's always fun to see what developers change, add, subtract from their games, a great example is Silent Hill, a (supposedly) late build of the game was leaked, and might I say, there are some MASSIVE differences in a.)Some of the monsters (the knife-wielding-monsters looked much more like children, and were more creepy :< ) and b.)Level design (the school was much more. . . eerie? It was an interesting design, but completely different from the released version.) It's really interesting to see what content could have been in a game to some people (including me).
Resident Evil 2/Bio Hazard 2 is another great example, with a pre-release looking like a completely different game (being dubbed "BioFlames" by fans, who have gone as far as to even piece together a rough getup of the map, heh.) I'm sure that this one (if "un-edited") probably doesn't have all that drastic of changes to the level design etc. etc. but still, none the less it would be really cool to at least see what gets changed.
Who knows? Maybe Lair was tested without the [questionable] Sixaxis control (lulz) there is so much interesting stuff that goes on under the hood of a game, that the end user doesn't see.
[edit] Spelling mistakez!
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09-08-2007, 02:33 AM
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#6 | | ~suck*my*balls~
Hortence:The Muleface Mod is offline
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Marketplace Rating: 5 | Well having played a bit I can definitely say I won't be playing through it, but I'm really looking forward to the finished game. The beta has a lot of bugs, glitched animations, scripted map areas (like shadows) that don't work right, placeholder voices for a lot of the characters, sound quips from hunters and guards aren't categorized so they don't seem to have any kind of rhyme or reason to what they say, the automatic PAL conversion chops off part of the screen, I could go on.
However the gameplay mechanics are like the first game but improved, with more areas of interaction for hiding and moving around, the psychological aspects of the game make the experience very very trippy instead of just gritty like the original, and the kills are fantastically visceral. I've yet to see anything that would merit a ban in the UK or an AO rating though, although I will say this definitely is one of the most violent games I've ever played. Halloween can't come soon enough.
EDIT: If you're ever thinking of going into game development, I highly recommend checking this out. Seeing what parts are still unfinished and what effect it has on the gameplay really helps you appreciate how much work goes into these things. For example, some of the walls you can press up against but you can't go to the edge and peek around the corner, which means that corner peek has to be scripted manually for every part of the map where your character can do it. Interesting stuff.
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Last edited by Dewgy : 09-08-2007 at 03:32 AM.
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09-08-2007, 03:46 AM
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#7 | | wanna tell that
rmz is offline
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Marketplace Rating: 0 | Quote:
Originally Posted by Ichigo Style Resident Evil 2/Bio Hazard 2 is another great example, with a pre-release looking like a completely different game (being dubbed "BioFlames" by fans, who have gone as far as to even piece together a rough getup of the map, heh.) I'm sure that this one (if "un-edited") probably doesn't have all that drastic of changes to the level design etc. etc. but still, none the less it would be really cool to at least see what gets changed. | I remember this. I had the Versus Books strategy guide for RE2 and it had a whole section at the end dedicated to the differences in the pre-release version of the game. There were some really big differences, it was pretty cool to look at.
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09-08-2007, 01:48 PM
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#8 | | 「Lost My Music」
Ichigo Style is offline
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Originally Posted by rmz I remember this. I had the Versus Books strategy guide for RE2 and it had a whole section at the end dedicated to the differences in the pre-release version of the game. There were some really big differences, it was pretty cool to look at. | Right,  the game play was supposed to be more closely related to RE1 (I.E. less ammo) but Inafune stepped into the games development "about 70%" and they scrapped the idea. A supposed demo exists, but Capcom has said time and time again, that that "circa 30%" is mostly scripting and coding, and that they really see no purpose to release it (possibly due to Inafune  the man's been trying his damn hardest to bring Capcom profits!). Goes to show you just how much (or little?) coding a developer needs to do in order to "show off a game" Quote:
Originally Posted by Dewgy For example, some of the walls you can press up against but you can't go to the edge and peek around the corner, which means that corner peek has to be scripted manually for every part of the map where your character can do it. Interesting stuff. | Not sure if this would be much more than a copy and paste job. I mean, i'm no coder, but I can use common sense, it certainly is interesting to see exactly what the developers leave out until the very end. I wasn't expecting a non-bugged game from Rockstar, they make their money off of Sandbox games, where they can get away with sloppy design like that 
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09-08-2007, 02:27 PM
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#9 | | ~suck*my*balls~
Hortence:The Muleface Mod is offline
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Marketplace Rating: 5 | Quote:
Originally Posted by Ichigo Style Not sure if this would be much more than a copy and paste job. I mean, i'm no coder, but I can use common sense, it certainly is interesting to see exactly what the developers leave out until the very end. I wasn't expecting a non-bugged game from Rockstar, they make their money off of Sandbox games, where they can get away with sloppy design like that  | Well considering the original was pretty rock solid and bug free, stupid AI notwithstanding, the first level of the game is extremely unpolished and it even just feels incomplete. Not only that but the normal Manhunt ambient soundtrack is missing or just not finished yet, which seems pretty strange if this is a more final build like some people think it is. What's been released to the internet is a game that hasn't yet gone through QA, and it really shows.
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09-16-2007, 08:43 PM
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#10 | | OMG Its Kon 0_o
Kσn is offline
Join Date: Jul 2006 Location: St. Charles Illinois Posts: 3,259
Marketplace Rating: 2 | you can find the download anywhere, it took me one try to find it, I might try it, but I dont know, could it really be that much worth it?v I mean I have MANHUNT 2 on reserve for Wii already, this may make me not want it anymore, just like most game, running threw it once, and then it gets boring. | |
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09-17-2007, 08:49 PM
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#11 | | //bemanistyle::[Member]
TiamatZERO is offline
Join Date: Feb 2007 Posts: 124
Marketplace Rating: 0 | Oh internets, how you amuse me.
Honestly though, it was bound to happen sooner or later. So to anyone that's played it how is it? I can quite understand the whole glitchy beta-ness of it, but how's the overall gameplay? Does this beta have anything that could noticeably lead into the AO rating? | |
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09-19-2007, 04:10 AM
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#12 | | ~suck*my*balls~
Hortence:The Muleface Mod is offline
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Marketplace Rating: 5 | The game is very, very, very violent. The kill scenes are definitely much more brutal than in the original, which explains why they were forced to blur and darken them for the M release, and that's really the only difference.
Manhunt 2 was given an AO for the same reason the original build of the Punisher was, and they've taken similar steps to "tone down" the graphic scenes. All that's been removed from the final build of the game is the now-infamous plier castration kill, which considering it's only one of the dozens of kill moves isn't a huge deal.
If you want to try it, it won't ruin the final version because it's very hard to play. But I think this will actually be more worth playing after you've played the final version, just to see what you may not have been able to see before. It's a lot like the "cutting room floor" extras on a bonus disc that comes with a movie. Rough, not to the same quality as the final version, but interesting to watch for those who are interested.
EDIT: Oh my, seems like there's been a second release from a different source. I'll be back to report on this one soon.
REEDIT: Did some research, the second release is another beta build, only a couple of days newer than the other. Not worth the time. However according to Project Manhunt/Gamesradar the visual edits to the executions actually fit thematically to the game and give the murders a touch of blind insanity, which is actually nice to know considering the "killcam" doesn't make much sense in the context of the second game.
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i am vengeans. i am teh nite. i, bortman.
i should probably point out somewhere here that i'm dewgy shouldn't i
Last edited by Dewgy : 09-19-2007 at 04:52 AM.
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