Bemanistyle #1 In music game coverage - Dance Dance Revolution, Beatmania, IIDX, Popn Music Sponsored Banner Ad. Contact Keith or Djp to AdvertiseSponsored Advertisement

Go Back   Bemanistyle [dot] com Forums > Music Game Discussion > beatmania - IIDX - III
Tags: , , , ,

Reply
 
Thread Tools

Comprehensive IIDX FAQ + Controller Tutorials
Old 01-31-2006, 02:19 PM   #1
cstarflare
Captain of the Scream Squad
 
cstarflare's Avatar
 
cstarflare is offline
Join Date: Jan 2005
Posts: 1,817
Marketplace Rating: 13
Send a message via PM  to cstarflare
Default Comprehensive IIDX FAQ + Controller Tutorials

READ THROUGH THIS THREAD BEFORE YOU MAKE ANY POSTS! WE WANT TO CUT DOWN ON THE NUMBER OF REDUNDANT THREADS. YOUR QUESTION MIGHT BE ANSWERED!

Over the years, we who have nothing better to do than be here have noticed that certain questions get asked a lot. To be honest, we would rather you stop asking these questions, so our good buddy Kimcicle put together a FAQ and general information thread. It was good and all was well, but now some time has passed, a new Bemanistyle is here, and so we've given the FAQ a bit of an update. The majority of this thread is still Kimcicle's work; he's been kind enough to let me copy and paste it rather than put a whole lot of real work into myself.

As much as we've tried to make this as comprehensive as possible, this FAQ is probably still far from perfect. If you have corrections to make, info to add, or any other suggestions, feel free to throw them at us.

Thanks ~CStarFlare


The beatmania line of games is the flagship series of the Bemani franchise, dubbed "dj simulation" by Konami. There are three different games: beatmania, beatmania IIDX, and beatmania III. They all follow the same principle: there is a background track playing and you must fill in the rest of the song in real time to make it sound complete by pressing the correct button or turning the turntable at the correct time, indicated by the falling rectangles that correspond to each key. Pressing keys at the right time will increase your "Groove Meter"; the Groove Meter is the measure of how well you are doing on the given song. You must work to get your Groove Meter above a certain point before the song ends (for beatmania IIDX, it must be at 80% or higher). At the end of the song, you are graded by how well you were able to time the key presses and are presented with a results screen. It's possible to get a good grade a fail the song and it's possible to get a bad grade while passing the song.

beatmania is the first bemani game to be released by Konami, released in 1998. With 5 buttons and a turntable to the right of the buttons, you would press the corresponding button to a sound effect, effectively "playing" a song. This is the game that got the whole bemani series going. In Korea, it's known as beatstage and an US release was even attempted (HipHopMania). There are 12 different iterations of beatmania:
- beatmania
- beatmania 2ndMIX
- beatmania 3rdMIX
- beatmania completeMIX
- beatmania 4thMIX
- beatmania 5thMIX
- beatmania complete MIX2
- beatmania Club MIX
- beatmania CORE REMIX
- beatmania 6thMIX -THE UK UNGERGROUND-
- beatmania 7thMIX - Keepin' Evolution
- beatmania THE FINAL

In addition to these Japanese releases, Konami released three 5 Key arcade games in the US.

- Hiphopmania
- Hiphopmania Complete Mix
- Hiphopmania Complete Mix 2

beatmania IIDX is by far the most popular of the 3 beatmania games. Introduced by Konami in 1999, this version now had 7 buttons and turntables positioned based on which side you were playing on (The 1p side has the turntable on the left while the 2p side has the turntable on the right). Featuring a huge wide screen, significantly improved graphics, flashing neons, and a "bass shaker" that tranduces the bass lines into your feet, beatmania IIDX aimed to surround you with the visual/audio from the game. There are currently 13 iterations of beatmania IIDX:
- beatmaniaIIDX
- beatmaniaIIDX substream
- beatmaniaIIDX club version 2
- beatmaniaIIDX 2nd style
- beatmaniaIIDX 3rd style
- beatmaniaIIDX 4th style
- beatmaniaIIDX 5th style
- beatmaniaIIDX 6th style
- beatmaniaIIDX 7th style
- beatmaniaIIDX 8th style
- beatmaniaIIDX 9th style
- beatmaniaIIDX 10th style
- beatmaniaIIDX11 IIDX RED
- beatmaniaIIDX12 HAPPY SKY

beatmaniaIIDX 13 DistorteD is scheduled to be released this Spring.

beatmania III was an effort by Konami in 2000 to "evolutionize" beatmania; the theme for beatmania III was "The latest evolution machine". The machine had the same layout as a beatmania machine, but added some cool effector knobs, a foot pedal, a headphone jack that you can plug into, and a 3.5" floppy drive to which you can save your scores. The effector for beatmania III is a lot more indepth compared to the sliders found on beatmaniaIIDX. However, by this point most of the thunder has been stolen by beatmaniaIIDX, and not many different mixes were made. There are 5 iterations of beatmania III:
- beatmania III
- beatmania III APPEND CORE REMIX
- beatmania III APPEND 6thMIX
- beatmania III Append 7th Mix
- beatmania III THE FINAL

For those of us that cannot experience the arcade thrill, there are always home versions. There are currently 12 different beatmania mixes available on the Playstation:
- beatmania
- beatmania APPEND 3rdMIX*
- beatmania APPEND GOTTAMIX*
- beatmania APPEND 4thMIX*
- beatmania APPEND 5thMIX*
- beatmania BEST HITS
- beatmania featuring Dreams Come True
- beatmania APPEND GOTTAMIX2: Going Global*
- beatmania APPEND ClubMIX*
- beatmania: THE SOUND OF TOKYO!
- beatmania 6thMIX+CORE REMIX
- beatmania (EU)

In addition to those Mixes for Playstation, Konami also released a handful of handheld 5 Key beatmania games:
- beatmania GB (GBC)
- beatmania GB 2: Gotchamix (GBC)
- beatmania GB Gotchamix 2 (GBC)
- beatmania (Wonderswan)

As far as I know, none of the 5 Key CS games have websites that are currently open.

* These games are more of an expansion since they require you to boot with one game, then use the "change disc" option. Sometimes you can access hidden secrets by booting discs in the proper order.

There are currently 7 different beatmaniaIIDX styles that be purchased, all of which are available for the PlayStation 2.
- beatmaniaIIDX 3rd style
- beatmaniaIIDX 4th style -new songs collection-
- beatmaniaIIDX 5th style -new songs collection-
- beatmaniaIIDX 6th style -new songs collection-
- beatmaniaIIDX 7th style
- beatmaniaIIDX 8th style
- beatmaniaIIDX 9th style
- beatmaniaIIDX 10th style

A US version of beatmania, which includes separate 5 Key and 7 Key modes, is slated for release in March 2006.

Sadly, Konami never released any home versions of beatmania III, nor did they bother to add the beatmania III stuff to the home version of beatmania 6th Mix (which was the first game beatmania III appended).

In addition, there's a typing game based on beatmania called beatmania Da! Da! Da! It appeared on PS2 and PC.
__________________
Quote:
Originally Posted by RADIORAMA on Rock Band JP
Why not do a South Korean release instead. Japan is extremely xenophobic when it comes to video games. I bet Capcom had to tell the public that GTA is Scottish (or British for Stories games) and not American for it to sell. The South Koreans are much more open to American made games than the Japanese.
  Reply With Quote

Old 01-31-2006, 02:24 PM   #2
cstarflare
Captain of the Scream Squad
 
cstarflare's Avatar
 
cstarflare is offline
Join Date: Jan 2005
Posts: 1,817
Marketplace Rating: 13
Send a message via PM  to cstarflare
Default

Frequently Asked Questions
Since the majority of players now focus only on beatmaniaIIDX, I will only refer to that game for the rest of this post. However, most questions can also be related to both beatmania and beatmania III.

Q. Will I like beatmania IIDX? Do you think that it's fun?
This is like asking a group of Christians if they believe in Jesus. The general consensus is that once you get rolling, it's a pretty addicting game. There is that sense of accomplishment from playing the game and making the songs sound complete. But then again, some people become quite frustrated at it. Give it a shot for a while and you can forumlate your own answer.

Q. I like DDR and/or other bemani! Does this change anything?!?!
For most, bemani games can go hand in hand. For others, they can only stay in one camp. There are plenty of DDR songs that were found in beatmania IIDX first (Holic, DXY, era -nostalmix-, V, and A, to name a few) so you should be able to find something that strikes your fancy. All I can recommend is to try it out before you get really serious about it.

Q. Is beatmania IIDX hard?
From what a lot of people say, the beatmania line of games has the steepest learning curve around. I also found it quite hard to get rolling in the game. This game takes a little effort to get past the initial hump, but with practice you will be passing songs in no time.

Q. What does the DX in beatmania IIDX stand for?
DX = Deluxe. The beatmania IIDX machine is actually the 2nd beatmania II machine design. The machine used to make the Tatsujin videos on beatmania IIDX 6th Style is an original beatmania II machine.

Q. All this talk of beatmania makes me want to play? Where's the closest arcade machine?
Please refer to this thread for machine locations: http://www.bemanistyle.com/forum/viewtopic.php?t=15291

Q. Which controller should I buy? I can't afford a controller right now, should I just play on a Dualshock?
Personally, I would wait to have the cash to buy one game and the controller at the same time. However, if you are -that- pressed for cash, I'm not stopping you from playing on a Dualshock. You won't get the same experience, however, and playing on a Dualshock is confusing as hell.

As far as buying controllers, there are a few options:
Konami Controller - An official controller by Konami, runs for about $90 from most online retailers. The keys are spaced correctly, but the turntable is smaller and closer to the keys. The keys are switchable so that you can emulate both the first and second player sides. People have problems with sticky keys, but you can mod your controller to get around these problems. The ryry2dx way of modding your controller can be found here: http://www.bemanistyle.com/forum/viewtopic.php?t=24

Rave Discman - Don't buy one. The price is attractive, but frankly, it's not all that great. For one, the keys are the wrong shape and are not spaced correctly. It's better to hold out for a Konami controller. It's possible to use a Rave Discman as a base for your own ASC, which some people on the forums have done.

Konami ASC - The official arcade-style controller by Konami. It's huge, it's pricey, and for some, it's worth it. The price tag is quite hefty, but with arcade perfect dimensions, clicking keys, and switchable from first player to 2nd player, lots of people have purchased them. The only way to get one was to order through Konami's website and have a Japanese address, so your best bet it to go through a Japan auction website. Expect to pay around $450 when all is said and done.

A couple of forum members have also announced home made ASCs.

Ransai is currently taking orders for their new IIDX ASCs:
Ransai Site
Ransaiidx thread

DumpsterKeeper and Desktop Arcade have the DASC (Desktop Arcade Style Controller):
Desktop Arcade Site
Start of the DASC thread
Where the thread gets intresting

In addition to these, the US version of Beatmania (to be released sometime in March) will be bundled with a re-designed Konami Official Controller, which supposedly fixes problems such as sticky keys. It's too early to tell how well it'll work out, but it will end up a hell of a lot cheaper than importing one way or the other.

Q. Where do I buy beatmania IIDX?
There is currently a sticky thread about this here: http://www.bemanistyle.com/forum/viewtopic.php?t=15

Q. There's a port on the side of my beatmania IIDX controller and I can't fit my finger in there? What is it for?
The port is meant for a foot pedal for beatmania III, but no home versions of beatmania III have been made. You can plug in a pedal from the drummania home controller into it, and triggering the pedal acts as a scratch. Cool, but mostly pointless.

Q. How does the grading scheme for beatmania IIDX work?
First, you take the total notes found in the song and multiply them by 2. This is the maximum possible score you can get. Then, take the number of Just Greats and multiply them by 2. Add this number to the number of Greats you have. This is your EX score. Take your EX score and divide it by the maximum possible score and multiply by 100 to get your precentage.

100% - 88.89% is an AAA.
88.88% - 77.78% is an AA.
77.77% - 66.67% is an A.
66.66% - 55.56% is a B.

Pretty much just 8/9, 7/9, etc.

Q. Why do people call your final score the "money score"?
With the original beatmania, your score was tallied as money. Doing very well gave you more "money" for each song. The name just stuck.

Q. HOW DO I GET BETTER AT THIS BEATMANIAIIDX GAME OH MY GOD ITS SO HARD X_X!!!!
Practice, practice, practice.

Also, some general tips:

- High Speeds. They're not taboo in IIDX; anyone who refuses to use them is pretty much guarenteeing that they'll progress slowly and never get very good.
- Practice with Random. It helps you familiarize yourself with patterns that are awkward and keeps you on your feet. This allows you to sight-read better, as well as giving your fingers more dexterity.
- Use as many fingers as possible. Most importantly, don't leave your thumbs out of the game; they're a huge help especially in situations where you have to scratch and hit keys at the same time.
- Play Expert Courses. The concentration you develop by being in a situation where you can't simply quit and try again conveniently really does help your timing. They can also force you to play songs you normally would not pick on your own.
- Use a towel, explained below.

Q. What the heck are people talking about when they use a towel with beatmania IIDX?
Toweling can help to simulate higher speeds in the notes falling. For most players, playing songs at a comfortable rate is usually somewhere in between two high speeds or even beyond the highest speed avaliable. By shorting the amount of time you do see the notes, you can simulate a controllable high speed.


Q. What is this "Free Scratch Zone" I see in BMUS screenshots?
Free Scratch Zones existed in early version of Beatmania (up to 2nd Mix), but were later scrapped. In a Free Scratch Zone you could go wild with the scratch as much as you wanted, with no penalty. However, it was apparently impossible to get anything above a good on a Free Scratch Zone.

Q. How fast are these High Speeds, really?
HS 0.5: 1.5x
HS 1.0: 2x
HS 1.5: 2.25x
HS 2.0: 2.5x
HS 2.5: 2.75x
HS 3.0: 3x
HS 3.5: 3.25x
HS 4.0: 3.5x
HS 4.5: 3.75x
HS 5.0: 4.0x

HS 4.5 and 5.0 are currently only available on IIDX 13: DistorteD.

These values hold true for every game (AC and CS) after 5th Style. 3rd and 4th AC only had one High Speed setting (equivalent to HS1), but their CS ports had more High Speeds.

For 3rd CS:
HS1: 2x
HS2: 3x
HS3: 4x

For 4th CS:
HS1: 2x
HS2: 2.75x
HS3: 3.5x

Q. I want to be cool like LISU and use one hand!! Is this a good idea?
Yes and no. The most common way to play beatmaniaIIDX is to use both hands on the keys and scratching with whatever hand whenever it is needed (left hand for 1p side, right hand for 2p side). However, you should try various different play styles and find one that suits you best.

Q. I'm now awesome at beatmania IIDX, so I want to start playing Anothers. How do I do this?
At the arcade, you hold down the VFEX button and select your song. The scrolling marquee should tack on "another" to the end of the song name.
On the home version, you press the Select button to cycle between Light 7, 7 Key, and Another difficulty. For older styles, you press select then select which difficulty you want with the turntable.
NOTE: Not all songs have an another notechart.
__________________
Quote:
Originally Posted by RADIORAMA on Rock Band JP
Why not do a South Korean release instead. Japan is extremely xenophobic when it comes to video games. I bet Capcom had to tell the public that GTA is Scottish (or British for Stories games) and not American for it to sell. The South Koreans are much more open to American made games than the Japanese.

Last edited by rmz : 01-31-2006 at 05:33 PM.
  Reply With Quote

Old 01-31-2006, 02:25 PM   #3
cstarflare
Captain of the Scream Squad
 
cstarflare's Avatar
 
cstarflare is offline
Join Date: Jan 2005
Posts: 1,817
Marketplace Rating: 13
Send a message via PM  to cstarflare
Default

Q. Which style should I buy?
Every person has their own opinions about which style is the "best". Rather than point out a definative list, I'll list the pros and cons of each style, and let you decide. It is easier, however, to get the newer styles.

beatmaniaIIDX 3rd style
Pros:
+ Huge songlist
+ Beginner friendly songs
+ Can be found cheap used
+ Actual music videos

Cons:
- Timing is bad on certain songs (gambol, overdoser).
- No beginner's mode (but there are enough easy Light 7 songs that you can get away with it).

Other:
* While it's kind of unfair to list this as a con, 3rd Style is extremely dated. It doesn't tell you when you set a new score, it doesn't save your modifiers even between games, and it's the only PS2 Style where turning off videos will literally make the game run smoother.

beatmaniaIIDX 4th style
Pros:
+ Good song selection, with few songs repeated on other styles.
+ Now tells you when you set a new high score.

Cons:
- Expensive to purchase.
- Smallest songlist of all the PS2 games.
- Light 7 songlist is significantly harder than other styles.
- No beginner mode.

beatmaniaIIDX 5th style
Pros:
+ Introduced Beginner Mode.
+ Best Beginner Mode out of all the Styles.
+ Introduced Drill Mode.
+ Can now change High Speed settings on the song select screen.

Cons:
- Slower hispeeds than found on other games.
- Many complain about timing issues.
- Lots of songs are repeated on later styles.
- Unlockable songs not available in Beginner Mode.

Other:
* First appearance of consistant High Speed mods; from here on out they're the same in each game.
* First official appearance of a difficulty level higher than 7.

beatmaniaIIDX 6th style
Pros:
+ Lots of extras in the game. Tatsujin videos. Movie clip mode.
+ Introduced High Speed 4, Hard, and Easy modifiers.
+ Can now change all options on the song select screen.
+ Three separate files for Drill Mode.
+ Performance now graded on a song-by-song basis, instead of only giving you a grade at the very end.

Cons:
- Songlist is hit or miss for people.
- Notecharts by this time were getting harder, and this style reflects it. First really "top heavy" Style.
- Beginner Mode is less friendly than 5th's Beginner Mode.

Other:
* 6th Style is where Goli's art really begins to shine.
* Includes day Expert courses, which are different depending on the day of the week, and 10-song marathon courses.

beatmaniaIIDX 7th style
Pros:
+ Introduces Dan (or Class) Mode.
+ Game can now save High Speed settings, and will compare your scores with your record for the song.
+ Good beginner mode (covers all the songs in the game).
+ Decent balance between hard and easy songs.

Cons:
- Only 2 unlockable songs (Murmur Twins and Abyss The Heaven's Remix).
- Master's Mode is a very lame way of unlocking, and also shuts out new players from unlocking everything.
- No new CS songs.
- Some complain about the sound quality, and say the style has an "incomplete" or "rushed" feel to it.

Other:
* Great Style for experts as well, as 7th Style introduced a lot of the more challenging songs in the series.
* Gallery unlocks still have the Judgment details that you see when you get them in-game.
* Unlocking hidden Expert courses is quick, but not especially obvious.

beatmaniaIIDX 8th style
Pros:
+ New sort methods. Other info can be displayed while selecting the song.
+ Includes Random+, introduced in IIDX RED AC
+ First Style to allow you to set separate high speed mods for each song in a Class Mode course.
+ High Speed settings for 桜 (Sakura) modified to suit the song's high BPM.

Cons:
- Beginner mode restricts you to a shorter playlist than all of the songs in the game.
- Lack of regular record screen as from previous styles.
- Scores achieved in Expert Mode do not get saved.

Other:
* Balance leans a little towards the harder side, but beginner's mode can cover for it.
* Individual song records replaced by a list of "vital stats" on the song select screen; EX Score, Max Combo, Play Count, and Miss Count.

beatmaniaIIDX 9th style
Pros:
+ Higher resolution graphics.
+ Includes Mirror+.
+ Includes two "Favorite" sort folders for you to fill with your favorite songs.
+ Expert courses will now track your progress compared to your progress when you set your high score.
+ Similar to what was done for Sakura in 8th, the High Speed settings for Paranoia Survivor Max are modified to suit the song's high BPM.

Cons:
- Several songs have disproportionately difficult endings.
- Once again, Beginner Mode has a limited song selection.

Other:
* Timing is noticably different in 9th Style. It's easy enough to adjust to; within a few games you won't have any problems with it.
* Japanese characters are now displayed on the song wheel; English-speaking players are no longer able to recognize songs with Japanese titles by their Romanization.

beatmaniaIIDX 10th style
Pros:
+ Much more movement incorporated into the game's graphics, which makes it look very nice.
+ Introduced "DJ Point" system of tallying your total progress.
+ Includes .5, 1.5, 2.5, and 3.5 High Speeds, as well as S-Random and S-Random+, all of which were introduced in IIDX HAPPY SKY AC.
+ New-to-CS Goli art.

Cons:

Other:
* Timing is similar to 9th Style's, which means it'll take some adjustment if you change games often.

beatmania IIDX 11 IIDX RED
Pros:
+Additions of HS4.5, HS5, Sudden+, Hidden+, and DP Flip mods.
+Score graphs for score comparisons added. Allows the player to import rival data for comparison with others.
+Interface customization added, allowing the player to change various visual elements of the game, such as the animation that plays when a note is hit and the turntable icon.
+New Another ratings

Cons:
-You must say speed rave
-Another ratings only go up to 8+, so some songs with that rating can be significantly more difficult than others.

beatmania IIDX 12 HAPPY SKY
Pros:
+Comes with thousands of rival scores built in.
+More customization options; players can now change the music that plays on the song select screen.
+Revamped rating system rates songs from 1 to 12, making it possible to more accurately group songs of similar difficulty.
+Hidden long song.

Cons:
-You are prohibited from saying speedrave

beatmania IIDX 13 DistorteD
Pros:
+Revival of oldschool 5 Key songs, with their old charts and brand new 7 Key charts.
+CS songs are collaborations of pairs of artists chosen by player polls.
+Cardinal Gate Extra Stage system (aside from being really cool, it also means there are 5 extra stage songs instead of 2).

Cons:
-Easy DJ Chucky song : (

Q. What does the DX in beatmania IIDX stand for?
DX = Deluxe. The beatmania IIDX machine is actually the 2nd beatmania II machine design. The machine used to make the Tatsujin videos on beatmania IIDX 6th Style is an original beatmania II machine.

Q. How do I unlock X feature/song on X Style?
This Wiki will tell you everything you need to know.

Q. Why doesn't (song X) sound the same as (song X on a different difficulty)?
Some songs have different notecharts for the Light 7 or Another difficulty, and others sound completely different. Here's a list of songs that sound differently when played on Light 7:
- Indigo Vision
- Lucy
- Murmur Twins
- Spica
And a list of songs that sound differently when played on the Another difficulty:
- 20, November
- 22 Dunk
- 5.1.1
- .59
- Celebrate
- Deep Clear Eyes
- e-motion
- Era Nostalmix
- g.m.d
- Genom Screams
- Gradiusic Cyber
- Infinite Prayer ~Floating Flock Style~
- Innocent Walls
- Karma
- Leading Cyber
- Lucy
- moon_child
- Murmur Twins
- Paranoia Max
- Prince on a Star
- Radical Faith
- R3
- R5
- Schlagwerk
- Sense
- Something Wonderful
- Spica
- The Big Voyager
- The Earth Light
- The Shining Polaris

Q. What is e-amuse and what's the big deal?
E-amuse is a network that Konami uses for its arcade games. In IIDX, Konami uses e-amuse to record world record high scores, patch problems with the game, and unlock new material. Players can buy e-amuse cards from a machine usually located near a IIDX machine connected to the system, and can use these cards to store personal records.

The problem with e-amuse is that it's really not available outside of Japan. While the chance to save your arcade scores would be nice, the biggest problem caused by this is that all IIDX unlocks are done over e-amuse only, meaning that machines outside of Japan will never be unlocked unless they buy a used kit from Japan that was connected to e-amuse at the time Konami decided to unlock them.

I've heard rumors that Konami is willing to connect machines in other countries, but for one hell of a monthly fee. That's just a rumor; I would guess that if that were the case then some arcades would pay the fee at least once so that their machine could be unlocked.

DDR Transplants
So Dance Dance Revolution was your gateway bemani games and you want to play more of them. Well, here's a small breakdown about the differences between DDR and beatmania.
- During song selection, you don't get to hear a preview of the song you want to play. So knowing titles over how the song goes would be a good idea.
- Difficulty is measured in stars rather than feet. The ranking for songs currently go from a 1 star to a flashing 8 star. However, for all the current home versions avaliable, it goes up only to a flashing 7 star. There is also a difference between flashing 7 star and 7 star rank (the flashing 7 is harder). Difficulty is also relative, so a 4 star ranked song on Light 7 will not be the same difficulty as a 4 star ranked song on 7 Key. The ranking for songs on Another is not displayed, thus usually referred to by the difficulty of the song on 7 Key with a plus symbol at the end. (5.1.1. is a 1 star, 5.1.1[a] is a 1+).

Note that with Happy Sky's release, difficulty is now 1-12, and Anothers DO have a rating.
- Autofail doesn't kick in until you miss about 50 notes without pressing any buttons, and only exists in the arcade versions. As long as you are pressing buttons, the game won't end abruptly (unless you are playing with the Hard modifier on. Please look at the terminology guide below). You will still have the remainder of the song to rebuild your Groove Meter and pass the song.
- You do not need to get 100% Just Greats to gain an AAA.
- The maximum score you can get (without bonuses) on any song is 200000 (I think?). It's not relative to the difficulty of the song you are playing.
- There are two kinds of Extra Stages. The first is just one more stage that plays like any other. This kind of ES is earned simply by passing a song of a certain difficulty (it changes periodically, but IIRC it's a 7 on 7 Key or higher). The other is an Extra Stage where you earn a special song by scoring well enough, similar to how it works in DDR.
__________________
Quote:
Originally Posted by RADIORAMA on Rock Band JP
Why not do a South Korean release instead. Japan is extremely xenophobic when it comes to video games. I bet Capcom had to tell the public that GTA is Scottish (or British for Stories games) and not American for it to sell. The South Koreans are much more open to American made games than the Japanese.

Last edited by CStarFlare of /flex LOL : 10-24-2007 at 11:50 AM.
  Reply With Quote

Old 01-31-2006, 02:25 PM   #4
cstarflare
Captain of the Scream Squad
 
cstarflare's Avatar
 
cstarflare is offline
Join Date: Jan 2005
Posts: 1,817
Marketplace Rating: 13
Send a message via PM  to cstarflare
Default

Terminology:

Easy: Enabling this changes how your Groove Meter behaves. You are not penalized so much for missing notes and you gain back meter faster when you are playing correctly. A nice net to fall onto when playing at the arcade, but I don't recommend using it at home.
Hard: Enabling this changes how your Groove Meter behaves. Instead of building meter, you're given a full meter to begin with. Missing notes takes a good chunk out of the meter, and it takes a while to rebuild it. Running out of meter will cause you to fail the song instantly. Finishing the song with any meter will count as a pass.
Doubles: Usually done by paying double the credits, players can opt to play both sides at the same time.
Free Mode: This mode allows you to fail songs while continuing your game. Usually set to a lower number of songs then the regular arcade modes, you also cannot earn Extra Stage.
High Speed: Enabling this causes the notes to fall at a faster rate. This makes higher end play a lot easier as the notes become easier to read. You shouldn't rush into using High Speed, but once you become accustomed to the game it's not a bad idea to start using it.
Battle: This mode makes it so that both players play the same notecharts. Without battle on, the notechart for songs get split up between the two players, effectively making it less challenging for both players.
5 Key: This mode will autoplay the right two keys (keys 6 and 7) while playing. Again, mostly looked down upon by most IIDX players. I personally don't think playing 5 Key then going to 7 Key works, but others claim by it.
Light 7: The basic/light mode of beatmania IIDX. Easier notecharts than 7 Key. Not all songs have a Light 7 notechart, but all songs in the recent styles do. This is where you should start off.
Another: Another notecharts are exactly that; another notechart. Usually harder than the 7 Key counterpart, you tend to play more of the song playing the another chart. Listing [a] after a songname usually indicated the another notchart. Not all songs have an another notechart. Tackle this mode once you get into the harder 7 Key songs.
Auto Scratch: This mode makes it so that the game automatically does the turntable scratches for you. Looked down upon by most players unless you are playing 14 Key.
Hidden: This mode will make the notes vanish about half way down the screen, hence the name "hidden".
Sudden: This mode will make the notes "suddenly" appear (hence the name) about 1/2 to 2/3 of the way down from the screen. Note that the areas covered by both hidden and sudden do not overlap, therefore you can have both on at the same time and still see the notes (for a very short amount of time, though).
Random: This mode will randomize the notes within the song (ala Shuffle from DDR). The scratches are not included in the randomization; only the keys themselves are randomized.
Random+: Introduced in beatmania IIDX RED and beatmania IIDX 8th Style CS, Random+ is like random except it also includes the turntable in the random.
Sudden+: Allows you to adjust how much of the top of the screen is covered up by Sudden. Basically an in-game towel. ex.
Hidden+: Allows you to adjust how much of the bottom of the screen is covered up by Hidden. Could be helpful for TVs with lag. ex.
Mirror+: Mirrors all notes, including those in the scratch column.
S-Random: Randomizes all notes on the keys indavidually. ex.
Pinky Scratch: A play method in which you hit both a key and scratch the turntable at the same time. Named after the finger most likely doing the scratching while you stretch for that key.
AC: Shorthand for Arcade.
CS: Shorthand for Consumer Software. Home versions.
Tatsujin: The word "tatsujin" refers to one that has great skill. Tatsujin videos are recordings of very good players getting good scores on very hard songs.

Helpful Links
Konami's Arcade Page: http://www.konami.co.jp/am
Konami's beatmania Gateway: http://www.konami.co.jp/am/bm
Konami's beatmania IIDX Gateway: http://www.konami.co.jp/am/bm2dx
Konami's beatmania III Gateway: http://www.konami.co.jp/am/bm3

VJArmy, the beatmania IIDX Scorekeeping / Ranking site: http://vjarmy.com/iidx/

Notecharts for beatmania IIDX: http://www1.ocn.ne.jp/~hibroad/score/index.html [Missing many older songs -djp-]
Notecharts for beatmania: http://homepage2.nifty.com/~kani/bm/_bm.htm
Songlists: http://www2u.biglobe.ne.jp/~hiro-p/beatsquare.htm

IIDX WIKI WHICH CONTAINS ALL YOU NEED TO KNOW ABOUT THIS SHIT: http://vjarmy.com/wiki/index.php/IIDXicon

Thanks to those that contributed to the FAQ and/or pointed out my dumb mistakes: deathrazor, rmz, -Azure-, Raving Loony Society, dj HaQ, BlackRaven, Lisa Kay loves M-Flo, CStarFlare, rk_cr, dj.MLYT, BBH, ollec2004.
__________________
Quote:
Originally Posted by RADIORAMA on Rock Band JP
Why not do a South Korean release instead. Japan is extremely xenophobic when it comes to video games. I bet Capcom had to tell the public that GTA is Scottish (or British for Stories games) and not American for it to sell. The South Koreans are much more open to American made games than the Japanese.
  Reply With Quote

Old 06-18-2006, 08:51 PM   #5
Audity
//bemanistyle::[Member]
 
Audity's Avatar
 
Audity is offline
Join Date: Jun 2006
Posts: 253
Marketplace Rating: 0
Send a message via PM  to Audity
Default

IIDX JP CONTROLLER MOD TUTORIAL
(sorry for stealing the next three posts here lol -rmz)


Originally posted by ryan2dx with pictures by Fecal-Lord.

"Each little square is a 1cm x 1cm square cut out of a hard rubber material (I used Dr. Scholls womens heel inserts, but I've heard of people that have used a type of material like that of a magnet off a fridge, or a thin mouspad) about 1mm thick, glued onto the circut board. These will help the the corners not being able to sink down far enough into the casing that it will stick.

Then I shaved the corners of every key quite a bit using a metal file.

And also the front and back edges of the keys.

This step is really important. Cut small circles (I traced a dime, and cut smaller than that. Other people have used inside of a CD) out of a thin carboard material (A little thicker than a cereal box, a shoe box should be the perfect thickness), and glue it onto the bottom of the controller so that the plunger covers the material. This makes it so that you dont have to push hard at all for the thing to respond.

And to answer some other questions I've been asked about..

-I kept the little black rubber slivers in my keys, I see no need to remove them and it makes the controller sound better (to me)

-Some people are scared to shave their keys, but I feel that it really does help it from sticking, since the edges catching the inside of the casing are a main problem for it.

-I used super glue to glue everything on that needed to be glued on."

STEP-BY-STEP INSTRUCTIONS WITH PICTURES


You can eject the tray of keys by holding this EJECT button on the bottom of the controller.


The tray then slides outwards a little.


And you lift it right out from there.


Take off the 6 black screws on the bottom of the tray and you can store them in the little grooves for now like I've done.


Take the bottom of the tray off [on the left in the pic] and now you can use the little circular areas to store the screws if you wish.


Take out the two gold screws and place them with the other screws on the bottom half of the tray.


Here's is the board sitting on the bottom half of the tray [with the screws in it] on the left and the top of the tray with all the keys and their plungers on the right.
__________________
FUCK-YOU

Last edited by rmz : 02-17-2007 at 03:53 PM.
  Reply With Quote

Old 06-18-2006, 08:55 PM   #6
cstarflare
Captain of the Scream Squad
 
cstarflare's Avatar
 
cstarflare is offline
Join Date: Jan 2005
Posts: 1,817
Marketplace Rating: 13
Send a message via PM  to cstarflare
Default


Take all the plungers off [including the 2 for start and select] and put them somewhere, I put them with the rest of the controller.


Now you can lift [or dump] all the keys out of the tray here, and leave the start and select buttons with the plungers unless they need some serious cleaning.


You may not be able to see it here, but the buttons aren't the only things that needed cleaning in my case. The edges of the tray where each button sat had a lot of gross stuff on it.


And here's some dirty keys for comparison, not sure how well you can see the dirt.


Although you can use Q-tips for cleaning, I just used a few wet folded paper towels. They don't need to be dripping wet, I just ran a low stream out the tap and quickly rushed the towels under it to get them slightly damp. The edges of the keys are most important but there are also small grooves in these edges that can sometimes get dirty too. Just keep your eyes open for dirt and you should be fine. You can go over the keys once more with a dry paper towel if you want, it depends how wet they are and how long you want to wait for them to dry.


The cleaned keys drying.


Very important to clean the edges of the tray where the keys would sit, I also used damp paper towels for this.
__________________
Quote:
Originally Posted by RADIORAMA on Rock Band JP
Why not do a South Korean release instead. Japan is extremely xenophobic when it comes to video games. I bet Capcom had to tell the public that GTA is Scottish (or British for Stories games) and not American for it to sell. The South Koreans are much more open to American made games than the Japanese.

Last edited by rmz : 02-17-2007 at 03:53 PM.
  Reply With Quote

Old 06-19-2006, 10:02 AM   #7
kimcicle
c.o.s.m.i.c.o.l.o.r
 
kimcicle's Avatar
 
kimcicle is offline
Join Date: Oct 2005
Location: GODDAMN TEXAS
Donated: $225 ?
Posts: 1,781
Marketplace Rating: 1
Send a message via PM  to kimcicle
Default


Moving away from cleaning and getting into the actual cardboard mod. You'll notice that the inside of a CD is in fact very close to the size of cardboard that you need to cut.


Trace the inside of the CD seven times on your cardboard of choice. I used one layer of cereal box, but I may later add a second layer.


Cut out each circle but cut just inside the line instead of along it, since the
inside of the CD is slightly bigger than the middle of the keys.


Place each cardboard circle on the middle of the keys and let the rubber plunger rest over it. It will rest a little higher than usual but as long as it's completely over the cardboard it's no problem.

The crazy glue that I was going to use was all dried out so my circles are loose under the plungers. However I don't think this matters since they're pressed between the plungers and the plastic once everything is closed up again, there's really nowhere for them to go! Plus having them loose means that you can easily swap them out for newer cardboard later on.

Now you can just put everything back together in reverse order.

- put the keys back in the tray
- put the board over the keys (it fits on the plastic posts nicely)
- screw the board down with the 2 gold screws
- screw the back down with the 6 black screws
- snap the tray back into the controller and get your game on!


I will likely try the wax paper turntable mod either later tonight or tomorrow, but this site seems perfect for pictures of that mod:
Adding A Slipmat To Your IIDX Controller
__________________



Last edited by rmz : 02-17-2007 at 03:53 PM.
  Reply With Quote

Old 06-19-2006, 05:23 PM   #8
darkamdusias
HAPPY☆ANGEL
 
darkamdusias's Avatar
 
darkamdusias is offline
Join Date: Jun 2006
Location: Peoria, AZ
Donated: $25 ?
Posts: 1,884
Marketplace Rating: 4
Send a message via PM  to darkamdusias
N/A darkamdusias
Default

IIDX ARCADE DIMENSIONS



-rmz

Last edited by rmz : 02-17-2007 at 03:57 PM.
  Reply With Quote

Old 06-19-2006, 05:37 PM   #9
kimcicle
c.o.s.m.i.c.o.l.o.r
 
kimcicle's Avatar
 
kimcicle is offline
Join Date: Oct 2005
Location: GODDAMN TEXAS
Donated: $225 ?
Posts: 1,781
Marketplace Rating: 1
Send a message via PM  to kimcicle
Default

The FAQ itself hasn't been updated in a while. Hence me working on a new one.
__________________


  Reply With Quote

Old 06-21-2006, 01:18 AM   #10
CSB
//bemanistyle::[Member]
 
CSB's Avatar
 
CSB is offline
Join Date: Jun 2006
Posts: 144
Marketplace Rating: 0
Send a message via PM  to CSB
Default

I like the HS-Setting section, it really helps. However, I'd like to know the values for the later PS1 beatmania games, and beatmania III AC.
__________________
  Reply With Quote

Old 06-22-2006, 12:53 AM   #11
RyusukeGomez
//bemanistyle::[Member]
 
RyusukeGomez's Avatar
 
RyusukeGomez is offline
Join Date: Jun 2006
Location: around
Posts: 273
Marketplace Rating: 0
Send a message via PM  to RyusukeGomez
GAYTOR
Default

I'm loving the link to those IIDX notecharts thanks muchly!
__________________
  Reply With Quote

Old 06-22-2006, 12:38 PM   #12
kimcicle
c.o.s.m.i.c.o.l.o.r
 
kimcicle's Avatar
 
kimcicle is offline
Join Date: Oct 2005
Location: GODDAMN TEXAS
Donated: $225 ?
Posts: 1,781
Marketplace Rating: 1
Send a message via PM  to kimcicle
Default

Quote:
Originally Posted by CSB
I like the HS-Setting section, it really helps. However, I'd like to know the values for the later PS1 beatmania games, and beatmania III AC.
Ugh, I don't know how to check / test those. They are probably buried somewhere in some Japanese website but I'm not that good with that. :[
__________________


  Reply With Quote

Old 06-22-2006, 05:26 PM   #13
Digi379
Renegade Stepfiler in Cosplay
 
Digi379's Avatar
 
Digi379 is offline
Join Date: Jun 2006
Location: Somewhere along the wrong Atlantic coastline
Donated: $100 ?
Posts: 685
Marketplace Rating: 0
Send a message via PM  to Digi379
Default

Good luck with working on the upgraded FAQ, CSTA! Indeed there are quite a good number of updates to do, but I'm leaving the thing to you...
__________________
"Origin is nothing, talent matters most..."

ARROW ESCAPE => The J-Files AREA 3, under development

darkamdusias: Even if TAKA does die, he'll come back again and again and again. The power of V compels him.

>>> BEWARE OF LEEKS! <<<
  Reply With Quote

Old 06-23-2006, 12:40 AM   #14
xybur
//HUMAN::[SEQUENCER]
 
xybur's Avatar
 
xybur is offline
Join Date: Jun 2006
Location: GA
Posts: 1,039
Marketplace Rating: 0
Send a message via PM  to xybur
N/A
Default



Also, how is the new FAQ coming along. Because I actually want to read it.
__________________

anany didd
  Reply With Quote

Old 06-23-2006, 11:32 AM   #15
kimcicle
c.o.s.m.i.c.o.l.o.r
 
kimcicle's Avatar
 
kimcicle is offline
Join Date: Oct 2005
Location: GODDAMN TEXAS
Donated: $225 ?
Posts: 1,781
Marketplace Rating: 1
Send a message via PM  to kimcicle
Default

Quote:
Originally Posted by xybur


Also, how is the new FAQ coming along. Because I actually want to read it.
I wager maybe a week or so. I really got back into IIDX so I've been playing that a lot and not working on it like I should. I've been pecking at it for about a month now, but I'll probably make the final finishing touches sometime next week.

Or it'll turn out like 7.0 did and I'll keep pushing it back for almost a year lol.
__________________


  Reply With Quote
Reply



Go Back   Bemanistyle [dot] com Forums > Music Game Discussion > beatmania - IIDX - III
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Sponsored Advertisement



All times are GMT -6. The time now is 12:00 PM.

vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0
| Home | Register | FAQ | Members List | Calendar | Today's Posts | Search | New Posts |