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judging difference between happy sky and red
Old 04-26-2007, 07:21 PM   #1
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Default judging difference between happy sky and red

Is the judging difficulty different between the two? I was playing Red earlier and wanted to play "AA" and i was doing poor, so i went to play Happy Sky a little later and played ABSOLUTE and did good. I was just wondering if it is a major difference?
(Both on Basic) they are for the PS2
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Old 04-26-2007, 07:23 PM   #2
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Different games (as well as different songs) have different timings.
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Old 04-26-2007, 07:30 PM   #3
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from what I've heard, RED is rather early, moreso than other styles and Happy Sky is slightly later. It's quite a bit of a difference ingame, my scores definetly suffer going from one style to the other.
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Old 04-27-2007, 01:02 AM   #4
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Well I played the song called Gambol from Red, i didnt understand the timing on it. from what i know its just that song on Red, since the other songs like sphere i can get an AAA rank on. the gambol on Light 7 is easy but the 7 key version is harder than any thing I have played on happy sky. For some reason i can't get many Perfects on it. I think Xepher on Another is harder to AAA though than Gambol Mainly, because it's just the coolest song ever!
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Beatmani IIDX Styles I own:
RED (For PS2)
Happy Sky (for PS2)

And The normal Beatmania for PS2

Ordered 10th Style No tatsh but it has Quasar

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Old 04-27-2007, 01:26 AM   #5
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Quote:
Originally Posted by DarkXepher View Post
the gambol on Light 7 is easy but the 7 key version is harder than any thing I have played on happy sky. For some reason i can't get many Perfects on it.
There is a very good reason for that. Gambol has had messed-up timing going back to its introduction in 1st style. Konami fixed its timing for the Normal chart, but kept its wonky-ass timing for the Hyper chart for novelty purposes. Gambol[a], new to RED CS, plays on this joke by giving the same chart with even STUPIDER timing than the Hyper version.

Quote:
Originally Posted by DarkXepher
I think Xepher on Another is harder to AAA though than Gambol
no
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Old 04-27-2007, 01:40 AM   #6
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Thanks for the explination. btw your avatar is cool, so hey rmz, is there any thing else screwed up timing like gambol? its really harder than xepher? Xepher on another has a lot of notes. Way more than gambol, even with the timing screwed up.. BTW, Is there any reason Xepher isn't a 12 Star difficulty? I find it is as tough as some of those like V on Another, which is basicly quite similar to the 7key counterpart, just with more added. Why is this also not an 11, if Xepher gets same treatment?
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The world doesnt simply runs on equivelent exchange alone........

I fricken love xepher, sphere, and zenius

Beatmani IIDX Styles I own:
RED (For PS2)
Happy Sky (for PS2)

And The normal Beatmania for PS2

Ordered 10th Style No tatsh but it has Quasar

DDR Stats:
57 arcade Heavy AAAs



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Old 04-27-2007, 01:42 AM   #7
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When you guys say "timing" do you mean the frame of time within an entire game where you can strike a key and get a just great..... or do you mean syncopation in individual songs?

I'm really confused as to what you mean.....
I mean, because Slake songs have always had really weird, nonsensical syncopation.
And quite a lot of other songs have a much easier four-to-the-floor rythm...
Where everything fits in and around the quarter beat...

So, my question is... are you saying that the notechart for Gambol doesn't actually correspond to the song (like 80% of user-made BMS files) or that its syncopation is batshit insane, and doesn't make any kind of sense whatsoever?

I wouldn't know, I've never unlocked Gambol[a], and never noticed anything weird about the Hyper chart, but then again, I've never AA'd a Slake song over a 5.
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Old 04-27-2007, 01:47 AM   #8
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What do you mean by syncopation? I have no clue what you are meaning but the timing referred too when I say timing difficulty of Gambol, it is like, I have an AAA rank on the Light 7 Gambol on Red, but a C rank on the 7key counterpart of Gambol Red. The amount of notes between the 2 songs are similar, but when you press the notes on 7key it gives you a good usually. Sometimes, when I press the key early or late, I can manage to get a GREAT. It is random, unlike the Light 7 Gambol where I can press it on time to still get the Perfects. I hope you understand what I mean but maybe you can play Gambol and see how tough it is to get the greats.

How do I see or play the Gambol Another chart rmz?
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The world doesnt simply runs on equivelent exchange alone........

I fricken love xepher, sphere, and zenius

Beatmani IIDX Styles I own:
RED (For PS2)
Happy Sky (for PS2)

And The normal Beatmania for PS2

Ordered 10th Style No tatsh but it has Quasar

DDR Stats:
57 arcade Heavy AAAs



If you have attempted Alchemy by clapping your hands, snapping your fingers, or by drawing an array, copy and paste this into your signature.
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Old 04-27-2007, 09:41 AM   #9
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Bit off topic, but is the 'random' mod different in HS? I seem to be getting horrible random charts.
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Old 04-27-2007, 10:41 AM   #10
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To get to GAMBOL [A] you have to get to it on the last song of the SLAKE course on another on IIDXRED.

But good going with that.

PS: Xepher is not that good of a song, and Tatsh has done much better.
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Old 04-27-2007, 02:39 PM   #11
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Quote:
Originally Posted by DarkXepher View Post
What do you mean by syncopation? I have no clue what you are meaning but the timing referred too when I say timing difficulty of Gambol, it is like, I have an AAA rank on the Light 7 Gambol on Red, but a C rank on the 7key counterpart of Gambol Red. The amount of notes between the 2 songs are similar, but when you press the notes on 7key it gives you a good usually. Sometimes, when I press the key early or late, I can manage to get a GREAT. It is random, unlike the Light 7 Gambol where I can press it on time to still get the Perfects. I hope you understand what I mean but maybe you can play Gambol and see how tough it is to get the greats.

How do I see or play the Gambol Another chart rmz?
Syncopation is where the stress is put in a musical pattern. Usually things go "da da DA", but in things like jazz (or in this case, many SLAKE songs), it may go "da DA da". Look at MINT or GREEN EYES for an example of this.

GAMBOL[a] takes GAMBOL 7k's timing and makes it even more retarded. If you can only C GAMBOL 7k, you won't have a chance in so much as clearing the [a]; it's that bad.
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Old 04-27-2007, 02:43 PM   #12
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I have the most trouble switching from Red to HS over any other mix. Timing is just different for each game as I'm sure it's been mentioned over and again, but definitely the biggest difference is between these two.

Quote:
Originally Posted by DarkXepher View Post
BTW, Is there any reason Xepher isn't a 12 Star difficulty? I find it is as tough as some of those like V on Another, which is basicly quite similar to the 7key counterpart, just with more added. Why is this also not an 11, if Xepher gets same treatment?

IMO, the reason Xepher is not a 12 is because it's notechart is fairly basic. Yes, it may have a lot of notes, and be a fast song but it's still very basic. It's mostly scales. It is definitely 11 material though.
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Old 04-27-2007, 04:28 PM   #13
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Quote:
Originally Posted by DarkXepher View Post
Well I played the song called Gambol from Red, i didnt understand the timing on it. from what i know its just that song on Red, since the other songs like sphere i can get an AAA rank on. the gambol on Light 7 is easy but the 7 key version is harder than any thing I have played on happy sky. For some reason i can't get many Perfects on it. I think Xepher on Another is harder to AAA though than Gambol Mainly, because it's just the coolest song ever!
...
...
...
...
...
Dammit DarkXepher.

Anyways, there'll always be timing differences, if there wasn't, we'd have every song being struck with GAMBOL syndrome. Remember how off the OOOOOOOOOLD timing was? They're only trying to improve the timing as much as they ever can.
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Old 04-28-2007, 11:13 PM   #14
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Does anyone know any specifics about the timing windows? I'm pretty sure Konami never released any official info, but has anyone ever done tests of their own using a capture card and filming the game and the buttons at the same time (... or something)?

Like, do we know how big the window is in any given style? For instance:

(+/- around the "ideal" millisecond when the bar crosses the judgment line)

+/- 5ms for Just Greats
+/- 10ms for Greats
+/- 15ms for Goods
+/- >15ms for Bads

That's just an example, but does it seem way too strict?
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Old 04-29-2007, 01:22 PM   #15
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Quote:
Originally Posted by DarkXepher View Post
Well I played the song called Gambol from Red, i didnt understand the timing on it. from what i know its just that song on Red, since the other songs like sphere i can get an AAA rank on. the gambol on Light 7 is easy but the 7 key version is harder than any thing I have played on happy sky. For some reason i can't get many Perfects on it. I think Xepher on Another is harder to AAA though than Gambol Mainly, because it's just the coolest song ever!
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