11-05-2009, 06:47 AM
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#16 | | //bemanistyle::[Member]
smbu2000 is offline
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Total Tokens: 2,209.60 Donate Tokens | I'm not sure if P1 has tried this, but play with Random. (all the time if possible) I find that it's easier for me to get better grades/scores if I have to react and can't just memorize a chart.
It might be a bit harder at first, but you get used to it very quickly.
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11-05-2009, 07:46 AM
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#17 | | //bemanistyle::[Member]
ariff24 is offline
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Total Tokens: 989.59 Donate Tokens | Well i might be wrong but i think it has to do with ur natural skills? I don't know, i occasionally played simple rhythm games when i was young but completely stopped when i was 11 and picked up it again at 18.
Now i've been (seldom) playing IIDX for about 10 months now and i can easy clear some 10s and normal clear a few 10s (Wow 10 10 10). So i don't know, it could be ur talent to start with.
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11-05-2009, 01:04 PM
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#18 | | //Free Kicker
Deca is offline
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Originally Posted by ariff24 Well i might be wrong but i think it has to do with ur natural skills? I don't know, i occasionally played simple rhythm games when i was young but completely stopped when i was 11 and picked up it again at 18.
Now i've been (seldom) playing IIDX for about 10 months now and i can easy clear some 10s and normal clear a few 10s (Wow 10 10 10). So i don't know, it could be ur talent to start with. | That's not really something to say to someone that's frustrated and struggling to improve themselves :/
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SP12s cleared: 42/95
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11-12-2009, 06:36 PM
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#19 | | //bemanistyle::[User]
Maxxmaster2006 is offline
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11-13-2009, 02:30 AM
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#20 |
word is offline
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Originally Posted by Maxxmaster2006 uhm.... isn't it spelled dilemma? | Well done! you deserve a shiny gold star!
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11-13-2009, 03:03 PM
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#21 | | //bemanistyle::[Member]
Cudda_Kine is offline
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Total Tokens: 142.54 Donate Tokens | I realized just yesterday that if i try to concentrate looking more towards the red line on the screen, I eventually get a higher score. I used to just look somewhat in the middle of the chord chart. So now i Just try to stay focused as close to the red bar as possible. even if you miss or get a good. That's my new strategy. I'm getting close to AAAing Fly Above Another(Yeah. that song is easy lol).
Are there any other strategies that i could do to get higher scores?
Last edited by Cudda_Kine : 11-13-2009 at 03:05 PM.
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11-13-2009, 05:02 PM
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#22 | | LIME FANTASY
Small Waves is offline
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Originally Posted by TheMagnet I turned off the Judgment Display, and the one that shows up on the right side by the video....
but strange as it is, it made him do worse... | No shit. Without the judgment display, you can't tell how accurate or in sync you are with the rest of the song. Quote: |
Are there any other strategies that i could do to get higher scores?
| Using as much sudden+ as possible without inhibiting your reading or timing ability. It's easiest to do this in Gold CS and beyond since the green numbers informs you of how much time there is between the note showing up to when it reaches the bottom of the screen.
Speed mods are also important. Although I'm content with the S+ green text being between 253 and 256, HS 2.5 on a 150 BPM song is going to do more good than HS 2 under the same conditions. If you're aiming for timing, S+ and speed mod settings are of critical importance. | |
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11-15-2009, 02:36 AM
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#23 | | I am the Apple.
冥 is offline
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11-15-2009, 02:58 AM
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#24 | | //Free Kicker
Deca is offline
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11-16-2009, 02:48 AM
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#25 | | //bemanistyle::[Member]
squeethehobo is offline
Join Date: Sep 2006 Posts: 202
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Total Tokens: 11,943.14 Donate Tokens | The best thing for timing is to move way back to easier songs periodically. Sort by difficulty, and take a style, and try to improve each score - three or so plays of each chart. It really helps to grasp the timing. And keep random on. It'll keep you on your toes. Move up, being content as scores can't stay as high (1*-3* might be AAA+20, 4-5* might be AAA-20, 6* be mid AA, etc etc), and then eventually go back down to the beginning again.
The problem with doing that is that you don't really get any better at playing difficult stuff - timing gets better, but passing skill doesn't go hardly anywhere.
The key to seeing improvement is variety. As a person plays and practices, they will improve. It is much easier to see when you don't try the same thing over again for a longer period of time. A reasonable way to go it "Play a style, along difficulty/mode sort. All the normals by difficulty, then all the hypers by difficulty, then all the anothers by difficulty, bouncing around a little bit for fun of course.
That's how I got 100 95%s.
__________________ Quote:
Originally Posted by zorahk I bet you there are plenty of Japanese people who have never seen a black person in real life.
There's no way that they would of all of a sudden be like: Let's make a game targeted at black people. Real urban and s***. With Escalades. | | |
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11-16-2009, 09:17 AM
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#26 | | //Free Kicker
Deca is offline
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Originally Posted by squeethehobo The problem with doing that is that you don't really get any better at playing difficult stuff - timing gets better, but passing skill doesn't go hardly anywhere. | Bullshit, I'd say just the opposite is true. I passed my first couple 12s before I could AAA consistently (had less than 5)
Aside from that I pretty much agree with your post. Although I don't really think random is that important for timing. In fact, starting out I would definitely suggest not using it while you're getting a feel for timing. You don't need anything else to divide your attention before you have a firm grasp on where your timing window is/ how to zero in on it.
Random has certainly helped my passing/combo ability, but I don't really see it being super helpful with timing.
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11-16-2009, 09:24 AM
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#27 | | //bemanistyle::[Member]
TOFU!! is offline
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Total Tokens: 7,618.71 Donate Tokens | Timing (in IIDX) was really tough for me in the beginning. I didn't start getting high scores until I was clearing mid/hard 11s. The timing sort of came after I could read difficult patterns. Playing songs that are really easy for you helps with your timing I think. I know that if I spend a while trying to perfect combo songs on normal, my scores usually improve. Playing songs just below your pass/fail threshold on random improves your ability to read/combo difficult patterns. Random is a very useful tool, especially when you get to 11s/12s. | |
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11-16-2009, 12:10 PM
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#28 | | 438//Got EMP 皆伝
Exagon is offline
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Total Tokens: 183,627.98 Donate Tokens | Hey guys here's a huge misconception that I think needs to be cleared up:
"If I play easy songs my timing will improve. However, if I play difficult songs my timing will not improve but my ability to pass harder songs will."
There are only two aspects to IIDX that are noteworthy, and these are reading and timing. Reading is the ability of your brain to recognize increasingly complex patterns and execute them, which is measured by your misscount. Timing is how well you score.
Timing improves generally linearly over time, and usually is not greatly affected by how much one plays. It is affected by factors such as how high or low your GRN number is, but the general consensus here is that you want to read at comfortable speeds, and then as quickly as possible (in that order). Reading, however, is an aspect that you can improve consciously. Playing harder songs improves reading, but playing easier songs isn't going to necessarily improve your timing. While this may seem illogical, here's how I think of it. If you play a hard song and you get mostly goods, it's a lot easier to improve this by getting greats instead of goods (since you'll be getting lots of goods all over the place) rather than go to an easy song where you get mostly fgreats and change greats to fgreats. It's all a matter of proportion, i.e. an improvement from C to A is equivalent to improvement from AA to AAA.
The other thing is that reading can affect how well one times. In my experience over playing several different rhythm games, playing harder songs was the sure way to improve every aspect of my game, i.e. my timing and my passing ability. To me, going back to play easy songs is not only boring but a supreme waste of time in terms of improving my skills. Instead of agonizing about that 8 you can't AAA, how about you aim to pass another 11. Because once you get that 11 passed, you'll go back to the 8 and it'll be trivial to AAA. Trust me.
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11*: 122 AAA, 27 FC (of 150). Latest: VOX UP[H], BRAINSTORM[A].
12*: 26 AAA (20One[A], 6[b]). Latest: One More Lovely[A] nonran, Ubertreffen[b], DOMINION[A] mirror. Quote:
Originally Posted by Creed Bratton The Dirty of Loudness's 7key mashes are really hard even though I can pass Nageki[A]  and consistently pass Mei[A]  good or bad random  | | |
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11-16-2009, 01:39 PM
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#29 | | //bemanistyle::[Member]
TOFU!! is offline
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Total Tokens: 7,618.71 Donate Tokens | It's different for everyone. You should whatever works best for you. | |
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11-16-2009, 04:17 PM
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#30 | | IZ DAT SUM LOLI?
otaku1313 is offline
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Total Tokens: 1,279,128.06 Donate Tokens | Instead of going for a AAA, go for a certain percentage. When I recently went through Empress and PB L7, I aimed for 98% and PC on anything below a 5, and for anything above I tried my best to get at least 96%. Also, misses were completely unacceptable unless I all ready had a FC on them. Playing hard songs all the time will make you good at passing as long as you're staying somewhat within your ability, and working for timing (not grades but consistent timing, make sure you get that right) will make you good at timing on easier songs, usually one or two difficulties below your maximum passing ability unless you're passing almost all the 12s, in which case it will improve on the easier 12s as well.
Changing ghost or judgement or movies or such is completely superficial and will not help unless you are specifically uncomfortable with one of them (many people turn off ghost A for example, while I can't play without it since I base all my scores on that and need to watch it constantly). What does help is a comfortable sudden+, comfortable hi-speeds (notes don't cover too much of your peripheral vision but aren't in a small enough area that you can't read), using random to improve your dexterity through constantly changing charts, and playing with Hard if you're looking for ways to improve your passing or comboing ability.
Music games don't necessarily help a lot, as I played DelightDelight Revolution with 5-key charts and DDR sims for about 2 years before I got IIDX, and played DDR for about a year before IIDX as well. I've been playing IIDX for over 7 years and Exy has surpassed me in one, so everyone is different and no one is going to have the same experience.
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