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DDR Battle Mode Algorithm
Old 03-15-2008, 09:22 PM   #1
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Default DDR Battle Mode Algorithm

So we're considering running a DDR Battle Mode tournament and of course, it only seemed natural to practice it so I know how it works. The problem with it is that the bar at the top has nothing to do with the amount of Perfects/Greats/Score at the end of the song for who wins. Player 1 can PA for the first 80% of the song and then quit while Player 2 can PA for the last 20% of the song and win by a marginal amount assuming the first 80% of the song has 80% of the steps. Point is, the bar at the top is stupid... If we did run a tourney, it'd be strictly PA.

This of course brings me to my next point. While some people believe that the mods are totally random on what people get, this couldn't be more wrong. There's actually a specific formula that the game goes by for what mods are sent to each player. We've tested this somewhat so I don't have anything too precise however, it has been confirmed that certain Perfect/Great amounts during certain streams send certain mods. There's also a part of the formula where for the first 8 (varies per song I believe) steps after a mod has be sent, if you Perfect/Great all 8, the mod disappears.

Simply put, battle mode is rather complicated and takes a lot more of skill than one might think. I kinda just wanted to know if anyone has a more precise formula/any findings/any tournament running expierence on battle mode.
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Old 03-15-2008, 10:48 PM   #2
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Originally Posted by AC-Dizzy View Post
the bar at the top has nothing to do with the amount of Perfects/Greats/Score at the end of the song for who wins. Player 1 can PA for the first 80% of the song and then quit while Player 2 can PA for the last 20% of the song and win by a marginal amount assuming the first 80% of the song has 80% of the steps. Point is, the bar at the top is stupid...
The bar at the top has to do with how well you are doing at that moment, not your total cumulative score. If your opponent all of a sudden starts getting a large amount Goods while you still score Perfects, then the bar will move in your favor. The Battle Mode works differently than a regular game of DDR. For this reason, a battle mode tournament will not work the same was as a traditional score-based tourney.

Last edited by RevenG : 03-15-2008 at 10:53 PM.
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Old 03-16-2008, 06:34 AM   #3
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Originally Posted by RevenG View Post
The bar at the top has to do with how well you are doing at that moment, not your total cumulative score. If your opponent all of a sudden starts getting a large amount Goods while you still score Perfects, then the bar will move in your favor. The Battle Mode works differently than a regular game of DDR. For this reason, a battle mode tournament will not work the same was as a traditional score-based tourney.
Yes, I discussed this in my post. Since the mod sending is solely dependant on how each player is playing, ir would be a plausible tournament idea though it'd be better if we either did PA or a specific scoring formula like +3 for perfect, +2 for great, +1 for good or something like that.
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Old 03-16-2008, 04:56 PM   #4
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Originally Posted by AC-Dizzy View Post
Yes, I discussed this in my post. Since the mod sending is solely dependant on how each player is playing, ir would be a plausible tournament idea though it'd be better if we either did PA or a specific scoring formula like +3 for perfect, +2 for great, +1 for good or something like that.
If you're trying that, why not go based of what it uses for Shop Points, which is like +20 for Mar/Per or something.


Then again, isn't it like -60 for a "Boo"? That would hurt.
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