 | DDR is getting old and boring! |  |
07-25-2009, 04:24 AM
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#1 | | //bemanistyle::[Member]
LilRabbitToy is offline
Join Date: Jun 2006 Location: Rosemead, CA Posts: 215
Marketplace Rating: 0 | DDR is getting old and boring! Every new iteration is getting old quick. Songs nowadays are more step-based rather than those oldies (pre-DDR Max). | |
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07-25-2009, 06:37 AM
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#2 | | //bemanistyle::[Regular]
Kiri_No_Haku is offline
Join Date: Sep 2007 Location: J-ville, FL Posts: 1,056
Marketplace Rating: 1 | QQ moar emo kid.
Supernova 2 has a lot more favorable songs to me than Max 2. X is a step down with hearing that faggot announcer, but the songs aren't bad.
If it really is that boring to you, leave.
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07-25-2009, 07:55 AM
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#3 | | Everybody jump now!
The Deep Striker is offline
Join Date: Sep 2007 Location: Columbus, IN Posts: 541
Marketplace Rating: 1 | My only problems with DDR are that the US licenses are usually lame and X's interface and announcer are just ridiculous.
But I guess after JP MAX's licenses there's just nowhere to go but down.
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07-25-2009, 10:23 AM
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#4 | | //bemanistyle::[User]
Marioman2 is offline
Join Date: Apr 2009 Posts: 39
Marketplace Rating: 0 | i think its gets boring because you unlock everything but nothing else to unlock but i still love the entire series still 10/10 fun for one reason you can pratice all of the song you unlocked so whats the point on stop playing ddr when you can pratice all of the songs and get all the songs on all diffucultys to AAA and on stepmania all AAAA | |
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07-25-2009, 10:40 AM
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#5 | | HIGH GUARANTEE DJ
Ashura96 is offline
Join Date: Aug 2006 Location: Dallas Posts: 2,369
Marketplace Rating: 0 | Quote:
Originally Posted by LilRabbitToy Every new iteration is getting old quick. Songs nowadays are more step-based rather than those oldies (pre-DDR Max). | Then just stop fucking playing and move on...
i seriously hate these topics because the people who make them use the same old hollow and lame excuses.
EDIT: Wait a minute..."step-based' what the FUCK are you talking about? just about every song from the "oldie days' as you called them had their Maniac charts stepped to the rhythm of the music, thats still pretty true today, what more do you fucking want?
Last edited by Ashura96 : 07-25-2009 at 10:43 AM.
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07-25-2009, 10:58 AM
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#6 | | //bemanistyle::[Member]
Dream Traveler Klonoa is offline
Join Date: Jul 2006 Posts: 330
Marketplace Rating: 0 | Agreed. They should turn it into a good game by adding hands, mines, and 13-footers.
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07-25-2009, 11:11 AM
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#7 | | Stepmaker-in-Chief
MadDogBV is offline
Join Date: Aug 2006 Posts: 629
Marketplace Rating: 0 | Quote:
Originally Posted by Dream Traveler Klonoa Agreed. They should turn it into a good game by adding hands, mines, and 13-footers. | Which they wouldn't have needed, but by gumming up the works by suing the hell out of RoXoR, the onus is practically on them to come up with something better. So far (thanks in part to the Betson/eAmusement fiasco) they're not delivering.
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07-25-2009, 11:28 AM
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#8 | | Tekken Guru of Florida
MixMasterLar is offline
Join Date: Dec 2006 Location: The tip of Florida Posts: 317
Marketplace Rating: 0 | The theory behind how the charts are stepped hs changed since Max/Max2, for sure. I can se where the OP is coming from, but I like the Max, Extreme and SN2 files fairly well.
What I dont like is that it's getting to be the same gane, diffirent theme. At first I thought "well, how far can you take a dancing game?" but ITG showed us all just what we could add to shake things up.
Another reason why the games are getting boring to me are the KOs. I simply like the older ones ALOT better then what came in Sn2, X.
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07-25-2009, 12:35 PM
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#9 | | //bemanistyle::[Member]
Dream Traveler Klonoa is offline
Join Date: Jul 2006 Posts: 330
Marketplace Rating: 0 | Quote:
Originally Posted by MadDogBV blah blah blah | Next time you see me post, don't respond to me. Chances are, your reply then will be as bad as your reply now.
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07-25-2009, 01:59 PM
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#10 | | Stepmaker-in-Chief
MadDogBV is offline
Join Date: Aug 2006 Posts: 629
Marketplace Rating: 0 | Quote:
Originally Posted by Dream Traveler Klonoa Next time you see me post, don't respond to me. Chances are, your reply then will be as bad as your reply now. | Thank you for boiling my post down to nothing more than unintelligible gibberish. Unfortunately, I will not take you up on your request.
I didn't see any hint of sarcasm. Whether or not the actual meaning of your post is different from the context that I may have interpreted it as, I still have the right to reply whether you like it or not, especially if the point that you may have unwittingly brought up is valid. I understand that there is a Bemani elite community here that absolutely hates ITG for taking off the DDR 4-panel concept, but the game did add new mechanics to the dance game world with hands, mines, difficult songs, edits, R21, mods, and other concepts. By removing this competitor, DDR has not only alienated the ITG audience, but has alienated some of their own fans as well. So, to satisfy the customers that they've lost, they have made some changes to DDRX that smell suspiciously of, but aren't quite exactly like, ITG.
Unfortunately, Konami's attempt to replicate that with the DDR franchise up to this point, with DDRX, has been laughably bad and poorly orchestrated. The E-Amusement business in the United States has been slowed down thanks to an overt concern with machine hackers, as well as an insistence on SD cards over the preferred USB format. In fact, the unplayability of the game due to the construction of the cabinet is driving away casual players, not simply the hardcore ones. There are other reasons of course, such as the band game craze that's popped up in the US recently, but that's another story.
All of this all grew with the temper tantrum lawsuit that Konami filed against RoXoR - yes, an argument could be made for "unfair competition," but ITG did have a great deal of originality in it. Konami could have installed some of their ideas without having to demolish a market, but no, they went down the corporate dick-flailing route.
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07-25-2009, 02:27 PM
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#11 | | Core Staff Member
Pie-kun is offline
Join Date: Jul 2006 Location: Los Angeles, California Posts: 1,374
Marketplace Rating: 0 | I really don't think DDR should go the route of hands and mines and such. That was...let's say, the unique brand of ITG, and does not fit into DDR at all. Shock Arrows were an awful attempt to copy mines and luckily they seem to have given up on them.
Luckily, it looks like DDR is taking on some cool ideas with these upcoming CS releases. The Wii game's new Balance Board mode looks really fun and I'm looking forward to hearing about "Hyper Move Mode". I'll have to hold on to see charts for the 8-Panel mode for the PS3/360 games, but at least its something.
Unlike most hardcore players though, I'm really looking forward to the license list. Lots of catchy songs~
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07-25-2009, 02:48 PM
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#12 | | g//ay for k//fc
Dara-G. is offline
Join Date: Oct 2007 Location: Kankakee, IL Posts: 930
Marketplace Rating: 12 | Tl;dr dawg.
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07-26-2009, 02:47 PM
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#13 | | Doki! Doki! Doki!
June.H is offline
Join Date: Jan 2005 Location: Chicago-ish Posts: 1,329
Marketplace Rating: 0 | Quote:
Originally Posted by MadDogBV Thank you for boiling my post down to nothing more than unintelligible gibberish. Unfortunately, I will not take you up on your request.
I didn't see any hint of sarcasm. Whether or not the actual meaning of your post is different from the context that I may have interpreted it as, I still have the right to reply whether you like it or not, especially if the point that you may have unwittingly brought up is valid. I understand that there is a Bemani elite community here that absolutely hates ITG for taking off the DDR 4-panel concept, but the game did add new mechanics to the dance game world with hands, mines, difficult songs, edits, R21, mods, and other concepts. By removing this competitor, DDR has not only alienated the ITG audience, but has alienated some of their own fans as well. So, to satisfy the customers that they've lost, they have made some changes to DDRX that smell suspiciously of, but aren't quite exactly like, ITG.
Unfortunately, Konami's attempt to replicate that with the DDR franchise up to this point, with DDRX, has been laughably bad and poorly orchestrated. The E-Amusement business in the United States has been slowed down thanks to an overt concern with machine hackers, as well as an insistence on SD cards over the preferred USB format. In fact, the unplayability of the game due to the construction of the cabinet is driving away casual players, not simply the hardcore ones. There are other reasons of course, such as the band game craze that's popped up in the US recently, but that's another story.
All of this all grew with the temper tantrum lawsuit that Konami filed against RoXoR - yes, an argument could be made for "unfair competition," but ITG did have a great deal of originality in it. Konami could have installed some of their ideas without having to demolish a market, but no, they went down the corporate dick-flailing route. | -Elitism is in the eye of the beholder. I find ITGers are much more elitest and general internet pricks than DDR players, but other say otherwise. We can point fingers at each other forever.
-Insistence on SD cards over the USB format? Did you see the cabinet? There are no SD card slots. Additionally, "hacking" the game was an excuse, there's no proof SN2 was ever hacked.
-Konami sued Roxor primarily on the arcade cabinet issue, not because of concept. DDR simulators have existed for years with people making stupid-hard stepcharts since 2nd Mix. ITG was in no means any pioneer in that field.
-Your original post eludes to a theory that Konami's stepchart model is trying to mimic ITG's, but DDR's been moving in that direction for a long time before ITG existed.
-One of ITG's reasons it even existed was the hiatus of AC DDR, and fans wanting something more.
-Enlighten me what new "features" in X attempted to replicate ITG. Shock arrows? Those existed in Pump before ITG, so don't give your game too much credit there. It's also not like it's a groundbreaking new idea either, and it's not even necessitated in gameplay unless you want it to be, unlike ITG (where you can't save your score if you remove mines).
Another thing you seem to misunderstand is that what happens in America is a completely different market to Konami of Japan, and it's not like they necessarily understand (nor in some cases care). ITG influenced the American fanbase and has only picqued the interest of Koreans and Mexicans. That's it. | |
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07-27-2009, 11:49 AM
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#14 | | //bemanistyle::[Member]
dahrkdaiz is offline
Join Date: Jun 2006 Location: Knoxville, TN Posts: 121
Marketplace Rating: 0 | Honestly, I find people who say this (DDR is getting old) have the following attributions:
-Have not played every single song in the game. I find it very strange that people who have played for years haven't even at least attempted all the Heavy and Oni charts.
-Do not play doubles
-Bar hug everything
Now I'm not against bar hugging, but you can easily add more replay to DDR by trying songs without the bar and letting your body turn away from the screen at times. Try doing the Red Zone end run by starting off facing right and do the a three quarter turn at the end. Get the spins in Quickening or maybe try to learn the spins in Trip Machine ~luv mix~. We used to do this in songs all the time in Extreme and it really made the game a lot more fun. I remember you were considered one of the top players if you could play Get Up and Move without double stepping.
All I'm saying is that if you get bored of DDR, it's your own fault for robbing yourself of the huge about of replay value that's to be had in the game. | |
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07-27-2009, 04:52 PM
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#15 | | //bemanistyle::[Member]
LilRabbitToy is offline
Join Date: Jun 2006 Location: Rosemead, CA Posts: 215
Marketplace Rating: 0 | Quote:
Originally Posted by dahrkdaiz Honestly, I find people who say this (DDR is getting old) have the following attributions:
-Have not played every single song in the game. I find it very strange that people who have played for years haven't even at least attempted all the Heavy and Oni charts.
-Do not play doubles
-Bar hug everything | - Played the game from 3rd Mix to SN2 (in terms of arcade)
- I play Heavy mode
- I only play doubles in the arcade.
- And I don't bar hug.
You don't need to play every single song in the game to know that it's the same formula. That's like saying, "of course DDR is boring because you haven't played all the light, standard, heavy modes for all the songs in the game." | |
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