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Old 07-20-2008, 11:10 PM   #181
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Quote:
Originally Posted by 風の View Post
The shock arrows are always all 4 panels (and they're only in one song for now). I even ventured to play the chart on Double and it was always just all 8.
I heard that the Shock Arrows might be like that just to test out the Shock Arrows and they might not cover all other arrows in the final version, but I'm not sure.

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Originally Posted by 風の View Post
On another note, the song(s) with shock arrows actually has a graphic on the song select screen that says that it has shock arrows, so you know ahead of time. You can turn them off, just like freezes. And after you choose the song, it shows a warning (just like with freezes) on how to do them.
Oh, that's a relief. I was hoping for an option to turn them off.
Thanks for the report.
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Old 07-20-2008, 11:58 PM   #182
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THERE ARE TIMING PROBLEMS.
And seeing as they've likely moved on from a CRT to a widescreen LCD or something, I'm 100% positive the devs know about this and are going to fix it.
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Old 07-21-2008, 12:11 AM   #183
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Of course the devs know about it, the Konami representative at the location test had about 500 people bitching to him about it.

I really do hope they fix it, but from my experience with games that use monitors with a delay, no patch or sync'ing option every truly fixes it (see: Pump Pro or NX2 on the FX cabinet, beatmaniaIIDX), so I'm not giving my hopes up.

Different strokes for different folks, but I'm a 100% visual player, so a delay of 1ms can make or break me, since 1ms can easily make the difference between a perfect and a great if you're on the borderline of the judgement window. I don't doubt Konami will attempt to fix it, but I just figured I'd mention it since in the headline it DEFINITELY says that there's no timing problems reported as of yet, when there most certainly are.
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Old 07-21-2008, 07:20 AM   #184
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Originally Posted by Blackraven View Post
An off-topic question but..........

Time Hollow?

Is this some kind of new anime promotion thingy of a real anime (like what they did with Sky Girls and Gurren Lagaan for SN1 and SN2 respectively)???
TimeHollow is in SN2 JP CS, fyi.
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Old 07-21-2008, 08:21 AM   #185
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Originally Posted by tsugaru7reveng View Post
TimeHollow is in SN2 JP CS, fyi.
I see.

Though it only answers part of the question.

I mean, from what I've seen in the trailer, it looks like actual anime scenes (like those that you see in Sky Girls and Gurren Lagaan) so I had the notion that it was really coming from a real anime (possibly a collaboration between Konami and some other company).

So is it indeed a real anime? (i assume it's from JC Staff???)
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Old 07-21-2008, 09:00 AM   #186
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TimeHollow is a Nintendo DS game made by Konami.
Next time,check the last page.
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Old 07-21-2008, 10:19 AM   #187
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TimeHollow is in SN2 JP CS, fyi.
And DDR X US CS.
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Old 07-21-2008, 11:48 AM   #188
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So is it indeed a real anime? (i assume it's from JC Staff???)
NO, IT IS NOT. I hope that answers your question.
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Old 07-21-2008, 12:35 PM   #189
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kaze: can you see if hidden/sudden are changed at all from SN2? specifically where they fade in and if they fade in like extreme (i.e. fades in, looks flat) or they just pop into place kind of like sn2
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Old 07-21-2008, 01:33 PM   #190
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NO, IT IS NOT. I hope that answers your question.
Dear God. It's Polovtsian Dances And Chorus, DoLL, & Xepher all over again!
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Old 07-21-2008, 05:32 PM   #191
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Dear God. It's Polovtsian Dances And Chorus, DoLL, & Xepher all over again!
Wait... Those arent animes??? =O

J/K. PDC is from some bad ass looking Japanese game. Doll is a bunch of IIDX characters, and Xepher is just some random video as far as I know.

Like everybody doesnt already know this crap anyway
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Old 07-21-2008, 05:53 PM   #192
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Quote:
Originally Posted by 風の View Post
Of course the devs know about it, the Konami representative at the location test had about 500 people bitching to him about it.

I really do hope they fix it, but from my experience with games that use monitors with a delay, no patch or sync'ing option every truly fixes it (see: Pump Pro or NX2 on the FX cabinet, beatmaniaIIDX), so I'm not giving my hopes up.

Different strokes for different folks, but I'm a 100% visual player, so a delay of 1ms can make or break me, since 1ms can easily make the difference between a perfect and a great if you're on the borderline of the judgement window. I don't doubt Konami will attempt to fix it, but I just figured I'd mention it since in the headline it DEFINITELY says that there's no timing problems reported as of yet, when there most certainly are.
Im a fairly decent 2dx player....AAA pretty much everything except a few 11s and 12s....timing was screwed up due to programming issues on 2dx from 9th style. They then issued the eamuse timing patch on gold, I now play on troopers and have no issue with timing. Also in troopers, konami issued a new monitor (Type B) which was an LCD monitor and had special settings for it in the operator menu. So konami has addressed the issue with the timing and from people that i have talked to that has played at the location test of X, timing was not an issue.

PS X has a really nice full combo splash too =X
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Old 07-21-2008, 07:24 PM   #193
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I think it would be rad if Dub-I-Dub (Dank-One vs. 4 Skips Rmx) appeared no this, what with Dub-I-Dub in the CS release. With Butterfly (Delaction Remix) in Pop'n, Konami might have licensed a few more songs from Trance Paradise. Also Hero (Arpeggio Latin mix).

Has Me Against the Music been officially confirmed to be in DDR X?
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Old 07-21-2008, 07:43 PM   #194
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No, it hasn't been mentioned anywhere.
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Old 07-21-2008, 08:24 PM   #195
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Quote:
Originally Posted by zonic505 View Post
Dear God. It's Polovtsian Dances And Chorus, DoLL, & Xepher all over again!
PD&C was a game by Konami, DoLL was beatmania characters, and Xepher came out of someone's buttcrack.

P.S. WHAT IS UP WITH NAOKI'S SONGS AND GUNDAM-LIKE MOBILE SUITS?
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