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Old 11-05-2009, 12:38 PM   #751
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The game also has some obsession with PFC and MC Terra Buenna or whatever it is.
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Old 11-06-2009, 01:14 AM   #752
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YouTube - roppongi EVOLVED Ver. C (Double) ~DDR X2~

Habanera 1 anyone?
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Old 11-06-2009, 01:25 AM   #753
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Whats the difference between A B and C version? I don't understand it.
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Old 11-06-2009, 01:39 AM   #754
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Each version is slightly remixed in its own way. tokyoEVOLVED and osakaEVOLVED did the same things, but their 'remixes' were essentially the songs cut up and spliced together different. Roppongi's different versions are actually truly remixed.
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Old 11-06-2009, 04:27 AM   #755
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That's what I always disliked about the EVOLVED songs. I'm expecting one set, and boom, either a set that's easier or harder than I expected shows up. I wonder how much more challenging roppongi will be, since it's not spliced like tokyo and osaka...
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Old 11-06-2009, 05:08 PM   #756
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>> I might sound like a weirdo but I like how the EVOLVED songs have different versions.. -fail- I probably just finished doing one version and doing a different one without knowing until I actually hear the change in the music. But sometimes it's not noticeable. Which sucks. ]:

EDIT:: Also~ Does anyone know if they improved the shock arrows? Even just a tiny bit?
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Old 11-06-2009, 05:39 PM   #757
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They aren't as crazy as Horatio as far as I've seen.

Hardest I've seen so far is Pluto the First, and it isn't bad.
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Old 11-06-2009, 06:07 PM   #758
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So I was wondering whether anyone in the US really cared about console DDR any more, outside of a few of us.

I don't think anyone knows how truly accurate VGChartz's numbers are, but they don't look good.

X2 was the 42nd best-selling PS2 game in its first week of release, selling just 2,466 copies. (That's ONLY PS2 games btw. It's buried on the all-console chart, where #200 sold 6,316 copies.)

Hottest Party 3 sold 4,244 copies in its first week. Hottest Party 2, despite being a year old, sold 6,709 copies in the same week.

I hope it costs them virtually nothing to develop these games any more, because that's probably about what they're getting back on them.
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Old 11-06-2009, 06:15 PM   #759
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Well, it's not surprising to see X2 have low sales, it's a PS2 game after all.

As for why HP2 actually outsold HP3 in its first week, HP2 was just recently released as game-only for the uber-low price of $19.99, while HP3 is selling as bundle-only for $69.99. My guess is that Konami is sucking the extra profits out of the bundled game and will release a game-only version around the holidays, but who knows. It's really hard to say anything so far with only one week of sales (Not even a full week actually). HP2 looked like it was going to lag behind HP1 in its first few weeks of sales while X looked like it was going to outsale SN2. A year later, and the exact opposite happened, X's sales started lagging while HP2 skyrocketed ahead of HP1.
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Old 11-06-2009, 06:48 PM   #760
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Quote:
Originally Posted by _____Cait View Post
They aren't as crazy as Horatio as far as I've seen.
They improved Horatio in X JP CS. The triplets got extended to 16th runs and they cut some of the shock arrows. It was much easier, and probably easier than the heavy steps IMO.

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Well, it's not surprising to see X2 have low sales, it's a PS2 game after all.
They could have done a few things to get more sales. First, sell the game separate from the pad as most people don't need or want another one. Second, go all out with the songlist and revive a bunch of old KOs; it doesn't cost Konami anything and adds more value for the consumer. Third, shift the difficulty balance up and give long-time players more challenge. The Bemani line has been around for a decade and it seems like all of the other staple series are offering good players more difficulty across the entire songlist, whereas DDR is scaling the difficulty back save for a few "boss" songs.

IIDX did black anothers for many songs on Empress CS and it seems like most of the Pop'n EX charts would keep players interested. DDR didn't cater to its skilled fanbase, the group that would most likely play it for a long time, and instead focused on attracting new players who most likely saw it as a fad and would maybe stick around for one or two releases. If Konami released Extreme JP on the US system, I am willing to bet money it would sell better than X2, even if they kept it in the older interface.
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Old 11-06-2009, 06:53 PM   #761
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To be fair, 2 has a LOT of Challenge charts, and we got some good leftovers from SN2 and X AC, like the Freeze/Stream/etc special charts, Mars War, and other cool things.
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Old 11-06-2009, 06:58 PM   #762
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Quote:
Originally Posted by ctc43f View Post
First, sell the game separate from the pad as most people don't need or want another one.
Very true.

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Second, go all out with the songlist and revive a bunch of old KOs; it doesn't cost Konami anything and adds more value for the consumer.
Possibly true, but in the minds of Konami, this would probably interfere with DLC sales from the PS3/360 version.

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The Bemani line has been around for a decade and it seems like all of the other staple series are offering good players more difficulty across the entire songlist, whereas DDR is scaling the difficulty back save for a few "boss" songs.
Er...well, they did pretty much do this in X2. I mean, out of the 17 new KOs, 11 have charts that are rated 11 or above (technically should be 12 as there's no way A Brighter Day oni is only a 10), not to mention the fact that 7 of them have non-shock arrow oni charts.

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I am willing to bet money it would sell better than X2, even if they kept it in the older interface.
I'd take you up on that bet because I really don't think it would.
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Old 11-06-2009, 07:15 PM   #763
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I'd take you up on that bet because I really don't think it would.
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Old 11-06-2009, 07:33 PM   #764
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Old 11-06-2009, 07:34 PM   #765
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Quote:
Originally Posted by Pie-kun View Post
Er...well, they did pretty much do this in X2. I mean, out of the 17 new KOs, 11 have charts that are rated 11 or above (technically should be 12 as there's no way A Brighter Day oni is only a 10), not to mention the fact that 7 of them have non-shock arrow oni charts.
I agree that the challenge charts (sans shock arrows) are nice, but the default songlist really didn't offer anything that took couldn't be sightread by even average players. Compare the license charts on heavy to the heavy license charts on Supernova/EX2 US or DDRMAX-Extreme JP. I still go back to play these releases repeatedly even though they are old, whereas I don't touch SN2 or X much except to play six or seven songs on the list. Maybe it's just a matter of opinion and I am in the minority, but it would be great to have a license chart equivalent of It's a Wonderful Night, Dance,Dance, something that would have been an 8 pre-X.
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