 | e-Amusement on CS Versions |  |
07-19-2008, 04:50 PM
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#1 | | //bemanistyle::[Member]
fygar939 is offline
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Total Tokens: 484.32 Donate Tokens | e-Amusement on CS Versions What if they had e-Amusement on console versions of DDR? Although I'd only consider it for the Playstation 3 (Which DDR would probably make it there), you could get like an e-amuse adapter to use with new cards or a card already used with the arcade. You could play online multiplayer as usual and earn new songs online, too. Do you think Konami could do this?
That would be fun.  | |
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07-19-2008, 05:11 PM
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#2 | | Bemani Music Lover
JhOpZzZz is offline
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I'm loving beatmania IIDX and Hifumi!
I'm also loving DDR Supernova 2 and Alice!
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And it will still be hanging there even after it has faded from human memory.
Outside the ring."
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07-19-2008, 05:24 PM
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#3 | | //bemanistyle::[Regular]
piepiepie75 is offline
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Total Tokens: 5,780.86 Donate Tokens | It is an interesting idea. Perhaps they would be able to release the Arcade and Console versions at the same time, and e-amuse could unlock stuff for both of them at the same time. That would be pretty cool~
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07-19-2008, 07:53 PM
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#4 | | quantum teléportación
tsugaru7reveng is offline
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Total Tokens: 252,509.24 Donate Tokens | Transferring the e-amuse data to the USB for PS2 use would be cool as well (and vice-versa, if there would be an e-amuse adaptor). | |
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07-19-2008, 11:46 PM
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#5 | | Not Army Of Chaos
BemaniAK is offline
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I doubt it will happen for a long time, though.
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07-20-2008, 12:05 AM
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#6 | | consider numbers
Reenee is offline
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07-20-2008, 02:41 PM
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#7 | | //bemanistyle::[Member]
fygar939 is offline
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Originally Posted by tsugaru7reveng Transferring the e-amuse data to the USB for PS2 use would be cool as well (and vice-versa, if there would be an e-amuse adaptor). | It could also be done for PS2, but I chose the PS3 to like store songs earned online on the HDD. If you had a 32MB Memory card, You could store songs on there too if Konami compressed the data. | |
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07-20-2008, 08:25 PM
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#8 | | Awesome possum.
eddie is offline
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Originally Posted by fygar939 It could also be done for PS2, but I chose the PS3 to like store songs earned online on the HDD. If you had a 32MB Memory card, You could store songs on there too if Konami compressed the data. | Considering that e-amuse songs on arcade machines aren't "downloaded"and the code that keeps them locked is just overwritten on the HDD itself, i don't think a hard drive is at all necessary. Besides that, it's just as likely, if not just a little bit more so to do this on the 360 since e-amusement is based off of windows server framework. Bemani is just as likely to show up on the 360, even in Japan, as Konami has been supporting it since day one. Otomedius Gorgeous is a 360 exclusive? Yeah, exactly. In fact most arcade game ports have been showing up on the 360 rather than the PS3 in all regions (idolm@ster anyone?).
So yeah, this whole assuming that the PS3 is going to get bemani over any other system in the future JUST because the PSX and PS2 had it is pretty retarded. The Dreamcast had DDR and pop'n music before it died. Even the N64 got it's own version of DDR. Konami will milk the franchise as much as they possibly can, and given that the Wii is the number one console in Japan, and bemani games aren't all that graphic intensive I think that would be the mostly likely jump into the next gen markey. And when it comes to the online aspect, I'm sure they're more likely to go wherever it's the easiest to implement and use. Considering that Sony forces all companies to host their own servers for the games and Microsoft doesn't.... yeah. People in Japan will buy consoles for franchises they want (look at the PSP with Monster Hunter). And before anyone brings up DDR for the PS2 having online in the US, that's a moot point because NO bemani games in japan have online play yet. I'm pretty sure Konami only added it to the US PS2 games because players in the US were bitching about it being in the Ultramix games and not the PS2 ones.
Either way, I highly doubt it will ever happen as e-amusement is a subscription service for arcades in the first place. Konami is giving the game USB support to link the CS and AC versions together more, and given that every system DDR appears on right now has USB ports, I'd be surprised if every different console version of DDR didn't have some sort of connectivity with the arcade in the future. | |
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07-21-2008, 01:14 AM
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#9 | | Not Army Of Chaos
BemaniAK is offline
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Originally Posted by eddie Considering that Sony forces all companies to host their own servers for the games and Microsoft doesn't.... | COD4, GRAW2, Rainbow Six etc. as examples.
Oh.... wait...
The only PSN games that use dedicated servers are those that have lots of players, Resistance, Warhawk etc.
Fanboys hype it to make it seem like every game uses them, it's simply not true.
But yes, I doubt Konami will put Bemani on the PS3 before the Wii once the PS2 dies out.
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Last edited by BemaniAK : 07-21-2008 at 02:10 AM.
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07-24-2008, 12:21 AM
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#10 | | xKonsentox
ΩOMEGAΩ is offline
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Total Tokens: 1,654.97 Donate Tokens | or you can just take the arcade data from the arcade games, and have the records pre-set in the game like in beatmania. Then you can obtain you data by putting in your e-amuse pass number like they did in GFdm. Then there could be rival data... Just think of all the possibilities... | |
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07-24-2008, 12:48 AM
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#11 | | consider numbers
Reenee is offline
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Originally Posted by BemaniAK COD4, GRAW2, Rainbow Six etc. as examples.
Oh.... wait...
The only PSN games that use dedicated servers are those that have lots of players, Resistance, Warhawk etc.
Fanboys hype it to make it seem like every game uses them, it's simply not true.
But yes, I doubt Konami will put Bemani on the PS3 before the Wii once the PS2 dies out. | Except Resistance and Warhawk are the exceptions because they have significant endorsement from Sony to give the devs a helping hand. | |
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07-24-2008, 01:19 AM
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#12 | | Not Army Of Chaos
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07-26-2008, 12:08 AM
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#13 | | pop'n fan
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given that the Wii is the number one console in Japan, and bemani games aren't all that graphic intensive I think that would be the mostly likely jump into the next gen markey.
| Assuming that IIDX and pop'n will move to a Nintendo system after 5+ years on Sony systems JUST because it sells the best of the new systems out there is retarded. And that's before you even take into account the ability to play the games in the first place, much less anything else. The Wii really has 7/9 different buttons to play games with? Really? | |
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07-26-2008, 01:46 AM
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#14 | | //bemanistyle::[Member]
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07-26-2008, 10:39 AM
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#15 | | Awesome possum.
eddie is offline
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Originally Posted by Morning Blue Assuming that IIDX and pop'n will move to a Nintendo system after 5+ years on Sony systems JUST because it sells the best of the new systems out there is retarded. And that's before you even take into account the ability to play the games in the first place, much less anything else. The Wii really has 7/9 different buttons to play games with? Really? | Yeah really, it does.
Up, down, left, right, Z, C, A, B, 1, 2. That's 10 buttons.
Also, as I had stated before, Bemani has never been "Sony exclusive". It was available on the Dreamcast for quite some time before it was killed off. In fact, the Dreamcast versions of pop'n music ran much better than the PSX version ever did, and they saw simultaneous release. You're retarded if you think that any 3rd party company in the video game industry has brand loyalty. They can't make money that way, hence Final Fantasy XIII coming out for PC and the 360 as well. If a 3rd party company develops solely for one console, it's because they're getting a kickback from the console maker. And as Sony has stated several times before, they will not pay for exclusitivity this generation. As far as MGS4 goes, it was honestly probably only PS3 exclusive because it required blu-ray to get the full experience (I'm sure the closing sequence in high def would take up close to a full DVD by itself, making a multi-disc DVD release not only pointless but highly unlikely either way).
Having their games on sony systems for several years means absolutely NOTHING in regards to to their plans for future releases, and everyone who automatically thinks that they're going to go with the PS3 just because they had games on the PS2 and PSX obviously doesn't understand the video game industry AT ALL. Companies that make games are going to go with the systems that stand to make them the most money, and have the ability to play their games the way they meant them to without too much hassle in programming. Bemani games were on the PSX because the Saturn and N64 couldn't handle them (load and storage wise). They were available on the dreamcast simultaneously for quote some time, with beatmania the only game NOT making the jump due to it having been out on the PSX with a controller for over a year before the Dreamcast launched. The PS2 was the next obvious jump because it was the highest selling system, and the old controllers were backwards compatible. Now in current gen, the old controllers won't work on any of the systems without an adaptor, so their obvious choice is going to be to go wherever the money is, not where they've had their games for the past 10 years.
Last edited by eddie : 07-26-2008 at 10:51 AM.
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