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Old 02-09-2007, 01:34 AM   #16
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Ignoring the fact that I don't like songs being cut, and feel if they're not going to fullly play them, they shouldn't include them, I hated Supernova. I was one of the first in my area to play it, and never went back unless I wanted to do something nice for a friend by driving to play it.

I play doubles exclusively, so I'll only comment on the doubles step charts. They suck. All of them felt like a chart from extreme copied and pasted into a supernova song with different music. They did nothing to innovate new steps. The one exception of this is Xepher which didn't even go with the music all that well.
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Old 02-09-2007, 01:40 AM   #17
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You know, the people that say "we waited 4 years," they were developing the home versions for a reason.

SuperNOVA is OK. It's not great, but it's not horrible. It's got songs I like (out of the new list, is only about 25%), the scoring system is IMO a lot easier to understand, the timing if just annoying though. But then again, even Extreme IMO wasn't really all that great either.
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Old 02-09-2007, 06:07 AM   #18
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I'm happy they released a new version of DDR but I think it was a little bit rushed for my taste. I'd have to agree with everyone that the song list was a little ill. Most of the licences were blech IMO. I mean look at the previous ones... Cartoon heroes (even though I think that was the only one I truely liked from EX.), most of the ones on MAX, and a whole bunch of ones pre-5th mix. The crossovers IMO were cool and all but either needed to be less cut or something. Example would be like rainbow rainbow, nijiiro, happy angel and whole others too I just can't remember. The whole chanlenge thing would have been nice too. At least on every crossover not just things like Xepher and other "Konami: I can toss in more notes/steps cuz I can har har".

I'm more disappointed more at the editing part. What made going to the arcade fun was trying out new things and breaking your legs with your own edits. Well for "innovation" I mean mines, rolls and hands were cool I don't know what you could do more for a dancing game (that wouldn't make it redicuolus sp.). I too have to agree on the doubles charts. Most of them were kinda blech or could have been more difficult without repetitiveness. I'm probablly still more impressed with jam jam reggae doubles then some of the new charts. But still you can't do much with just adding more steps in doubles or tossing in double steps from nowhere japan.

The grading systems I also agree that it's easier to understand but damn AAing things is so much harder with the 95% perfect bar instead of the 90%? Totally forgot what it was but they raised it. Would have loved it if it was just a couple % lower but I'm not an accurate person so I shall complain lol. Also yeah the timing is a little different but nothing a few games couldn't fix.

Well I do hope they fix some of these problems in that so called update they will have probablly most likey maybe in the future. That's my 2 pennys of thought on SN AC. I still love 4th+ to death.
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Old 02-09-2007, 11:28 PM   #19
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Quote:
Originally Posted by diggit_6 View Post
Internet Ranking (don't know how it works exactly, but hey *NEW*)
Not exactly new, unless you're talking about it being on a global scale this time around.

A lot of SuperNOVA's charts are misrated. On double, Honey Punch is an 8. So is Chikara. Huh? Then you have Red Zone as a 9. What the fuck?

SuperNOVA has its share of good doubles charts, although they are few and far between. AA, Flowers, Seduction (Vocal Mix) to an extent, Drivin' and Toxic are all pretty fun to play. But they're all you get amongst all the boring crap charts for songs like Kagerow, rainbow rainbow, and almost all the licenses.

Healing-D-Vision- oh boy. The "dundundundundun-dundundundundun" parts before and after the speedup follow a 1/12 note rhythm in the song. Not in the stepcharts. Not in any stepchart- they're 1/16 note rhythms. Konami managed to screw up the maximum of 9 stepcharts for a song this time around. Bravo.

This mix is very imbalanced in terms of difficulty. In terms of brand new songs, you have a lot of 7s, some 8s, very few 9s, and at the end of the spectrum are really fucking retarded 10s. What Konami did so well with Extreme in terms of distribution of stepchart difficulty was screwed up so badly with SuperNOVA.

We still don't have true 1/12 notes. The current method of quantization has been around since, what, 1st or 2nd Mix? That's at least 8 years ago. Clock's still ticking.

After so many iterations of DDR, it is time for Konami to take the core gameplay of stepping on arrows to music and build on it immensely. Reskinning an interface doesn't cut it. We need the ability to save scores and save modifiers on a per-song basis. We need songs to retain their length and quality if they are from other Bemani (rainbow rainbow, mainly). We need more modifiers- if we can handle 8x on songs with a triple-digit BPM, we can handle brake, fuwa-fuwa, 0.25x, and 0.5x. We need more time to review our scores- we currently have more to choose whether we're playing single, double, or versus. We need sensors that don't fail after 2 months. We need a better method of unlocking in-game content than by means of an update disc sent through the mail. We need an online ranking that's comprised of individual songs, not just Oni courses that no one plays.

Just fixing all that alone and re-releasing SuperNOVA with no new songs would actually be enough incentive for me to go out and play it.

I know some of Konami's QA staff hang out here occasionally. Any chance you can pass this along to Japan?
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Old 02-10-2007, 12:13 AM   #20
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Quote:
Originally Posted by sports View Post
Not exactly new, unless you're talking about it being on a global scale this time around.

A lot of SuperNOVA's charts are misrated. On double, Honey Punch is an 8. So is Chikara. Huh? Then you have Red Zone as a 9. What the fuck?

SuperNOVA has its share of good doubles charts, although they are few and far between. AA, Flowers, Seduction (Vocal Mix) to an extent, Drivin' and Toxic are all pretty fun to play. But they're all you get amongst all the boring crap charts for songs like Kagerow, rainbow rainbow, and almost all the licenses.

Healing-D-Vision- oh boy. The "dundundundundun-dundundundundun" parts before and after the speedup follow a 1/12 note rhythm in the song. Not in the stepcharts. Not in any stepchart- they're 1/16 note rhythms. Konami managed to screw up the maximum of 9 stepcharts for a song this time around. Bravo.

This mix is very imbalanced in terms of difficulty. In terms of brand new songs, you have a lot of 7s, some 8s, very few 9s, and at the end of the spectrum are really fucking retarded 10s. What Konami did so well with Extreme in terms of distribution of stepchart difficulty was screwed up so badly with SuperNOVA.

We still don't have true 1/12 notes. The current method of quantization has been around since, what, 1st or 2nd Mix? That's at least 8 years ago. Clock's still ticking.

After so many iterations of DDR, it is time for Konami to take the core gameplay of stepping on arrows to music and build on it immensely. Reskinning an interface doesn't cut it. We need the ability to save scores and save modifiers on a per-song basis. We need songs to retain their length and quality if they are from other Bemani (rainbow rainbow, mainly). We need more modifiers- if we can handle 8x on songs with a triple-digit BPM, we can handle brake, fuwa-fuwa, 0.25x, and 0.5x. We need more time to review our scores- we currently have more to choose whether we're playing single, double, or versus. We need sensors that don't fail after 2 months. We need a better method of unlocking in-game content than by means of an update disc sent through the mail. We need an online ranking that's comprised of individual songs, not just Oni courses that no one plays.

Just fixing all that alone and re-releasing SuperNOVA with no new songs would actually be enough incentive for me to go out and play it.

I know some of Konami's QA staff hang out here occasionally. Any chance you can pass this along to Japan?
very well said i agree completley
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Old 02-10-2007, 02:08 AM   #21
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Like said in the past,

Supernova lacks dongs.





Dongs I tells ya.
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Old 02-10-2007, 09:37 AM   #22
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Quote:
Originally Posted by sports View Post
Not exactly new, unless you're talking about it being on a global scale this time around.

A lot of SuperNOVA's charts are misrated. On double, Honey Punch is an 8. So is Chikara. Huh? Then you have Red Zone as a 9. What the fuck?

SuperNOVA has its share of good doubles charts, although they are few and far between. AA, Flowers, Seduction (Vocal Mix) to an extent, Drivin' and Toxic are all pretty fun to play. But they're all you get amongst all the boring crap charts for songs like Kagerow, rainbow rainbow, and almost all the licenses.

Healing-D-Vision- oh boy. The "dundundundundun-dundundundundun" parts before and after the speedup follow a 1/12 note rhythm in the song. Not in the stepcharts. Not in any stepchart- they're 1/16 note rhythms. Konami managed to screw up the maximum of 9 stepcharts for a song this time around. Bravo.

This mix is very imbalanced in terms of difficulty. In terms of brand new songs, you have a lot of 7s, some 8s, very few 9s, and at the end of the spectrum are really fucking retarded 10s. What Konami did so well with Extreme in terms of distribution of stepchart difficulty was screwed up so badly with SuperNOVA.

We still don't have true 1/12 notes. The current method of quantization has been around since, what, 1st or 2nd Mix? That's at least 8 years ago. Clock's still ticking.

After so many iterations of DDR, it is time for Konami to take the core gameplay of stepping on arrows to music and build on it immensely. Reskinning an interface doesn't cut it. We need the ability to save scores and save modifiers on a per-song basis. We need songs to retain their length and quality if they are from other Bemani (rainbow rainbow, mainly). We need more modifiers- if we can handle 8x on songs with a triple-digit BPM, we can handle brake, fuwa-fuwa, 0.25x, and 0.5x. We need more time to review our scores- we currently have more to choose whether we're playing single, double, or versus. We need sensors that don't fail after 2 months. We need a better method of unlocking in-game content than by means of an update disc sent through the mail. We need an online ranking that's comprised of individual songs, not just Oni courses that no one plays.

Just fixing all that alone and re-releasing SuperNOVA with no new songs would actually be enough incentive for me to go out and play it.

I know some of Konami's QA staff hang out here occasionally. Any chance you can pass this along to Japan?
ummm... red zone is an 8. and you fail for mentioning the biggest mistake in supernova: rating mind parasite as a 6. if that's a 6 footer, rate share my love as a 3. <_<

also, you forgot to mention konoko no nanatsu no owaini, which is the most BS 9 doubles chart. it's basically like an itg doubles chart: take singles chart and spread it across the pad. <_<...

Quote:
Originally Posted by Ashura View Post
...Well it could have been a whole lot more.

I think it needs a tune up, like this "200-300 song update" I keep hearing about.
very true. i was hoping for a song list that was much bigger. and maybe a video for wookie wookie. oh well, at least i have the peace(^^)v video with BeForU para para dancing.

overall, i think konami finally did what i had hoped for: harder charts without making ITG charts. i mean, seriously, the easiest way to make songs harder to PA is to add in 16ths that change the beat you're playing on (innocence of silence, fly away). still, the new 10s are pretty cool, although the oni charts are really like, ddr's way of saying we can vomit out hard steps without making 30 second runs of 16ths.

on the whole, it's decent, but it definitely could use improvement. i mean, fix some of those backgrounds so they don't hide the arrows in the red/yellow/blue >.<!
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Old 02-10-2007, 10:44 AM   #23
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Quote:
Originally Posted by theonecalledy2ckt View Post
ummm... red zone is an 8.
Quote:
Originally Posted by sports View Post
On double, Honey Punch is an 8. So is Chikara. Huh? Then you have Red Zone as a 9.
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Old 02-10-2007, 02:37 PM   #24
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Quote:
Originally Posted by Baka of the Orochi View Post
You know, the people that say "we waited 4 years," they were developing the home versions for a reason.

SuperNOVA is OK. It's not great, but it's not horrible. It's got songs I like (out of the new list, is only about 25%), the scoring system is IMO a lot easier to understand, the timing if just annoying though. But then again, even Extreme IMO wasn't really all that great either.
I'm in agreeance with you. I think supernova was passable but nothing extraordinary. I liked about 50% of the songs.. and the scoring system got way better. I would say another problem is I wish they had more songs.. but this "update" should hopefully change that.
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Old 02-11-2007, 03:13 AM   #25
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SuperNova(PS2) was a so-so DDR game for me. The songs were okay, some great, some horrid. The Unlock system was horrid but I really love the character/stage idea since there are plenty of Bemani games that use background videos. It was a lot easier on the eyes. The only problem I had was the small selection of characters and the whole "Only one character is still displayed on versus." It's like you have to share the character, and sometimes me and my friend fight over which one we want 0.0;;
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Old 02-11-2007, 05:55 AM   #26
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New songs? In my DDR? I like new songs.

I liked SUPERNOVA, because it had all my favorites from EXTREME and a lot of new songs to play with. Also, the BRILLIANT addition of single song scoring was in my opinion, the best part about small arcades. It gave DDR that community feel again.

It did have it's faults, however, it's new DDR, it's better than new Megaman.

PS: I'm just kidding, you know I love you Megaman.
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Old 02-13-2007, 07:17 AM   #27
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maybe konami needs to add a higher order to the difficulty meter, like pump. and retarded oni charts. that'd appease the itg players, amiright? <_<...

just get 12th notes, and the game is fine. and remove xepher, so i don't have to listen to n00bs playing it.
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Quote:
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DDR is a Naoki alias.
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Haha. I'm sure that Naoki already has a husband somewhere.
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Old 02-13-2007, 08:27 AM   #28
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Quote:
Originally Posted by Reenee View Post
SuperNOVA sucks because it didn't do anything new. Simple.
do you mean cabinet wise or gameplay wise? because a new mix isn't suppose to redefine the genre every time. just add a bunch of new songs.
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Old 02-13-2007, 09:30 AM   #29
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I'm also baffled by the crossover songs.. they couldn't of chosen worse songs. wtf is with that pop'n song (dragon something?) that is fucking shit. fuck you konami.
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Old 02-13-2007, 10:38 AM   #30
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Dragon Blade kicks ass. And its from GF/DM.
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