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Old 02-13-2007, 12:11 PM   #31
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Well, I for one thoroughly enjoyed SuperNOVA... both of them. The home version was fun considering I play the game for Stellar Master mode (CCR'd)... if I wanted a free play mode, I'd just go load Stepmania. The arcade version feels like Extreme Plus, which is totally cool in my book. On the other hand, I can understand some of the improvements you guys are talking about... I just don't care right now because I have access to Supernova maybe once every half year, and I'm more than happy to play it then because it has joint premium. I'm lucky if I happen to have something to write scores down on then, let alone remembering to bring a memory card =p

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Originally Posted by Neokaze View Post
The grading systems I also agree that it's easier to understand but damn AAing things is so much harder with the 95% perfect bar instead of the 90%? Totally forgot what it was but they raised it. Would have loved it if it was just a couple % lower but I'm not an accurate person so I shall complain lol. Also yeah the timing is a little different but nothing a few games couldn't fix.
Yeah. Just a little FYI, Extreme's AA cutoff was 93%. It's not that different.
If anything, they should split up the A difficulty though; 80%-94.999% is a bit much for a single grade.
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Old 02-13-2007, 12:30 PM   #32
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Originally Posted by Reenee View Post
SuperNOVA sucks because it didn't do anything new. Simple.
not only. they really didn't pay any attention to this project and to dancing games evolution in the past years. i know lots of people that could have done WAY better than what konami have done.
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Old 02-13-2007, 04:59 PM   #33
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S0ME0NE SPECIAL OMG KON! OMG KON! Kon
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I dont think the games bad, I play it every week. There are deffinitly some downs though. ALL THE PAST GOOD SONGS ARE NOT ON, NOR THE CHARCATERS THAT WERE FROM THE LAST GAMES!
I mean What the Fuck Is a RoboZukin, I did not even want to know in the first place!
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Old 02-13-2007, 05:25 PM   #34
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You all think I am talking about a gameplay mechanic when I say "new".

Try again.
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Old 02-13-2007, 05:48 PM   #35
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One thing i find irritating about AC-SN machine is that it doesn't allow editable data. What I don't like about the whole SuperNOVA genre is that:

It doesn't have enough new songs (not counting crossovers and licenses)

and whatever crossovers they've used (from like IIDX of GFDM) majority are age old.

I couldn't see every song with a challenge difficulty. You might as well call it ITG then. Konami could of done much better with SuperNOVA. O so much better. Whoever they're listening to or whoever is giving out ideas need to listen to the general public and stop their foolishness.

Then again, DDR is made by the japanese and they don't seem to really give a shit about it really. So yeah...
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Old 02-13-2007, 10:43 PM   #36
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Quote:
Originally Posted by Reenee View Post
You all think I am talking about a gameplay mechanic when I say "new".

Try again.
then wtf are you talking about?

SuperNOVA was a great mix. plenty of new songs, plenty of crossovers, and it's a new arcade game. there was NOTHING wrong with it. sure they could've put it on a bigger screen, but honestly who cares. they even put out upgrade kits. konami came a long way with this mix.
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Old 02-14-2007, 09:42 AM   #37
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NOTHING? Well, okay here's just a list, off the top of my head:

- Sub-par cuts of crossovers all over the place
- Boring steps for ~99% of the new songs
- The elimination of multiple difficulty options for Nonstop courses
- Horrible extra stage songs (as far as steps go, anyway...musically, it's not my place to say)
- The Challenge difficulty was underutilized.
- Not enough new moderate-hard nine footers, leaving anyone at that level up a creek without a paddle.
- The elimination of licenses from EXTREME.

Don't take this the wrong way. I still think of SuperNOVA as a pretty competent mix, but it is by no means "great". So, like Renee said, uh, try again.
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Old 02-14-2007, 10:04 AM   #38
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Quote:
Originally Posted by darkamdusias View Post
NOTHING? Well, okay here's just a list, off the top of my head:

- Sub-par cuts of crossovers all over the place
- Boring steps for ~99% of the new songs
- The elimination of multiple difficulty options for Nonstop courses
- Horrible extra stage songs (as far as steps go, anyway...musically, it's not my place to say)
- The Challenge difficulty was underutilized.
- Not enough new moderate-hard nine footers, leaving anyone at that level up a creek without a paddle.
- The elimination of licenses from EXTREME.

Don't take this the wrong way. I still think of SuperNOVA as a pretty competent mix, but it is by no means "great". So, like Renee said, uh, try again.
I noticed nothing wrong with the crossover cuts. They really didn't hinder the music all that much. Boring Steps? Go play ITG, in which my opinion has boring steps... that probably means you are the inverse of me. The steps to the extra stages.... FELM was bad. FaxX however had amazing steps. Healing-D-Vision has double amazing steps. And the Challenge difficulty is generally not Konami's thing.

I'll agree on the 9 footer thing. And the licences... were made up by all the new stuff they put in.

So other than the lack of harder 9 footers, it was the best mix to date.

If you thought EXTREME was great. There is 0 reason to think SuperNOVA is anything less than great.

Also, more pluses:
1.) Harder Timing (the best way to make a dance game more difficult)
2.) Harder to get AA
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Old 02-14-2007, 10:36 AM   #39
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You know what Supernova also lacked? good-cool.
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Old 02-14-2007, 10:42 AM   #40
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Quote:
Originally Posted by Xayro View Post
I noticed nothing wrong with the crossover cuts. They really didn't hinder the music all that much. Boring Steps? Go play ITG, in which my opinion has boring steps... that probably means you are the inverse of me. The steps to the extra stages.... FELM was bad. FaxX however had amazing steps. Healing-D-Vision has double amazing steps. And the Challenge difficulty is generally not Konami's thing.

I'll agree on the 9 footer thing. And the licences... were made up by all the new stuff they put in.

So other than the lack of harder 9 footers, it was the best mix to date.

If you thought EXTREME was great. There is 0 reason to think SuperNOVA is anything less than great.

Also, more pluses:
1.) Harder Timing (the best way to make a dance game more difficult)
2.) Harder to get AA
Well, maybe you didn't care for the songs that got butchered in editing then. Personally, I liked RED ZONE, Under the Sky, and rainbow rainbow, so I found the cuts to be extremely noticeable to the point of being distracting. And as far as ITG goes, I don't like a lot of the stepcharts there either. Well, not so much in ITG2, anyway. There were some pretty fun charts in ITG1.

As far as FAXX's steps go, that's a matter of opinion. Personally, I thought that the chart reeked of laziness and stupid, but if you like it, more power to you. And really about the Challenge thing, uh...with all due respect, that's the worst reasoning that I've ever heard. Just because Challenge charts aren't Konami's "thing", it still doesn't free them from their obligation to cater to longtime fans of the series as well, as opposed to just the casual folk. Furthermore, saying that the sheer number of crossovers make up for this makes even less sense. You're comparing apples and oranges there, mate.

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Old 02-14-2007, 12:23 PM   #41
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I loved the songs from IIDX. Their my favorites. RED ZONE is fun to play on IIDX :P

There was nothing wrong with the cuts. It was the same song. They just left a part (which ultimatly still sounds like the rest of the song) to make it more DDR length. Though I will admit, Rainbow Rainbow was lacking just little because of it. But I like the steps to it (and I've heard most people don't)

I wasn't trying to make an excuse for Konami, just a rhyme or reason for why they didn't use it. I think they should utilize it, personally. But either way, it's still good. I personally think instead of spending alot of time on new Challenge steps, they should reinstate Couples or work on a totally new mode. The steps don't really need to be hard to be fun. Just keep upping the timing, and I'm happy.


Agreed on the good-cool thing. Hitch-Hiker FTW.
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Old 02-14-2007, 12:40 PM   #42
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Quote:
Originally Posted by Xayro View Post
If you thought EXTREME was great. There is 0 reason to think SuperNOVA is anything less than great.
Extreme had MAX backgrounds, not the lame stages. Extreme had decent new licenses, a lot of the old licenses, for the most part, good cuts for the crossovers (aside from L'amour and Colors), and mostly good steps (though some were pretty bad, like Moba Moga, Mikeneko Rock, and The Least 100 sec.).

Extreme was a little underwhelming, but at least if your arcade replaced MAX2 with it, you only lost like 9 songs. Not the case with SN.
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Old 02-14-2007, 02:15 PM   #43
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Quote:
Originally Posted by Xayro View Post
I loved the songs from IIDX. Their my favorites. RED ZONE is fun to play on IIDX :P

There was nothing wrong with the cuts. It was the same song. They just left a part (which ultimatly still sounds like the rest of the song) to make it more DDR length. Though I will admit, Rainbow Rainbow was lacking just little because of it. But I like the steps to it (and I've heard most people don't)
That's the thing, though. RED ZONE was DDR-length to begin with, so I cannot understand for the life of me why Konami would cut the song further.

Quote:
Originally Posted by Xayro View Post
The steps don't really need to be hard to be fun. Just keep upping the timing, and I'm happy.
I'll agree with you there as, I find songs like Sexy Planet Oni and MAXIMIZER to be really fun, despite the fact that both of them are really easy. I'm not upset about the fact that a lot of the new steps weren't "hard". I'm just miffed by the fact that a lot of the new songs have steps that are derivative and uninspired.
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Old 02-14-2007, 02:47 PM   #44
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Quote:
Originally Posted by Monster in a box View Post
Extreme was a little underwhelming, but at least if your arcade replaced MAX2 with it, you only lost like 9 songs. Not the case with SN.
Agreed. Instead, you lose an assload of license songs. Hell, I still weep for the loss of A Minute since it wasn't in EX AC and never was in a CS version due to licensing issues.


A Minute (Extended Mix)
Max2AC-MAX2AC

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Old 02-14-2007, 02:48 PM   #45
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Quote:
Originally Posted by darkamdusias View Post
I'll agree with you there as, I find songs like Sexy Planet Oni and MAXIMIZER to be really fun, despite the fact that both of them are really easy. I'm not upset about the fact that a lot of the new steps weren't "hard". I'm just miffed by the fact that a lot of the new songs have steps that are derivative and uninspired.
Whereever chaos was needed Stream was added instead. Seduction Vocal Mix could of used alot of nice off steps. But alot of the songs also are pretty hard to create steps to.
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