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Highest possible BPM
Old 08-01-2006, 07:18 AM   #1
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Default Highest possible BPM

Is there a limit to how high the BPM can be in a song in the games, just out of curiosity? What is the highest BPM song out there, I don't think Sakura is the highest with 300 BPM.
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Old 08-01-2006, 08:01 AM   #2
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Max. (period) has the fastest bpm you play at, 600. The Legend of MAX goes up to 666 at the freeze, but you aren't playing anything there. Also FYI 桜 hits 320bpm.
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Old 08-01-2006, 08:04 AM   #3
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If there's a limit it's probably a power of 2 (1024 or greater) or 65535. (Of course, no one's going to be able to read a song faster then 1000 BPM or so.)
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Old 08-01-2006, 08:10 AM   #4
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Robotix oni has a sequence of LRLRLR steps at 1337 BPM (I think) for a bit more than 13 seconds (13.37 seconds ? ).

Yes, I realize that's ITG.

As for DDR, I guess Max . (Period) is indeed the fastest.
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Old 08-01-2006, 08:37 AM   #5
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A more interesting topic: Do you think Konami will just keep turning up the maximum BPM forever?
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Old 08-01-2006, 08:52 AM   #6
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I don't really see how they have been turning it up lately. Since LoM is out (and that was already a while ago), the only song I know with a higher BPM is Fascination Maxx, which goes to 400. And not for the whole song either.

It has been interesting also how most of the new songs on SuperNOVA barely went over 200-230 BPM. I mean, Xepher's at around 170, and it's a 10; they could have doubled its BPM just for the sake of having another high BPM song. But they sticked to the song's actual BPM instead.

All this to say I don't think we're going to see a lot of high-speed songs from Konami in their future releases (and that's not bad).
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Old 08-01-2006, 12:51 PM   #7
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the highest BPM is Max (period) with 600 BPM, thanks good for no include it in Super Nova!!!
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Old 08-01-2006, 06:16 PM   #8
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Im sure reading 1000+ bpm isn't impossible look at O2Jam players they read pretty damn fast for the ammount of notes on screen. Personally I can read up to about 750 bpm with only a little bit of brain lapsage.
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Old 08-01-2006, 06:25 PM   #9
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I'm sure a cieling exists somewhere. I mean, I'm sure we can read at speeds higher than 1000bpm, but people aren't going to be doing 1/8th streams at that rate with their feet.

My bet is that the fastest stuff in games currently is going to be the fastest stuff we're going to see. Okay, maybe it'll get a little bit faster than that... but not much.
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Old 08-01-2006, 06:25 PM   #10
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Quote:
Originally Posted by k//eternal
A more interesting topic: Do you think Konami will just keep turning up the maximum BPM forever?
How long do you expect Konami to stay in business, or at least on DDR?

To answer question of the thread, it's really up to Konami to decide the highest BPM, amd just incase they have people going on forums as spies or something, I wouldn't bait them to make higher BPMs.
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Old 08-01-2006, 06:38 PM   #11
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I have no idea but when the bpm changes it comes until 900 in some songs ( I don't remember exactly wich song has ths bpm change)
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Old 08-01-2006, 06:41 PM   #12
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None.. too cheap to buy Xbox
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Quote:
Originally Posted by Eight
I mean, I'm sure we can read at speeds higher than 1000bpm, but people aren't going to be doing 1/8th streams at that rate with their feet.

LOL Doing 1/8 streams at that speed is like hitting 1/4 notes at 2k bpm.. i think that the highest the BPM in a DDR song i saw, that you do have steps to, (Unlike the 666 bpm in LOM) is FAXX. Also, does anyone know the speed of chaos? And, for my own personal reference, what is the slowest BPM in a ddr/itg game, slowest i have seen is Bag @ 65 bpm..
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Old 08-01-2006, 06:59 PM   #13
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Quote:
Originally Posted by 3cmrgx3
... what is the slowest BPM in a ddr/itg game, slowest i have seen is Bag @ 65 bpm.
From what I've heard, one song in SuperNOVA is in the 50s in terms of constant BPM. The slowest speed in which an arrow must be hit is DDR's Sakura... and contrary to what the game says, the single arrow that needs to be hit is not at 14BPM, but at 21 BPM, which is also the lowest occurring BPM in DDR. As for ITG, the lowest occurring BPM is 29 in Fly With Me and the lowest speed at which arrows must be hit is One False Move at 52 BPM. Monolith starts at 49 BPM but doesn't really count since as soon as you hit the first arrow, the chart speeds up to 196 BPM, and it is therefore as if the chart was 196 BPM from the start.
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Old 08-01-2006, 08:30 PM   #14
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i'll make love to you by lh music creation is 50bpm constant, and very offbeat and unfun.

sakura is the lowest at what, 14bpm, but the new long train runnin' goes down to 23bpm i think. i haven't played it yet so i'm not sure if you even hit anything during it. somewhere over the rainbow had a long 25bpm part but it's not in supernova.
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Old 08-01-2006, 08:36 PM   #15
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Quote:
Originally Posted by ITGheaven
From what I've heard, one song in SuperNOVA is in the 50s in terms of constant BPM. The slowest speed in which an arrow must be hit is DDR's Sakura... and contrary to what the game says, the single arrow that needs to be hit is not at 14BPM, but at 21 BPM, which is also the lowest occurring BPM in DDR. As for ITG, the lowest occurring BPM is 29 in Fly With Me and the lowest speed at which arrows must be hit is One False Move at 52 BPM. Monolith starts at 49 BPM but doesn't really count since as soon as you hit the first arrow, the chart speeds up to 196 BPM, and it is therefore as if the chart was 196 BPM from the start.
Technically, though, Monolith Expert has two jumps at the ending, which is also a 49 BPM slowdown. That'd Monolith Expert the slowest in which arrows must be hit for ITG, even though it's only for two jumps.

Also, for DDR, isn't the beginning of Trip Machine Survivor really slow? Like...45 BPM, or 42.5 BPM? I know that's not the slowest, but I thought it was worth mentioning. (I think it's 1/4th the normal BPM, like HVAm and Monolith.)
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