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Old 03-02-2009, 09:53 PM   #31
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Holy shit big long winded posts
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Old 03-02-2009, 10:50 PM   #32
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Quote:
Originally Posted by eddie View Post
Konami clearly stated SEVERAL time when extreme was coming out that they were planning a reboot, hell it was basically Extreme's tagline.
"We're Starting Over" (I Think)

I love how so many people somehow thought this was a mistranslation for "THE END" or some shit like that.
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Old 03-03-2009, 01:04 AM   #33
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You can probably chock this up to the fact that the PS2 was a very different system when SN was released than when X was released. People aren't shopping around for PS2 games anymore.
That might be a factor, but most of the "casuals" buying DDR are not those who have upgraded to a PS3 or 360. (some of them might have gotten Hottest Party I guess)

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again though, this goes back to my point that they PROBABLY know what they are doing and have researched to determine the right gap between releases to allow them to make the most money
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and they've been successfully marketing the rhythm game genre for 10+ years now so don't you think they probably know better than you
This point keeps coming up. So what, just because Konami has probably done some research (however reliable that may be), there's no way that we the community might possible come up with something that'll improve the series? Look at ITG. Its creators managed to create a dancing game that a lot of people liked more than DDR. And even if I can't come up with a better idea. Even if all my ideas fail. So what? It's an internet forum. I can voice my ideas. I'm not going to say "yeah Konami did their research, darn it I guess I'll just shut up and play DDR and not think about how the game can be better."

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songs are opinion and we'll probably not see eye-to-eye on that so i'm going for the other part--what "features" could you add to DDR that would improve the game at this point? this is not a rhetorical question, i seriously want you to give some suggestions.
What I would really like to see is a feature that I can't come up with. That's what I'd really like to see. I'll admit, if this were the 5th mix days, I wouldn't have been able to think of a Max300 or Oni mode. But I love those additions.

If that's not possible, there are definitely more features and changes Konami could implement:

1. Rolls. They were great in ITG. Esperanza looks really fun. Why not?

2. More shock arrows, but not as another chart. Just put them into Expert charts and maybe Standard/Light. Have it as an option so you can have it on or off, default off. And non of that Horatio US crap. But I love that Konami tried something new, and some charts with shock arrows are fun. I hated the idea of all four shock arrows, but after playing for a while, I think it's fun. It's different from mines. I want to see Konami go further with it and implement it better.

3. Have challenge be what it was meant to be: another difficulty above Expert. Have about half the songs have a challenge chart. Put in some 16th notes. Charts like On the Break Heavy. More 13-15 charts.

4. Hands. I don't know if I'll like seeing that in DDR, but it's something they could do.

5. Another mode like Oni...but I'm not sure what it could be. Maybe something based on combos. Like...there's a course of 5 songs and you start off with 2 bars. After every song one bar goes away. If you get a combo of 200+ you get a bar back. A combo of 400+ gets you two bars. Or...a course mode where you try to get a really high combo and every arrow you get is collected. And when you miss a step all the arrows scatter everywhere like in Solitare or something and you have to end the course with a whatever combo.

6. Another kind of mode where you have different colored arrows and you can only step on certain ones. Like...you'll be playing a boss song and then there's a slowdown with the arrows all bunched up and then there are a lot of black arrows in-between. And they're not mines in the sense that it's okay that you have your feet on the panel, but you can't step on them. But it's confusing because they're arrows! Something like that.

Obviously Konami is a lot better at thinking up of stuff than I am, so I'm sure they can come up with something. But it seems like they're not really trying anymore.

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a more realistic solution is that we are not going to get a mix as good at extreme ever again and that expecting it is dumb
Yeah alright but no one wants to see a thread where we just whine. That's not interesting.

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letting players "get sick of" mixes causes players to stop playing the game. that is not a good business plan, letting customers get tired of your product
Yeah but pumping out a bunch of mixes that are all pretty "meh" and not that different isn't great for generating interest either.

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they just DID, what do you want? 1-100? that's totally stupid and isn't needed for ddr
No, I mean, a third of the ratings system is barely used. I'm talking about 13-20. Have more charts in that range.

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on a percentage basis probably; it wouldn't be fair to compare just numbers since there are about 3 times as many people in the US than in japan
Why would Konami care about percentages? Konami just wants to make more money. There's a lot more money worldwide in DDR. That's all that matters.
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Old 03-03-2009, 01:18 AM   #34
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There is way to much here for me to read, im just going to say that I think x was pretty good for the main stream ddr players since it was very close to arcade perfect, x ac imo is hardly any better (so far, and I doubt that the new challenges will change my oppinion) but its ok....I think it could have been better.
That's the thing, I think DDR X AC was definitely a step down from SuperNova 2. SN2 had awesome KOs (X has a few amazing ones, but most were pretty meh). And both SN2 and X need more Crossovers. It's not just for hardcores; casuals love songs like A and V.

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I don't know about you guys, but I would like to see another catch-up game like Extreme 2.
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If you want a ddr game that has nothing but Kos and lots of crossovers, just get EXJP, sheesh
I've had Extreme JP for years and I've AA'ed just about every song. Most people have played Extreme AC to death. I'd like to see a new version that got people as excited as Extreme did when it came out (or even SuperNova, that was a decent mix, bugs/interface aside).

But anyway, here's my other idea (which I think others have suggested before): combine DDR Hottest Party, Universe, and DDR X. Put all the songs into one AC version called DDR X, polish it, and release one huge DDR X CS version for every system. Why not? That's what Guitar Hero is doing, that's what Rock Band is doing. The only thing is people won't double-dip, but how many people are buying DDR X, and Hottest Party 2, and Universe? Barely any. They'll save a bunch of money from designing and coding three interfaces, and hell, cut out a bunch of the mediocre songs and save more money.
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Old 03-03-2009, 08:04 AM   #35
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I just want Konami to release Adventure for consumer software.
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Old 03-03-2009, 08:15 AM   #36
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Quote:
Originally Posted by hello271 View Post
That might be a factor, but most of the "casuals" buying DDR are not those who have upgraded to a PS3 or 360. (some of them might have gotten Hottest Party I guess)
actually i would assume that the casuals are people that in general may have gotten 360s/PS3s because the casuals primarily play non-rhythm games

we're both making guesses here though so this is irrelevant


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This point keeps coming up. So what, just because Konami has probably done some research (however reliable that may be), there's no way that we the community might possible come up with something that'll improve the series? Look at ITG. Its creators managed to create a dancing game that a lot of people liked more than DDR.
and that a lot of people did not like more

and that got them sued

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1. Rolls. They were great in ITG. Esperanza looks really fun. Why not?
you can't offer "they were great" as a logical reason. that's an opinion, and one that i pretty well disagree with (other than esperanza actually)


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2. More shock arrows, but not as another chart. Just put them into Expert charts and maybe Standard/Light. Have it as an option so you can have it on or off, default off. And non of that Horatio US crap. But I love that Konami tried something new, and some charts with shock arrows are fun. I hated the idea of all four shock arrows, but after playing for a while, I think it's fun. It's different from mines. I want to see Konami go further with it and implement it better.
and i hope they drop it but i doubt they will

Quote:
3. Have challenge be what it was meant to be: another difficulty above Expert.
uh, oni was supposed to be a separate chart for use in oni courses; not necessarily a "harder" chart but a chart that is complicated/unusual for oni courses/OMES (examples: kakumei oni, sakura oni, higher oni)

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4. Hands. I don't know if I'll like seeing that in DDR, but it's something they could do.
they could also drop beginner entirely; doesn't make it a good idea

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5. Another mode like Oni...but I'm not sure what it could be. Maybe something based on combos. Like...there's a course of 5 songs and you start off with 2 bars. After every song one bar goes away. If you get a combo of 200+ you get a bar back. A combo of 400+ gets you two bars. Or...a course mode where you try to get a really high combo and every arrow you get is collected. And when you miss a step all the arrows scatter everywhere like in Solitare or something and you have to end the course with a whatever combo.
they just removed oni from X, i don't see them adding something like it back in

i remember hearing something about a "hell mode" in the MAX2 location test which was a hidden "play random until you break combo" mode but i don't know if that was real or not

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6. Another kind of mode where you have different colored arrows and you can only step on certain ones. Like...you'll be playing a boss song and then there's a slowdown with the arrows all bunched up and then there are a lot of black arrows in-between. And they're not mines in the sense that it's okay that you have your feet on the panel, but you can't step on them. But it's confusing because they're arrows! Something like that.
yes create things that look exactly like arrows but cannot be stepped on, good plan

why don't we create empty spaces that are ACTUALLY things you need to step on!

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Obviously Konami is a lot better at thinking up of stuff than I am, so I'm sure they can come up with something. But it seems like they're not really trying anymore.
in the last mix they just totally revamped their scoring system and added marvelous in normal gameplay; in this mix they added mines and a new course mode. there isn't going to be the 5th mix->DDRMAX level of change every mix

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Yeah but pumping out a bunch of mixes that are all pretty "meh" and not that different isn't great for generating interest either.
BETTER DROP EVERYTHING AND TELL KONAMI THAT HELLO271 DOESN'T LIKE THEIR GAMES!

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No, I mean, a third of the ratings system is barely used. I'm talking about 13-20. Have more charts in that range.
why? maybe 10% of the people that play ddr ever play anything that hard or harder

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Why would Konami care about percentages? Konami just wants to make more money. There's a lot more money worldwide in DDR. That's all that matters.
there is but you seem to somehow think that the "elite" players are the ones that the money will come from

most "elite" players pirate the home versions, talk about how everything sucks and nothing is hard enough, and then write 14 footer simfiles to IIDX songs (which they also pirate) to play on ITG dedicated cabinets because they can't stand the "cavernous recesses" of the arrows on DDR cabinets

so where exactly does this money come from
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Old 03-03-2009, 08:19 AM   #37
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Quote:
Originally Posted by eddie View Post
No, no no no no, no. NO.

Why the fuck does EVERYONE say this? They took a several year hiatus to not only try and figure out a way to reinvent the franchise, but to also figure out how to stop the rampant bootlegging that was going on from 5th-Extreme with the digital 573 boards. Note how the PS2 based hardware never suffered from that problem (also why there are less supernova/2 kits than extremes).

Konami clearly stated SEVERAL time when extreme was coming out that they were planning a reboot, hell it was basically Extreme's tagline. There were a few interviews AFTER Extreme AC came out where members of the bemani sound team had stated that the series was solely on hiatus.
i was totally unaware of this; it makes sense that they'd be aiming to stop the bootlegging though

I WILL CORRECT MYSELF IN THE FUTURE
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Old 03-03-2009, 09:51 AM   #38
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Originally Posted by ranatalus View Post
why don't we create empty spaces that are ACTUALLY things you need to step on!
Andamiro will sue.
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Old 03-05-2009, 03:30 AM   #39
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ranatalus - I'm not sure what you're trying to do in this thread. You ask me for ideas on what Konami can add to DDR. I give you a bunch of ideas. You proceed to crap on every single one. So what if YOU don't like them? I don't care. I like rolls. I like shock arrows. And apparently I'm not the only one since there were other people who thought they were a good idea and implemented them.

Look, in the end, I just want to see new features, new ideas. So what if some of the ideas need tweaking, or just flat-out fail? At least we're trying to create new things that can get the community excited. What kind of attitude is "I'm sure Konami knows what they're doing, all your ideas for improvement suck"? You're never going to get anywhere with that attitude. Look, you don't like my ideas, fine. You don't want to talk about how DDR can improve, fine. Why are you in this thread then? Seriously. If you're going to spend that much time posting, why not try to contribute something constructive, instead of just poo-pooing everything I say?
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Old 03-05-2009, 07:33 AM   #40
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Quote:
Originally Posted by hello271 View Post
ranatalus - I'm not sure what you're trying to do in this thread. You ask me for ideas on what Konami can add to DDR. I give you a bunch of ideas. You proceed to crap on every single one. So what if YOU don't like them? I don't care. I like rolls. I like shock arrows. And apparently I'm not the only one since there were other people who thought they were a good idea and implemented them.

Look, in the end, I just want to see new features, new ideas. So what if some of the ideas need tweaking, or just flat-out fail? At least we're trying to create new things that can get the community excited. What kind of attitude is "I'm sure Konami knows what they're doing, all your ideas for improvement suck"? You're never going to get anywhere with that attitude. Look, you don't like my ideas, fine. You don't want to talk about how DDR can improve, fine. Why are you in this thread then? Seriously. If you're going to spend that much time posting, why not try to contribute something constructive, instead of just poo-pooing everything I say?
the reason i am shitting all over your "ideas" is because they aren't new or innovative things. I asked you for ideas and your ideas amounted to "release In the Groove 3"
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