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Sakura's BPM?
Old 07-26-2006, 09:02 AM   #1
Ben Speirs
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Default Sakura's BPM?

Why do Konami do this to me?! THEY CONFUSE ME! Here's why:
  1. On Dancing Stage Max, Sakura was labelled 300BPM MAX.
  2. On Dancing Stage Unleashed 3, Sakura was labelled 319BPM MAX.
  3. I've heard that it's 320 from forums aswell.
  4. Stepmania (DDREX) says it's 300.
What is it really and why did Konami do this?!
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Old 07-26-2006, 10:00 AM   #2
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SuperNova says 300 as well. I've always heard 300 anyway, and simfiles are indeed sync'ed to 300bpm.
So I say 300 ^^
 

Old 07-26-2006, 10:23 AM   #3
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Sakura's BPM is 23-320. DDR Extreme, for one reason or another, has it displayed as 12-300, which is very wrong. The BPM is one of the reasons it is often compared to Maxx Unlimited. It starts at 300, has some drastic changes in the middle, and enters its final run at 320.
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Old 07-26-2006, 10:49 AM   #4
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Then why supernova, which is based on a whole new system from my understanding, says 300 as well ? Well, it says somthing like 23-300 actually, but not 23-320 :/
Would they have bpm hard-coded in SN and hard-coded a mistake or ?
 

Old 07-26-2006, 10:54 AM   #5
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Quote:
Originally Posted by nicobest
Then why supernova, which is based on a whole new system from my understanding, says 300 as well ? Well, it says somthing like 23-300 actually, but not 23-320 :/
Would they have bpm hard-coded in SN and hard-coded a mistake or ?
I couldn't tell you. The point is that the ending of Maxx Unlimited is 320 and when Sakura's ending is overlayed with Maxx Unlimited, they sync up perfectly, thus leading me to believe that it is also 320. I believe IIDX will tell you the same thing, as it was introduced in 8th Style, I believe, and IIDX points out every BPM change ever.
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Old 07-26-2006, 11:07 AM   #6
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I think people often mistake it as 300. I have no idea as to why, though - the second speed section is a tad faster than the initial part of the song.

But play it and really pay attention. It's 300ish up to the slowdown, and then it works its way back up, and then hauls out to 320ish, then slows down to the end. IIDX would be great for tacking that down.

And as an aside, don't trust SM's BPM listings. You never know.
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Old 07-26-2006, 11:18 AM   #7
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I guess SM just reads min and max bpms from .dwi/.sm, and from what I've seen from the sakura's .sm on my computer, they go 14...300. Guess it has been done before people realize true bpm is 320 at the end.
 

Old 07-26-2006, 12:06 PM   #8
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I just now played Sakura on IIDX 8th style (and badly failed). IIDX says the end is 320, and I believe the slowest part is like 13. Now I just need to work on passing it.
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Old 07-26-2006, 12:31 PM   #9
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Quote:
Originally Posted by Sigma X
I just now played Sakura on IIDX 8th style (and badly failed). IIDX says the end is 320, and I believe the slowest part is like 13. Now I just need to work on passing it.
It slows down rather significantly in the middle. For some reason, I can't recall if it comes to a complete stop or not.

My bet is it's ~13bpm at the freeze in the middle... (In DDR obviously)
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Old 07-26-2006, 12:37 PM   #10
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Quote:
Originally Posted by nicobest
I guess SM just reads min and max bpms from .dwi/.sm, and from what I've seen from the sakura's .sm on my computer, they go 14...300. Guess it has been done before people realize true bpm is 320 at the end.
Check the .dwi/.sm file again. You'll see this:

#DISPLAYBPM:12.000:300.000;

This will cause the BPM on the song select screen to stay within those boundaries. If you set it to *, it'll make the BPM display go haywire, as with The legend of MAX.
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Old 07-26-2006, 01:44 PM   #11
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Check for the actual BPMs. If it doesn't say 320.000 somewhere, then the sm file is wrong. If it does, just change #DISPLAYBPM to #DISPLAYBPM:12.000:320.000 or whatever.

The haywire thing is for files they don't want you to know the BPMs of. ;o
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Old 07-26-2006, 01:57 PM   #12
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so technically this song is the slowest in DDR's history eh?
 

Old 07-26-2006, 02:14 PM   #13
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Quote:
Originally Posted by Paranoivm
so technically this song is the slowest in DDR's history eh?
Yeah, since you actually have to push an arrow at 12BPM, I'm sure that counts....
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Old 07-26-2006, 02:43 PM   #14
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Quote:
Originally Posted by EdBoy
Check for the actual BPMs. If it doesn't say 320.000 somewhere, then the sm file is wrong. If it does, just change #DISPLAYBPM to #DISPLAYBPM:12.000:320.000 or whatever.

The haywire thing is for files they don't want you to know the BPMs of. ;o
Don't be stupid. BPM display and actual BPM have nothing to do with each other. Sakura's BPM display says 300 but the actual BPM is 320. And I know what the haywire BPM display is for. I was simply using that as a comparison example.

Everything I've ever seen says that Sakura goes down to 23 BPM. MAX 300 from IIDX, on the other hand, does go to 12. I guess that makes it the slowest Bemani song, doesn't it.

Edit: Sakura goes to 13 BPM. I was wrong. However, MAX 300 still goes slower. :P
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Last edited by Dream Traveler Klonoa : 07-26-2006 at 02:48 PM.
 

Old 07-26-2006, 02:58 PM   #15
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Isn't the part in MAX 300 that goes down to 12bpm in IIDX the same part where the freeze is on DDR? If it is, could that possibly be a limitation in the IIDX system in not being able to stop completely? I can't think of any IIDX song that has a stop in it, but then again, I haven't been playing very long.

Of course, I've never played MAX 300 on IIDX, so I'm really just speculating here.
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